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[ ! ] Post-Jam Playtesting! Share your games here! Sticky

A topic by lysander created Jul 17, 2022 Views: 2,018 Replies: 151
Viewing posts 1 to 40
Jam Host

Please use this form if you'd like critique on your game!

Game Title/URL: Self-explanatory.  Link your game here. 

Pitch/Information: A short description of the game.

I'd like feedback on: You can put a list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific.

I need help on: Optional; remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving, put it here!

We ask you use a play-for-play model for giving and receiving feedback; if someone plays your game, try playing theirs as well.

Submitted

https://undragoncolorado.itch.io/banana-break-in

Our protagonist is an ordinary guy who just wants to get by in life. One day, he receives a knock at the door to meet a cartoon banana wielding an ak-47 demanding some wine and candles. Our protag has to deal with the maniac banana/seduce it/be turned into meat smoothie!

I'd like feedback on: Anything, writing would be appreciated though

I need help on: Certain music files (made with Garageband) would not make sounds when coded in (even if the software interpreted it as working normal).

Submitted(+1)

If its writing, though im no experts, I think there could have been some intro for the characters. Can be some backstory, some traits, anything to help the player relate to or remember with (also visual wise). The story was basically too abrupt for me, so I was basically spamming the next button.

Personally for me, for audio and visuals, it feels as if theres no consistency (cartoon style in dialogue, creepypasta in the back, cheerful music, and weird jokes from banana). Although there is a style where different style mixed together to create unique experience, its kinda hard to pull off. If its intentional then nice that you tried making it work.

Submitted

This art is great! I agree with DustoTail that the story is a bit abrupt. I would add that the player character has only the basest reason to stay in this situation (the gun), and would, I imagine, be looking for a way to get out. Maybe pretending to drink the wine, attempting to overpower the banana and flee early on. We need more of a reason for them to go along. Maybe more choices would help. We're only two at the very end, and one of them has no bearing on the story. I think making this more of a conversation where you as the character get to try and talk the banana down would be more interesting and believable.

Hope that helps!

Submitted

Yeah, the reason it’s rather clunky is because of rushing issues. We pretty much have the full plot planned out, just need to make it fit in.

Submitted

Hey! The premise sounds good, definitely will try it out when I have time.

Submitted

Game Title/URL: Save the prince! https://antoniottero.itch.io/save-the-prince

Pitch/Information: it is a platformer with multiple endings where you have to complete different sections to find some potion ingredients.
Then, you'll use those ingredients to craft a medicine to heal an ill prince!

I'd like feedback on: every feedback is appreciated, but here's some hints:
- is the riddle too difficult? Should I give the player a suggestion for the answer?
- is the music good?
- are the parkour parts fun?

I need help on: testing the linux and the mac versions (I have only a windows).

Thanks a lot!

Submitted(+1)

The riddle and parkour, maybe reduce the difficulty a bit unless you want suffering (literally a death counter to tell how bad i am). The riddle, maybe because me dum dum, but hints are always welcomed for me (maybe make it optional or after some time). The parkour, very punishing for small errors, AND there is a time limit for certain part. Having one is ok but both is a bit too much i think.

Music sounds good. Nice transition also.

Submitted (1 edit) (+1)

Man, these puzzles are brutal. I think the hit boxes on the spikes could be a little more obvious, though I love when you surprise me with a death, like when jumping over a certain spike patch. I agree with Dusto that difficulty could be tweaked, though I respect it. The riddle has me stumped, and hints would be nice; just don't give it away. The music's hilarious (in a good way), though it would be nice to have a volume control.

Submitted

Game Title/URL: https://dustotail.itch.io/lost

Pitch/Information: You play as a small little creature who wandered into the dark forest. You need to find your way back home to your beloved owner by going to the center of the map. There are 3 endings (2 bad, 1 good) depending on your actions. Things are not as it seems. You need only a mouse to play so why not jump right in this small experience I made.

