I just die year 3 no matter what
Recent community posts
Geez, well done, what you did is really impressive!
I played for about half an hour without noticing how time flew by ^^
Not a big fan of the theme implementation but that's innovation for you!
Nice idea and (potentially) fun gameplay! I played the Windows version.
Managed to get past all 6 lasers after 1 crash, 1 game-breaking bug, and a few restarts which took longer than what I'd expect :P I didn't mind the bugs at all though.
I see that focusing on the graphics took it's toll, and that's a reminder that you should start with buggy prototyping before going ahead to polish your game ^^
Game's ok but the fact that it doesn't continue gathering money while it's on background, and the money-gathering is so slow makes it really boring :P
I gathered a total of $35.000 before quitting
Thanks! Im glad you liked it :D There were plans for fish invaders and coin collectibles that the captain would have to interact with, but decided to cut them off and polish the very core stuff :)
I successfully found Teddy and brought him back to base!
The environment seems well done, but character controller seems to be in need of some tweaking, maybe some angle on the camera would help. Also, some music would add a lot.
Probably meant camera.transform.forward instead of gun.transform.forward as bullet direction :P The shooting was fun but there were problems with the terrain collision, which made it impossible to finish.
Very well done, I love the graphics!
I respect the emphasis on the visuals, but honestly I would expect to see some bigger variety in challenge, although the minor issues (like the cursor, and getting stuck on terrain) kinda made up for it ;P
Some features for the post jam version that would've been(??) possible to implement in the jam:
- Seed-spitting green pumpkins (maybe?), some kind of poisonous terrain, finite ammunition; would have to go to the "stock place" to fill up
Very nice! Enjoyed the gameplay for about as long as it lasted!
-- until the game started laggin on 2nd level, which made it impossible for me to complete it.
(not completely, but after dying 1-2 times, I was prompted to give up because it'd take a lot to get back to where I was)
Very cool gameplay idea, however, the level design is flawed..
Only having one hero to fight vs multiple enemies means that I'll have to do multiple attack+retreat tactics. I managed to get to Level 3 using boring hit & hope tactics from a hidden place, but Level 3 was too much, because enemies would reach me before I could manage to do anything. and after that there was no escape.
Still, I loved the idea -- worm's like gameplay.. also the UI was very good!
Good job on doing this in such a short time!
Man did I get into troubles with time until I learned I could 1shot every non-boss :P
The only thing I hated was searching for the door/last enemy.
An arrow helping out on these things would be super helpful!
I never understood what the potions did, and as Luiz said I would prefer to aim with the mouse.
Really nice overall! Great job!
Oof I didn't expect snoop dog to be so powerful..
Great game! Laughed hard with the implementation of the theme :P
It seemed like I was about to get epilepsy at the beginning but I got used to the controls pretty quick.