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SleepyJack01

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A member registered Jun 02, 2021 · View creator page →

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Thank you!

Was really happy with how the ending came out, despite it being a bit of a rush job and being quite buggy to start with.

Really nice use of lighting and interior design principles.

Trying to re-create the Superliminal perspective resizing mechanic for a jam game is pretty ambitious. So it being a bit buggy is to be expected, but overall I'm impressed with what you pulled off.

The loud sound jumpscare at the end was a bit of a cheap shot at your players.

Incredible art and music.

Loved the short story.

You're really pushing the Ren'Py engine to it's limits.

Short but effective.

Love how you use the music and SFX to build tension and the lighting effect is really cool.

Might be a bit of a stretch to call this cosmic horror, but I can use my imagination.

Nice! Someone found that ending :D

It's my first time really using VFX and trying to do most of the visual assets myself, so yeah I might have gone a little overboard.

Thanks for the feedback though! I'll try to tone it down a little for my next game.

Got stuck a few times, but managed to click on everything in the area and eventually progress.

Very creepy game, I hope you do more with this.

Nice Visauls and goof creepy atmosphere.

Got stuck at the crate that swings rapidly back and forth. No idea how to get passed it.

Actually didn't notice the "i" button.

I've got the instructions now, but the only game mode that I'm able to beat is the Idol builder one.

Issue I'm having with the translator minigame, is that even though I can figure out what letter I need, It takes a long time for me to find it on the "keyboard". The layout is very unfamiliar to me and I spend more time looking for the right letter than I do translating the word.

With the food offering minigame, I simply forget what each of the sounds are supposed to mean when playing, and I have to quit out to see the information once again.

I hope this feedback helps. I really do like the art and general vibe of this game.

Always love a fishing game.

Really love the art and especially the game over animation.

Was a little confused of what to do at the line checking screen. But managed to figure it out.

Thank you, and I'm really glad to hear you liked the monster design. I had a 3rd party asset for it originally, but it didn't really fit with the rest of the games look, so I changed it last minute.

It's a cool idea. Hopfully you can get it up and running one day.

Some meaty gunshot SFX and cool monsters.

Like others have said, shame you couldn't finish, but making something at all is what counts.

Well done.

Thanks for playing :D

Can tell a lot of work went into this.

Nice little story in here, was starting to wonder how this was a cosmic horror game, until the end.

Really love the sled/snowboard mechanic, really fun to play around with, kinda wish it was the focus of the game, rather than just an extra movement mechanic.

Mouse sensitivity is a little high but other than that I really enjoyed this.

Lot's of really cool ideas, I love the little Eldritch being builder.

But I have no idea what I'm supposed to be doing, really need some instructions.

The only game mode that I could figure out was the translator one, and that's really hard to beat in the time limit.

Do really like the art and music.

Had a lot of trouble with the game itself. I sometimes died at certain points and wasn't sure why, as I hadn't touched the eyes.

One of those Jam games I'm gonna be keeping on my Desktop for a while. Great atmosphere and solid gameplay. Love the little audio cues you get when close to an object or monster. Really shows off what can be achieved in In a short space of time by a good developer.

Only feedback I can really give is that It would be nice if objects you'd already salvaged could change colour on the radar screen, as I would sometimes accidentally pickup one's I'd already looted

Thank you! and sorry about the ESC button. Ran out of time for a pause menu, but still wanted a way my players could quit out without alt - f4'ing. Will put it on the list of post Jam features to include, once I'm done stomping bugs.

Very cool for your first game jam.

Had a little trouble due to the cursor not being locked to the screen and me having multiple monitors meant I kept clicking of the game.

You can use cursor lock mode to keep that from happening in your games https://docs.unity3d.com/ScriptReference/CursorLockMode.html

Dusted off my VR headset and tried this out.

The mech is really cool, climbing works well and it's a great feeling sitting up high in that cockpit.

I did have a few issues such as falling out through the front window and that my head clipped through the top of the mech if I was standing up.

Hopefully you keep working on this as we need more cool VR games.

That was super fun.

First level is actually way harder than the others, just because it's easy to get caught in a bad spot and focused down.

The others are great though the enemy AI seemed quite good.

Cool little prototype.

Keyboard controls were a bit difficult. couldn't fire without letting go of my movement keys.

Very good, love the visual style.

Feedback I'll give is that enemies can spawn literally where your standing.

Also keys for using your abilities require you to take your fingers off of the movement keys, which isn't ideal.

Overall though really great entry.

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Running on windows using firefox get this error:


Mech being the same color as the background meant I had a hard time seeing it.

Neat little rail shooter. The helicopters don't despawn when you kill them, so they kept bouncing around in front of my while I was trying to shoot other targets.

Other than that, great entry.

Thank you for the feedback and thanks for hosting this Jam, really enjoyed taking part!

Thank you.

Iron Lung actually inspired me on how I implemented my cockpit.

The cockpit itself is actually outside of the map, and the player is just controlling a camera attached to a collision box.

Meant I didn't have to worry about things clipping through the mech and into the cockpit or the movement of the mech causing issues with the camera controls.

Mmmmm thats a meaty autocannon.

Really loved the overall tone of this game, creepy quiet as you trudge through the dark, broken by manic gun fire as monsters rush you.

Great work!

I don't care who the IRS sends, I am not paying for that town I may or may not have leveled with missle fire. War crimes aren't war crimes if you fill in the proper return forms!

Honestly this is such a cool idea, I hope you go further with this.

I hope you make more of this!

It was short, but everything was very well made and the game itself was chaotic and fun.

As someone who did their own VA in their game jam, it was really nice hearing the high quality talent you got for yours.

Glorious fast paced shooting action.

Loved it, only thing i'd add is that it would be nice if the mech moved a little faster when you're just walking around.

Had a lot of trouble figuring out where was my shots are going.

Art and music are both nice.

My high score.


Swear my bullets are child seeking or something.

The bullet effects are really nice in this.

Well done keep it up.

Had a weird bug while playing. Actually got stuck outside of the map and couldn't hit anything or be hit. so just kind of floated off into the void.


The music and sound effects are still really good though and the graphics might be simple, but it fits with that early Starfox look.

Like you said yourself, looks like you just needed more time.

Game controls well and the graphics and music work together nicely.

Had the same problem as others with the camera, would jitter a lot.

Also got either stuck on geometry or just fell through the map a lot.

Hopefully you can get these bugs fixed.

Point and clicks aren't normally my thing, but I had fun with this.

The art and overall sound design were good and even a dumb brain like myself was able to solve each puzzle.

Really good entry overall.

Thank You.

Since I'd been planning to set my game in space, I started looking at what kind of protection is best against cosmic radiation. Turns out the best method is to surround the crew with water tanks.

These of course take up a lot of space, so the idea for my mech was that it would have a very cramped cockpit with no external windows due to this.

I felt like calling it a "Casket" mech would make sense given the sealed in enclosed space that it is.

Damn this is good. Really have an itching to go play some Mechwarrior after this.

Loved messing around with builds to try and find the best combo.

One of those jam games where I really can't find anything to criticise, it was great!