I'd like feedback on: Game concept and story-telling, visual and audio.

I need help on: Modeling, rigging, 3D animation (preferably procedural and/or non-humanoid), and environment designs

Submitted(+1)

The problem of your game is the gameplay; it is quite boring because the bunny is really slow and there aren't really many of things to do. However the idea and the story is really good, and the game makes you really curious about the ending (I achieved the 1st and the 3th ones). I think the camera is a bit too high, and sometimes that creates some bad optical effects (for example, sometimes it looks like the bunny isn't moving). The visuals are good, especially the bunny design and the flowers. The 2d artworks are great too. The audio is fine. I think you can give a better sensation of "lostness" by making the forest darker and the light sources more bright. (Sorry for the bad english)

Submitted(+1)

Ye, the only interaction available rn is just hopping around, eat the suspicious flower and avoid spawning enemies. So my endings were based around that. I actually planned the game out to be bigger with more enemy types in different regions (basic enemies in the fields, huge one with long legs in the trees, and maybe some humanoid), and more gimmicks to interact with rather than just the flower, but was pressed for time so decided to scope down.

For camera, tbh, I just picked up cinemachine. I played around with it but not sure between dolly track and just simple tracking. Forgot to turn off the cinemachine collider component too for the trees since i made them transparent when bunny is occluded. Just not good at cinematography rn.

I actually planned to make the scene lighter just to make the navigation slightly easier. But I may keep it that way, or making the contrast bigger like you suggested if I implement some directional hint in the future.

Thanks for playing my first complete game!

Submitted(+1)

I did endings 1 and 3, and I appreciated your game!

I think the concept is good and easy to understand, like the story.

For visual and audio, I find that it fits perfectly with the atmosphere and I like the creature's cute design. Also, the introduction is nice.

Without enemies I found the game a bit empty, you could add little flowers in the grass to add color for example.

I also think that the addition of several levels can be a good idea, with new mechanics to avoid monotony.

A pause menu to retry or quit the game can also be a good thing to add to your game.

Aside a strange camera behaviour when you walk under trees, I didn't encounter any problem.


Sorry if I was too severe and I hope that my feedback will help you! ^^

Submitted

Thanks for playing!!

Environment wise, ye I could have added more. First time using Unity Terrain system, so I just painted the same old texture everywhere lol. I will probably add more gimmick, enemy types and levels, when i have more time.

UI wise, like you said. Just a little bit pressed for time :))

For the weird camera behaviour, I think it would be the Cinemachine Collider component working with the trees. I will fix it or adjust the cinematography.

Thanks for your honest feedback, much appreciated!

Submitted

No problem, good luck updating the game! ^^

Submitted(+1)

Dusto! Great to play your game!

It's a cute little story, and I love the concept. Your little character model is amazing, and I love all the animation. I do think it could use some complication. At the moment, it seems like there are two states: hopping and at rest. Maybe the addition of an "ability" or two, like a sprint or springy long jump, could add to the intrigue.  Also, the flowers and fireflies are very pretty, but a little change in scenery might be nice; the top down view isn't bad, but it doesn't really let us see our surroundings that well, which means finding anything can be difficult, especially with how dark it is.

I think this is the start to something really nice. You have a lot going for you already, and I think with some work this has legs, as they say.

Submitted(+1)

Thank you~~~

Glad that you like the concept. I will probably add some more gimmicks and enemy types depending on the region on the map (couldnt this time due to time).

Camera wise, I havent done any cinematography before so thats that :)) I planned to use dolly track cinemachine but I am not how to deal with the jittering when the camera goes around the corner due to auto distance calculation. That would probably be better for atmospheric game. But I just opted for good old tracking. Next time i guess

Thanks for your feedback!

Submitted

Game Title/URL:  The Paper Boat

https://mrsaturn666.itch.io/the-paper-boat

Pitch/Information: The paper boat is a game where you follow a track to find a different perspective on life.

