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SleepyJack01

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A member registered Jun 02, 2021 · View creator page →

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A simple yet solid little game.

For some reason WebGL wouldn't let me full screen this one so I just had to zoom in.

But I thought it was a fun little platformer with just the right amount of challenge.

was a little difficult to manoeuvre in the air as it seemed that you couldn't move in the air if you jumped while not moving and that you could only move at max speed left or right if you did jump while moving, so some jumps took a bit of finessing.

I'd definitely advise you to experiment with more ways of doing player movement in the future. Have a look at how others have done it and see how you can replicate that.

But still overall a great effort, well done for getting this out!!


Same Issue others have had, you need to upload the game build, not just the .exe inside the game build. Find the folder unity put the build files in. Zip it and then upload that.

Might make a little guide for it and post it on the discord.

Same Issue others have had, you need to upload the game build, not just the .exe inside the game build. Find the folder unity put the build files in. Zip it and then upload that.

You need to upload the game build, not just the .exe inside the game build. Find the folder unity put the build files in. Zip it and then upload that.

Was indeed a pretty spoopy game.

Loved the way that the player swayed as they moved, and the music was genuinely creepy until it cut out.

Really felt like something could come out of the dark at any moment. It's a pity that I couldn't find any kind of monster in the game (I did go looking)

Unfortunately, I couldn't figure out what I needed to do. Walked until I hit an invisible wall and then turned around and tried a different direction until I hit an invisible wall.

Eventually I seemed to get out of the invisible maze, but then I was just walking endlessly into the dark.

Still great job getting all this done, well done to you two!!


You need to build your game and then zip the folder created and upload it here. The .exe file on it's own isn't the game.

It's a pretty common mistake for someones first game jam so don't worry about it too much.

Had some trouble figuring out what the goal of this game was.

The description says to escape the hut, so I thought I needed to escape the map, but that just restarts the game.

Didn't realise the shift key was a crouch the first time around as there's nothing on screen to indicate the crouch.

Assets all seem fine and fit well together, bit of a bug with the character unfortunately being off to the side of the screen.

Good job getting this all done in time for the deadline though, well done!!

Simple yet challenging, having the speed increase as you gain score was a nice touch.

I love the cute art style, and the music and sound effects work great.

Instructions on how to play were laid out clearly and I had no issue figuring out what my goals were.

Only criticisms I can give is that things can sometimes spawn on top of you or directly in front, can be a little frustrating to lose to something outside of your control.

Including an automatic restart after a few seconds or a game over screen might be a good idea as well.

Really good job though, well done to you both!!

 I really, really tried to beat this, but just couldn't.

The controls are backwards and the fact the players Rigidbody doesn't have its rotations frozen meant I was constantly "falling over".

Also, you might want to make a Cinemachine follow camera for a game like this and zoom it out a little more. Was hard to see where I was going until I jumped.

I love the 3d pixelated art style though and what I managed to hear of the music beyond the first 20 seconds seemed good.

So good work getting this out!! Hope you keep working on you player controller a little more as I think this could be quite fun if you get those little issues fixed.

First of all, I love the general vibe of this, I was constantly expecting something to jump out at me.

A little bit of spooky music would have definitely added a lot to that, so you might want to look into how to add music and sound effects for future jams.

I did encounter a few small bugs that you can see in the video, camera was clipping through walls, which can be fixed by changing the cameras near clip amount. Also had a weird moment where I manged to clip through a collider and got stuck in the corner of a room. Wouldn't worry too much about it, it's just the kind of little thing that comes up while playtesting.

I also couldn't tell if my game crashed at the end or whether that was the end of the game. You can add a scene transition to another scene with a simple game over message to signal that to your player. Or just have a UI element activate on the screen.

From the shadow I could tell that the player had a full model, was kind of unfortunate that I could get a good look at it, I assume it's the same one as the minifigures, but I couldn't see them to well either due to the lighting being quite dark wherever they were.

But they game did look really good the models and textures all gave me that Indy horror game vibe.

Really impressed you got it running through WebGL though, don't think I ever had a game that worked when I tried to publish it, well done to you all!!

Really enjoyed this.

Was a little easy to start off with but the difficulty ramped up quickly and I had to start taking things seriously. The lecturers will struggle >:D

There was a good amount of levels for a game jam and they all had interesting challanges that made them unique.

The assets used work well together and you even included music that fit the theme nicely.

Only criticism I have is of how slidy the player movement was at times, made it hard to go through small gaps. Might wanna increase the drag when grounded or increase the friction of the floor with a physics material.

 

Overall, really good, well done to you all!

Thank you!

Was really happy with how the ending came out, despite it being a bit of a rush job and being quite buggy to start with.

Really nice use of lighting and interior design principles.

Trying to re-create the Superliminal perspective resizing mechanic for a jam game is pretty ambitious. So it being a bit buggy is to be expected, but overall I'm impressed with what you pulled off.

