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A jam submission

A Die's TourView game page

A puzzle game where you roll around as a die and try to reach the goal.
Submitted by kldenmark3, jkamins7 — 14 hours, 40 minutes before the deadline
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A Die's Tour's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5973.5183.518
Overall#11103.3933.393
Creativity#13863.3753.375
Presentation#16973.2863.286

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a die to make your way through a series of puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page
Submitted

This was quite a fun puzzle game, and it was very satisfying to find out how to finish the level.  For 48 hours, it is very fun and a very polished game. Nice job!

Submitted (4 edits)

Very enjoyable game, with nice mechanics!
I especially like the smart use of graphics, wrapping everything around a core mechanic.

Last level looked scary, but once I calmed down and saw it for what it is, it was not very hard :D
I think developing my own dice rolling game made me find this not too hard haha.

Great job!

PS: btw, I'm curious, did you create a level editor for this or just went for it in scenes?

Developer(+1)

We just created all the levels as Godot scenes.  I did make it a little easier on myself by making a base scene that the levels inherited from that had the tilemap for the floor, the player, a goal and the compass rose thing.   I also set up the snap grid  so that it would place all the game objects in the center of the tiles.

Thanks for playing!

Submitted

Not very original, but well executed. That fidget that shows you what side will up is a well appreciated additive, as well as the gates that add to the puzzle, but also acts as guides in certain situations. I would only maybe re-think the icon for those gates, as the dice are hard to read.

Submitted

quite nice game!
i have to say the tutorial was really good at the beginning.
i think later on a bit of a more gradual introduction to the game's complexity could've been good, but i did end up playing all of the levels!
i really like the design decisions you made with animating the tiles that match the pips on top of the die. and that they represent well what they do once you're on them. 
adding the map of the cube was a great idea, some games overlapped it onto the tiles, which might not have worked greatly here, but is preferrable if you want the player to know where they can move.
i think adding some music, any music really, would've been a good idea. 
it feels a bit empty without music.
the sound effects are nice, though they don't seem to always play, and the visual design is quite nice.
great job!

Submitted

I've seen a lot of games at this jam with this mechanic, but this is one of the best of them. The puzzle design is really good, and I love the very crisp presentation. Well done!

Submitted

One of my favorite puzzle submissions! It has good really good level design that creates an interesting challenge! I like that this game has an overlay showing what sides you'll be on if you move in these directions, it was bugging me in all the other 2D puzzle games. Amazing game!

Submitted

Made me think! I enjoyed the puzzle design, especially trying to produce the same number a few times in a row gave me a bit of an aha moment. The effect tiles were a good touch and unique point. For game feel would love either to be able to hold the button or buffer it with the movement. Nicely done

Submitted

A game that looks similar to a few games here, but with its own twist! Animation is slick, the sound effects add a nice touch. Good submission!

Submitted

nice game! <3 

Submitted

neat little game! loved playing the puzzles, a bit too hard for my intelligence hehe

everything is on spot, congrats! this is very polished and almost a full game 😁

Submitted

Great game, had me playing for way longer than I should have been! I did feel a little like I was banging my head against a brick wall but it kept me engaged and I think that says more about me than the design...

Submitted

The dice pad thing was perfect. Played way too many rolling games where it was a pain just to try to figure out what face is where. It makes it much easier to plan out moves. I did run into some problems with the sfx not playing for some moves, which was kinda sad because they sounded great. Great game^^

Submitted

I played a game similar to this but they didn't have the dice indicator to show you what your dice would be when you move. This indicator helps so much. It makes you feel more in control and aware of what you're doing. I had fun solving the puzzles. Also, the sfx was very satisfying. Great game!

Submitted

This is a cool take on the dice rolling on a grid theme with the arrow force tiles making it stand out from the rest of the games!

Good job!

Submitted

I've seen a lot of puzzle games in this jam about rolling a dice on a grid, but the arrow tiles made this one different. Nice!

Submitted

good puzzle, interesting mechanics)

Submitted

A great concept with an excellent presentation! The UI could do with some work, but for a jam game, this is really well done!

Submitted (1 edit)

Its not very original, But it has some decent puzzles and i enjoyed it.

I am having a bit of miss-interest in my game so i would love if you can check it out!

Submitted

Out of all the die rolling games I've played in this jam (a genre I'm guilty of contributing to), this has got to be the most creative. The panels that send you back a tile depending on your current number feel really cool to me and genuinely seem to affect the gameplay in meaningful ways to the point where playing this didn't feel like I was  tapping into the same skillset I use for all the other similar games (mine included). 

If I have one criticism, it would be that, for whatever reason, I can't seem to visualise which sides of the die are where as well with this game. Maybe it's got to do with the roll animation feeling a little jittery. Of course you counteract that with the number display so it doesn't really make too big of a difference, but it would be nice to intuitively know what's coming up. Pretty minor criticism though, great game!

Submitted

Seen a lot of these types of puzzle games during this jam, but I like the presentation on this one. The sound and animations were very satisfying. Super clean and clear art style.

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page