Cute bunny, cute bunny ears. The controls where a bit hard - especially the mushroom platforming (the jumping force was a bit difficult + the camera), but also the gliding (loved the flower glider design tho) and the thin lighthouse stairs at the end were a bit of a struggle too. Sometimes I didn't knew what I have to do next, so maybe you could improve guiding the player a little bit more (The arrow above the player character was supposed to point into a direction, I guess? This absolutely didn't work for me at all, unfortunately). When picking things up in the lil hill houses, the camera & player always glitched out of bounds, this could also be improved, I think. The skating was so much fun! Lovely atmosphere.
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Bunny Lands: Golden Shore Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.154 | 4.154 |
Overall | #9 | 3.846 | 3.846 |
Visuals | #13 | 4.000 | 4.000 |
Originality | #14 | 3.846 | 3.846 |
Audio (Does not apply for Physical Games) | #23 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Viceogame
Was your game made solo or in a team?
Victor basically everything. Sean Smeed made a cool theme song that I didn't have time to include
Did you use any third party assets, if yes what assets did you use?
I used two plugins, Dialogic and Spatial Gardener
Did you use choose from one (or more) of the optional secondary themes?
Not really, but by accident there is a family component to may game
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Comments
Thanks for the feedback.
When the game opens there's a small tutorial, it tells you to press TAB to see the objectives. It also makes the arrow opaque. The arrow is working fine, maybe you missed the TAB menu and couldn't see where it was pointing. I should probably put a timer so that players can't instantly close the tutorial.
I boosted the air control over the character which should make platforming easier (haven't uploaded it yet, I'm waiting for the voting period to end).
The lighthouse stairs are a bit annoying, but if you stop moving the camera for a bit, it follows the player movement and you can just hold left and forward to climb. I'll try to fit an elevator in there.
I'm using a camera attached to a spring arm, which should prevent it from clipping, but I forgot to set the margin, so the camera is placed inside the walls.
Pretty game with some character, like the board mechanic very much and ending up in the ocean more than enough times. Camera jumpiness is the only complaint here
Can tell a lot of work went into this.
Nice little story in here, was starting to wonder how this was a cosmic horror game, until the end.
Really love the sled/snowboard mechanic, really fun to play around with, kinda wish it was the focus of the game, rather than just an extra movement mechanic.
Mouse sensitivity is a little high but other than that I really enjoyed this.
Everything works and looks good. I loved the skating mechanic and the ear physics were totally worth it. Maybe the bunny could do a little jump automatically to board the sled when running and pressing shift-key. You could also add easily more gameplay by adding optional collectables throughout level . Great job.
Great game. I loved the sense of speed you get when skating.
Here are some ideas for improvements / feedback:
- I think more air control over the character would have been great if you are not on the board.
- when going from the speedy skating to gliding, it would have been great to have some sort of indication of how fast you are going, kind of like the sound that plays when on the board.
- the first platforming section is by far the hardest for some reason
I really enjoyed this. Keep it up.
Also, I have a question: How did you make the ears of Ip move like that ?
Thanks for the feedback.
I definitely should have increased the air control threshold, but in the final stages I was testing the story stuff and ended up forgetting.
The speed sounds should always play when above a certain speed, so it might be a bug.
Yeah, the elevator quest platforming section is too hard. I got a lot of practice and could do it every time, so I only really noticed it was hard when Luke streamed it lol. Increasing air control should make it much easier.
Ip's ears (and all the other bunnies' ears, you can interact with them and there's even two way ear coupling lol) have inverse kinematics applied to them. Two rigidbody spheres connected to the head by joints are the targets to the IK.
I wanted to use Godot's ragdoll system that supports this kind of stuff, but currently it's bugged and the ragdolling parts lag behind the mesh and it looks awful.
I liked it ! The graphics and movements were awesome. I hope you can continue working on it after the jam.
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