I'd like feedback on: Anything! But I would like opinions about the dialogue and music if I had to choose :)

Submitted

I didnt find any dialogue...

Music is soothing, matching the "we are on a long journey" vibe of the small paper boat in the vast sea. Nice

I reached the end, but nothing new happened. Not sure what to do next.

Submitted(+1)

Hello DustoTail! You were supposed to pass near the litbuoys to activate the dialogue, You cannot activate lets say, buoy 3 without the dialogue of buoy 2.  I've getting some feedback that this was a bit confusing for some players, did you experience this? or was it a glitch I'm not aware of? Thanks for playing!

Submitted

silly me... didnt notice some buoys were lit. So the entire time, I was just sailing non stop, not strictly following the path as long as im in the correct direction. It might have been due to the same hue with the background, and too many of them, some even not lit though also on the track. But yes, like you said, if one miss just one buoy, one would miss out the rest. So making the the interactable buoys more obvious would be great.

Submitted

Great! Thanks for the feedback!

Submitted(+1)

The music is gorgeous, and the writing is thought-provoking, if a little unfocused. Or maybe it's a little too focused. Instead of having a single path, it might be nice to have multiple, give us different perspectives. One thing that might be nice is a story, a fictional (or not so fictional) narrative, or some sort of gameification, a struggle to overcome. That could help with engagement. But as is, it's very relaxing, and I enjoyed my time with it. The visuals are stunning, the music is beautiful. Nicely done.

Submitted

Thank you so much for your feedback! Glad to hear you enjoyed it :D

Submitted(+1)

Loved this game! You did a wonderful job creating a soothing atmosphere for your game, the music and dialogue and the whole experience really go well together. Great little message in your game :)

Submitted

https://memory-studios.itch.io/a-normal-walk


Step into the shoes of a hiker and take to the forests paths in this high-quality walking simulator!

Here's what I need feedback on:

-Are the graphics good?

-Are there bugs?

And thats all!

If you give me some feedback, I will play your jam entry and give some feedback as well.

Bye!

Submitted(+1)

wanted to try it out, but my laptop gave in. Couldnt pass the loading screen. Could be due to specs not meeting the requirement for the used engine.

Submitted(+1)

Couldn't get the game to load; it froze about halfway through the loading bar after starting, and my computer's no slouch. Maybe some optimization is in order. Fix that, and I'll definitely play it. It looks interesting.

Submitted

Game Title/URL:  The Garden's Table https://flowerpirate.itch.io/the-gardens-plate

Pitch/Information: A short game where you gather ingredients, cook and make tea <3

I'd like feedback on:  Would love to know your thoughts on the game!

Submitted

The animations and design are adorable. Really impressed with the visuals here. A feast for the eyes as well as the stomach.

It's a simple point-and-click, and I don't see anything wrong with that. Maybe some complication could be fun; as is, most screens you have to select everything. I'd say you could build on this. Give us days, or more. Build a story around it: why are they eating this today? Maybe there could be a seasonal aspect, maybe people bring them things, maybe they explore new areas and find new foods/flowers. Maybe there's an experimentation aspect, where you have to pick the right things, or you could unlock new recipes.

Honeslty, your art style will support a lot. This isn't gonna make any sense, but check out the Artful Escape. That game doesn't do a lot besides its art style, but it might give you a jumping off point.

Submitted (1 edit)

Game Title / URL:

Heal: A Healer's Journey

Heal: A Healer's Journey

Pitch/Information: You're a healer, so all you can do is heal! In battle yesterday, your party was overwhelmed, and without the ability to defend yourself you fled into the dungeon in terror, abandoning your party members. Now you must solve the dungeon's puzzles and find them, and escape together!

Version Notes: There's no enemies in this version, but it still functions as a mild first level of a narrative-based dungeon-crawl DND-esque kind of thing. Eventually, there will be enemies that spawn after certain actions, and an end-level boss.

