If I remember right, it should persist between scene changes ^^
But best to test this out anyways - e.g. scene A sets and displays the index in dialogue, change to scene B, scene B displays a similar dialogue to print the index number
OK thanks so much. I'm mainly concerned with how using the plugin could affect other parts of my game, since this card game is just a part of it. I think (based on what I read in this article) the plugin uses auto-banking, which should be perfect. This totally opens up some other gaming possibilities that need arrays.
This article was very helpful too:
https://laroldsretrogameyard.com/tutorials/gb/how-to-use-rom-memory-banks/