The loud sound jumpscare at the end was a bit of a cheap shot at your players.

Incredible art and music.

Loved the short story.

You're really pushing the Ren'Py engine to it's limits.

Short but effective.

Love how you use the music and SFX to build tension and the lighting effect is really cool.

Might be a bit of a stretch to call this cosmic horror, but I can use my imagination.

Nice! Someone found that ending :D

It's my first time really using VFX and trying to do most of the visual assets myself, so yeah I might have gone a little overboard.

Thanks for the feedback though! I'll try to tone it down a little for my next game.

Got stuck a few times, but managed to click on everything in the area and eventually progress.

Very creepy game, I hope you do more with this.

Nice Visauls and goof creepy atmosphere.

Got stuck at the crate that swings rapidly back and forth. No idea how to get passed it.

Actually didn't notice the "i" button.

I've got the instructions now, but the only game mode that I'm able to beat is the Idol builder one.

Issue I'm having with the translator minigame, is that even though I can figure out what letter I need, It takes a long time for me to find it on the "keyboard". The layout is very unfamiliar to me and I spend more time looking for the right letter than I do translating the word.

With the food offering minigame, I simply forget what each of the sounds are supposed to mean when playing, and I have to quit out to see the information once again.

I hope this feedback helps. I really do like the art and general vibe of this game.

Always love a fishing game.

Really love the art and especially the game over animation.

Was a little confused of what to do at the line checking screen. But managed to figure it out.

Thank you, and I'm really glad to hear you liked the monster design. I had a 3rd party asset for it originally, but it didn't really fit with the rest of the games look, so I changed it last minute.

It's a cool idea. Hopfully you can get it up and running one day.

Some meaty gunshot SFX and cool monsters.

Like others have said, shame you couldn't finish, but making something at all is what counts.

Well done.

Thanks for playing :D

Can tell a lot of work went into this.

Nice little story in here, was starting to wonder how this was a cosmic horror game, until the end.

Really love the sled/snowboard mechanic, really fun to play around with, kinda wish it was the focus of the game, rather than just an extra movement mechanic.

Mouse sensitivity is a little high but other than that I really enjoyed this.

Lot's of really cool ideas, I love the little Eldritch being builder.

But I have no idea what I'm supposed to be doing, really need some instructions.

The only game mode that I could figure out was the translator one, and that's really hard to beat in the time limit.

Do really like the art and music.

Had a lot of trouble with the game itself. I sometimes died at certain points and wasn't sure why, as I hadn't touched the eyes.

One of those Jam games I'm gonna be keeping on my Desktop for a while. Great atmosphere and solid gameplay. Love the little audio cues you get when close to an object or monster. Really shows off what can be achieved in In a short space of time by a good developer.

Only feedback I can really give is that It would be nice if objects you'd already salvaged could change colour on the radar screen, as I would sometimes accidentally pickup one's I'd already looted

Thank you! and sorry about the ESC button. Ran out of time for a pause menu, but still wanted a way my players could quit out without alt - f4'ing. Will put it on the list of post Jam features to include, once I'm done stomping bugs.

Very cool for your first game jam.

Had a little trouble due to the cursor not being locked to the screen and me having multiple monitors meant I kept clicking of the game.

You can use cursor lock mode to keep that from happening in your games https://docs.unity3d.com/ScriptReference/CursorLockMode.html

Dusted off my VR headset and tried this out.

The mech is really cool, climbing works well and it's a great feeling sitting up high in that cockpit.

I did have a few issues such as falling out through the front window and that my head clipped through the top of the mech if I was standing up.

Hopefully you keep working on this as we need more cool VR games.

That was super fun.

First level is actually way harder than the others, just because it's easy to get caught in a bad spot and focused down.

The others are great though the enemy AI seemed quite good.

Cool little prototype.

Keyboard controls were a bit difficult. couldn't fire without letting go of my movement keys.

Very good, love the visual style.

Feedback I'll give is that enemies can spawn literally where your standing.

Also keys for using your abilities require you to take your fingers off of the movement keys, which isn't ideal.

Overall though really great entry.

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Running on windows using firefox get this error:


Mech being the same color as the background meant I had a hard time seeing it.

Neat little rail shooter. The helicopters don't despawn when you kill them, so they kept bouncing around in front of my while I was trying to shoot other targets.

Other than that, great entry.

Thank you for the feedback and thanks for hosting this Jam, really enjoyed taking part!

Thank you.

Iron Lung actually inspired me on how I implemented my cockpit.

The cockpit itself is actually outside of the map, and the player is just controlling a camera attached to a collision box.

Meant I didn't have to worry about things clipping through the mech and into the cockpit or the movement of the mech causing issues with the camera controls.

Mmmmm thats a meaty autocannon.

Really loved the overall tone of this game, creepy quiet as you trudge through the dark, broken by manic gun fire as monsters rush you.

Great work!