I'd Like Feedback On:  Looking for bugs right now, but would also take any constructive criticism / ideas for future iterations. As far as bugs go, I know that if you have yourself (and possibly something/one else) targeted when you go through a door, the targeting system will get stuck. Also, some typos.

Submitted(+1)

Other the bug that you mentioned, I only find a bug there you press E fast enough at the orb statue to make it so that the text box appear twice.

Gameplay wise, so that its easier to be played, I think turning of the collider between allies would be a  good idea. Sometimes, your allies would just body block you in the corner and get in your way. Additionally, currently the controls are very focused on the left hand, whilst the right hand only be used for clicking UI. I think it would be nice if you can either balance it out between the hands, or just remove the mouse controls completely and focus solely on keyboards (just odd that you need to use mouse so little just to move on the gameplay and not used again until the next UI buttons). Maybe making targeting the mouse job (using ray casting)? It would make it easier to target too, since right now, you would need to start from the first character (aka you) and press Tab until you reach the one added the last.

Submitted(+1)

Very good points.  Initially I had planned to use the mouse for targeting, but tabbing turned out to be easier to implement at the time. Now that the jam is over, that should probably be my first fix. Also turning off colliders between allies is a brilliant solution, and seems so obvious now that you say it. Thanks!

Submitted(+1)

Nice little demo or your game!

The concept is cool, like you said you need to add enemies, and maybe some animations?

Submitted

Ya, definitely animations. I think I want to get some better character sprites before that though.

Submitted

Game Title/URL: Herbarius / https://the-blue-stone.itch.io/herbarius

Pitch/Information: Herbarius is a simulation game in which you'll take the role of a herbalist who heals people using various plants.


We'd like feedback on:

Is the game concept fun?

Is the game boring, banal?

Is the game easy to handle / understand?

What do you dislike in the game, and what could we do to make it better?

What do you find original in the game and we should keep?

And finally, what are your general thoughts about the game?

Of course any other feedback is appreciated!

If you notice a bug, a translation error or another problem, please report it!

Submitted

I didnt dive too deep in the game, but I would say the concept itself is ok. Though it would be more fun and/or interesting if you can add a twist, that would add your touch to it. Can be sth dark, sth fun, sth competitive, sth atmospheric, depends on you. I see that you do have the day-by-day shopping / living expense system. Maybe you can make it a challenge for the player (like in "Paper, Please" or "Passportout") and sell that idea also?

As of now, the game is too difficult to make sense of what the player should be doing but I think you will add how to play soon enough. The latin naming may turn some people (including me) off. I didnt understand what the seeds are and what it would do in simple English. So I was mostly clicking randomly hoping it would work. Maybe adding hints or simple dictionary so that player can fall back to when not sure (tho that may lower the risk of killing people down)? Your call

Bug wise, not sure if it is one or not, but i can use my mouse scroll wheel as if it is LMB. if it is not a bug, then it would be very confusing.

Lastly, for a first game, it is impressive that you managed to make all those systems in game. Hope you learned a lot and had fun.

Submitted(+1)

Thank you very much for playing and giving your feedback!

I'm not sure I understand what do you mean by the "Papers, please" like challenge, can you describe it more precisely please?

The objective of the names in Latin is to force the player to do some trial-and-error, so a dictionary would make the flowers' effects too easy to understand, even if that's a good idea.

I'll correct the mouse bug in the next update, thanks for the report. We also plan to add achievements to give the game more interest.


Again, thanks a lot for playing! I effectively learned lots of things, and we had a lot of fun creating Herbarius.

Submitted

oh, sorry I was not specific enough, "Papers, Please" is a game and it has some aspect of managing money and living expense. It has real consequence in the game if you do not manage it well. I figure it would be a good addition in the game.

Submitted

Oh ok, I see better what you was saying. Thank you for the suggestion!

