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A jam submission

Dice Hero: The Unoriginal StoryView game page

Use dice as energy to attack monsters and collect items and blessings in this exciting roguelike game.
Submitted by Denaton — 2 hours, 55 minutes before the deadline
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Dice Hero: The Unoriginal Story's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#244.3334.333
Overall#864.1754.175
Creativity#2234.0004.000
Presentation#2944.1904.190

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You use dices for actions like damage, healing or gaining block.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

The ability to make such a big game from pre-existed art and audio is laudable! Good job!

Submitted

A nice card battler. Block multiplication is very powerful, beat the dragon without too much diffculty!

Submitted (1 edit)

A pretty well put together roguelike deckbuilder.  Which is still not something I thought I was going to see too much.  There's some pretty nice art put together quite well throughout.  Though a little off style wise, which to be fair makes a bit of sense and could be a lot worse.

One big thing I would say though is that actual combat is a little.. slow? I guess, there seems to be a bit of a strategy to do, it but I'm not sure entirely how. But I would be interested in learning.

Besides that though I will say the UI was a little confusing.  Since the "charges" per card were top right, while the "cost" was in the description as "Deal _ Dice Damage".  Which is a little bit vague for sure.  Cause I was a little confused on how that would work.  I feel like having it be a little more traditional with the cost near the bottom clearly would help

As well as I don't quite see the point of the charge system. It sort of adds strategy but it also slows the game down quite a lot, which to be fair some limitation makes sense.  Though I feel like a more flexible "turn charge" etc. would fit better.  That way you're not limited to "This can only go _ times" more "you can use _ things" which adds to more variety.

Overall though it's an interesting game setup, a bit slow in the gameplay which isn't the best, as well as the map is sort of plain especially with the path layout.

Submitted(+1)

Really cool game! I've been playing it a lot and I found the mage character especially fun to play. I did run into a problem of having too many items and they would be placed outside of the screen, something like a scroll bar or simply a limitation on items would fix it. Also another suggestion, maybe have a number for blocked dmg as well to give the receiving attacks more oomph. Either way tnx for the game and good times I had with it. If this game ever gets an update or a full release I'll be there witting for it. Good luck!

Developer

Yah, had a slot system planned but i had to cut it due to time. I am working on an update for after the voting.

Also added upgradable items so there is a progression that way as well.

Submitted(+1)

Holy crap! This is a finished game right here! Fits the jam, fun to play, very polished for 48 hours! Incredible! :D

Submitted(+1)

Realy great game! got 3 iron swords, heavy shield and iron armour and got invincible with doubleing armour every turn xd. Well done!

Submitted(+1)

This is amazing, I love everything about it! I think with a bit of tweaking this could even work as a two-player boardgame!

Submitted(+1)

One of the most if not the most fun game of the jam. Needs more content, more events, more attack more  cards. Pretty cool/10

Submitted(+1)

THIS is what I am looking for! I played the game through with all the available characters. That means you're now obligated by law to develope this game further, put it on steam without microtransactions and make it 10$ within early acces, 15$ in the middle of early access and 20$ at release! Where the law is... uhm... well... 5/5/5

Stay crunchy.

Developer(+1)

You have no idea how happy this comment makes me. ♥
Already started, right after the voting there will be a nice update.. =D

Submitted(+1)

I am so looking forward to the update then! Follow is there too. Hope you get to the top 100!

Stay crunchy.

Submitted(+1)

Very cool concept! I enjoyed the problem solving aspect of finding the best use for your dice. I was also curious about what kind of enemies or items I would encounter if I played for longer. Overall very enjoyable! I think one aspect to improve would be the difficulty. I found it too easy to block all attacks with the first hero and hardly lost any health.

Submitted(+1)

You really packed a lot of functionality into such a short timeframe. Nice work! One thing I wish you'd managed to fit in is a tutorial of some sort, though, as it took me a little while to realize what all the buttons did. Other than that an auto-pass when you have no more valid moves would have been a nice feature, and some of the enemy health values could have been brought down to reduce the tedium.

Still, good work on the whole! This was a cool entry.

Submitted(+1)

Wow Denaton, hats off to you for creating in such a short timespan a game so polished and complex!! Keep up the good work my friend.

Submitted

Great game!! Sorcerer is so op.

Great stuff!

Amazing!