Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cute bunny, cute bunny ears. The controls where a bit hard - especially the mushroom platforming (the jumping force was a bit difficult + the camera), but also the gliding (loved the flower glider design tho) and the thin lighthouse stairs at the end were a bit of a struggle too. Sometimes I didn't knew what I have to do next, so maybe you could improve guiding the player a little bit more (The arrow above the player character was supposed to point into a direction, I guess? This absolutely didn't work for me at all, unfortunately). When picking things up in the lil hill houses, the camera & player always glitched out of bounds, this could also be improved, I think. The skating was so much fun! Lovely atmosphere.

(+1)

Thanks for the feedback.

When the game opens there's a small tutorial, it tells you to press TAB to see the objectives. It also makes the arrow opaque. The arrow is working fine, maybe you missed the TAB menu and couldn't see where it was pointing. I should probably put a timer so that players can't instantly close the tutorial. 

I boosted the air control over the character which should make platforming easier (haven't uploaded it yet, I'm waiting for the voting period to end).

The lighthouse stairs are a bit annoying, but if you stop moving the camera for a bit, it follows the player movement and you can just hold left and forward to climb. I'll try to fit an elevator in there.

I'm using a camera attached to a spring arm, which should prevent it from clipping, but I forgot to set the margin, so the camera is placed inside the walls.

Oh yes, i did in fact miss the tutorial. I personally actually liked the long stairwalk in the end more than i would like an elevator. Thank you for your explanations.