Thanks for playing it. You are perfectly right about it, I got so used to the controls during testing, and focused so much on joypad controls, that the keyboard layout ended up in this sorry state.... Fire keys just under movement ones is a crime
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Thanks for playing and for the detailed comment, expecially the critique is appreciated, as a solo dev having things pointed out is great. Second and third point aren't a surprise, and the problem arise from lack of time.
I'd like to ask about the first point, out of curiosity: you mean you'd prefer a 360 turret, to keep aiming independently of the legs direction? Or you mean that the aim should remain stable when turning the legs at least until hitting the turret swing limits?
Small funny thing, maybe slow it down just a bit? First time I didn't even get the thing was starting and it was already over. Slower gameplay could do it good to, but it's a personal preference. Love that you took the time to add the cities under domes in the background!
Thanks for playing and for the comment. Hitting things is difficult by design, as I wanted fast paced combat, but the lack of noticeable audio/visual feedback and too small collisions makes it the wrong kind of difficult. I'll look into navpoints, they could very well be a bit buggy. I'm planning to add to this project for sure!
One of the best retro game of the jam, without a doubt. Turning the mech feels a bit floaty (the mech keep turning a bit too much after you let go the key), and mouse sensitivity over the top... untile you find the menu to lower it :)
But those are minor flaws, pointed out just to give some useful feedback next to a well deserved "great game"
Don't know if it's done out of necessity, as jams give you less time to polish graphics, but I really like the sketchy look of it. Sadly, I'm a particular kind of bad in rythm games, expecially when there is something to look at in the background... nicely done!
I got a character who couldn't aim if their life depended on it, but that came in handy when the boss was covering the entire gun spread :D also, the boss couldn't hit me bacause of a too limited fire range. But the game is a bit of fun nonetheless, and weapons upgrades help keepeing it enjoyable. Good work
Great entry, with some really polished ad pleasing things, like the cockpit. Only thing I miss are larger spaces to make a better use of turret swing and classic circling, and ability to trump down the trees. Opening the cockpit is a bit futile (or did I miss something) but great fun nonetheless, helps with the immersion
Nice entry with good graphics, only thing the resolution for browser plays is horribly large, and scaling down the page makes a mess of the ui. Maybe because of this it took a bit to go on with initial startup: I selected the character with the keyboard but then had to use mouse for the stage... Other than that pretty solid, keep up the good work
Didn't expect the mech to wake up like a person :) but nice and relaxing game. As it happens in "contagion" games you could add a mechaninc with the green stuff expanding if not properly cleaned up, but it wuold have made for a much more pressing game cycle. I think it's better this way, but could be an alternative game mode. Great and original entry overall
In a more relaxed release the plot could unfurl a little bit slower and make this a great game to play till the end, even with this short span the story is enticing. Flying "by jump" seems strange as the mech is alway hovering anyway, but creates some nice attack pattern nonetheless. Good entry for the jam
Nice and a bit addictive, love the wilhelm scream. Maybe the font size could be a bit bigger or more contrasted (I have a small screen and had to resize the page, writings got uneasy to read at times in the shop), but a well made and fun game
Great starting point judgind by controls and movement feel, hope you'll keep working on it as even with limited tweaking on graphics and enemy variety/behaviours it coud become a fast and fun arena shooter.
Only one little thing, if you keep it browser play (you should, it's smooth and easy to get into): disable forced full screen, as it cuts out a good margin of visual for me, and resizing isn't allowed
Cool idea! It took me a bit to get a grip of the layout, so small and rich in details, but that was a problem for even in te real flipper machines in the arcade, so a testament to a perfect execution. Great game
I like the style, it's really plausible as an original classic and the low-fi particles remind me of games like lhx. Mech design has a playstation era vibe, and dithering background was a great touch.
Not shitty as the title suggest at all :D
Nice idea and well executed, the music with the sluggish movement really help to put you underwater, and the cappuccino touch is something :)
Only things missing: mouse capture (even if the system adjust in a second or two when crossing frame borders, so it's solid) and maybe the guns could be a tad bit louder. But these are minr concers, great game
Yeah, I was quite aware of the main issues before the voting started, even if I can't say it wasn't useful the have them pointed out. I'm glad you found the time to play it and appreciate the positive sides, thanks for playing
thanks for playing and for the comment. I was going with visual clues, like flashing arrows you need to take quickly into account, but the idea of seeding the generation is quite a good one. And the clues can work as a enhanchment to learning the track faster with less frustration. Nice suggestion!
Great game, the character reminds me old (and I mean really old) atari console. Fun gameplay, only thing is the attack button, for me it's a bit cluncky positioned, even switching wasd for arrows. Still have to get all three bosses!
Liked the feeling, if you just take as a small sandbox test. The kaiju really looks and walks like a rubber suit with someone inside Dunno if this was the goal or only a consequence of retro graphics, but it's fun to look at
Gameplay is short and the bad kaiju behaviour a bit too random, but other than that the retro style is nailed both visually and sound-wise. Maybe get the timer showing on screen, but with a few more levels could become a nice game to play on the go.
Really enjoyed this one take on the sliding puzzle game, graphics and music work well togheter to fit the style and there are some elements that (for me and relative to the genre) are new and original. Would definitely reccomend playing it!
Fun game, reminds me of a game with a stark orange pallette where you fight other planes... can't find it now. The kaiju is really something, wonder were you get inspiration for the corkscrew :D
Thanks for the comment, glad you liked the kaiju! I didn't experience crashes: was it browser play or downloaded? The thing with the boxes suggest some problem in the code, or maybe collisions going crazy... I'll look into it, thanks for pointing it out.
thanks for the comment and for trying the game out! The camera surely needs some smoothing, but the angle is an experiment to create more anxiety without ramping up the velocity. I'm thinking visual clues to alert of incoming higher walls or the like... But it could very well never work like this :D