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CURSED BOOTLEG INC

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A member registered May 29, 2019 · View creator page →

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glad you've had a good time with my silly little series ^^

'cause I needed something kinda punchy and related to the gameplay gimmick of the Rulebooks ^^

the guy in the lecture hall is decorative, you need to beat 3 bump camp guys in other locations ^^

Thanks ^^ I adapted/stole the idea from Yu-Gi-Oh GX having an old dry well full of weak "worthless" cards

specifically I'm curious if anyone found/fought any of the Eclipse archetype, or the Index archetype before the 'elite four'

Glad you had a good time ^^

What kind of Bumpers did you end up using the most? And did you find the secret Battles?

Ah, that's a good idea. The series hasn't had archetypes before so I didn't think of it, but it makes sense

There's a door in the helipad area that'll be open at night at this point ;)

latest new B&B just dropped ^^

well, it took me a while to get it done, but new B&B has just dropped ^^

Thank you, Bumper fan ^^ which Bumpers do you like to use?

there is a slight chance I'll release another one with systemic improvements ;)

It's only when I return to this game I realise I made the Bumper physics kinda sluggish compared to the B&B games released on PC

There's also a ghost - very situational class, and not as easy to get

Thanks for playing, and your thoughts ^^

Tried the other path, or using different heroes? btw, eating or not eating the food after Secret Keeper has an effect ;)

Duplicating items? Tell me your secrets

Finished in 162 shots, not ideal :'D but getting there was a fun time

Damn, that's impressive ^^

skill issue :P

Thanks - I've tested it myself on a GBA SP + Everdrive, but let me know if it works OK for you ^^

fuck

Looks like the Ability overview textbox that is always there on your turn before selecting a Bumper to launch. It's intended that you can check out your opponent's Bumpers to know what they do. Sometimes the game doesn't do the best job of remembering your previous selection, but you should be 100% able to scroll between all in-play Bumpers

That's non-modal Dialogue, just cycle L/R on d-pad to get back to your own Bumpers ^^

Happy bumping ^^

Lemme know which Bumpers you choose if you get far in the campaign

It was made without the Color Only mode, might've been that I was using an old version of GBS.

There's nothing physically stopping someone from playing it on a DMG, but... why? Why would anyone opt for that when varied palettes are a big part of the WoH art style?

Saw this on the Game Beaters' stream, looked instantly like GOTY material to me <3

One of those games where you think "Damn, I wish I'd thought up that idea!"

If I remember right, it should persist between scene changes ^^

But best to test this out anyways - e.g. scene A sets and displays the index in dialogue, change to scene B, scene B displays a similar dialogue to print the index number

Thank you for the music, it was thematically absolute perfection ^^

GBS is a lot more capable than people might think, if devs are willing to try different things ^^

uploaded, but I can't test it. Hopefully that works for you ^^

Love the idea of this <3

Glad it could help ^^

Enjoy, happy developing ^^

Glad to hear it, thanks for playing :)

Did the labyrinth before the last boss give you much trouble?

Thanks so much for all the feedback :) let me know your thoughts after you complete Roll City's content.

I think switching to have the text draw instantly might be worth doing, tbh. That would also prevent overflow issues, which can be seen by skipping unfinished dialogue too quickly...

Also, I did think about obfuscating undiscovered faces (I do this in BUMPERS & BROADSWORDS MAXIMUM) but that would be easier to do if I'd planned on it from the start (just because faking array style data is soooo much easier if you use all the memory addresses at the start). At least you can hold Up/Down to keep scrolling :P that wasn't a feature for quite a while...

I think you should be able to press B to make the current dialogue instantly complete, then only the A button will skip to the next

Inspired by Pokémon and its Liquid Ooze ability ;)

what are these random letters?