Submitted

Hard to add anything after Dusto, but I'll try. I think the concept here is great. There's a lot of places you could take this, whether that be the Moonlighter / Recettear route, or a more straightforward shopkeeper sim. What I'm trying to say is, this is not new territory you're entering here. The shopkeeper genre is, if not mainstream, then at least well-established.

The game itself is a good start, I'd say. As Dusto said, a bit of expansion in the book tab would be nice, and maybe that could be gameified. Games like Moonlighter and Recettear have a dungeon-crawl aspect; yours could be more research based. You could gather notes from your fellow herbalists or through trial and error about what plants work for what. I'd also say a bit more room would be nice. Three pots is a good start, but the ability to expand your shop would be pretty cool.

As far as replayability, I would say another gameplay loop would be good. Stardew Valley has the farming, but you can also fish or mine or fight monsters or romance people. The shop maintenance is a good base, but maybe expand a bit so the game isn't quite so one-and-done. I like how focused the game is on herbalism; maybe the introduction of a narrative would help us as the player learn the art of herbalism with the character. They're obviously pretty new to this since only know what one plant does. This could both expand the gameplay as well as to give people a reason to get invested.

As Dusto said, the amount of systems in here is impressive. Great job so far, and keep up the good work!

Submitted

Thank you very much for playing the game and giving your feedback!

A story can be a good idea, we will think about it.

Thanks again!

Submitted (3 edits)

Game Title/URL: Do No Harm    https://heybeatrootpizzadart.itch.io/jammin

Pitch/Information: An endless shooter where you are the healer trying to keep your team alive against hordes of enemies. Pick up abilities as your mercs get kills and create a perfect strategy to survive as long as possible.

I'd like feedback on: Balancing, Pacing, Visual effects, criticism on game for future iteration, ways I can improve player experience, thoughts on concept and just whether or not the game is fun or not.

I need help on: Balancing (The game is always either too hard or too easy)

Submitted

I like the concept. basically Tower Defense and Vampire Survivor combined. And also a high score system to make it worth the grind. I had fun trying to reach the desired average playtime u wanted (but failed).

I am not sure how much it would affect gameplay but making the camera FOV a bit bigger would be nice, too actually see whats in front when the gunner started firing.

Currently, since everything is basically sprites on a mostly solid color background, things seems kinda flat, would be nice if u can add shadows. 

Balancing wise, I dont have much experience, but currently, either enemies grow too fast, the power up too week, the power up frequency too low, RNG sometimes just harsh. Maybe you can somehow convert these things into some value point and use them to decide the stats of enemies and power ups popping up.

Submitted

i love all the art and character design, its super creative and funny. the little role call with descriptions was a good touch, they're all very interesting and made me laugh. its a good concept, and i also like the upgrade system. i think it would be a lot more fun if there was more to do than just heal your allies. like maybe if another way to heal them besides just shooting them. or like the ability to make force fields to block enemies or somethin. it might also help the pacing if the enemies were more organized, and like came in waves or something.

Submitted(+1)

The tutorial is hard to read on the game's title screen. Maybe give it a solid color background, or a window.

Character design is great.

The gameplay itself is impressive, and actually I played a game kind of like this last night called Idle Champions of the Forgotten Realms. For me, two things stand out to fix. One is that the game, at least initially, is so easy for the fighters that your healing isn't really necessary, so some game balance would be good. I see that balancing is an issue, and part of that might be that you spawn with all your allies. The game I played last night made unlock your allies as more enemies attacked. Just a focus on pacing in general (maybe start with one ally and one enemy type, and ramp it up) could help.

 Second, I think the visual space could be somewhat better designed. The background could be upgraded (not really sure what we're standing on), and the camera could be moved back a bit so we can see more what's going on. I don't really know where we are or why these people are attacking, so besides the phenomenal jokiness of the character design, I'm just never really sure what's going on.

But I do think as sort of a prototype, this is pretty cool. Maybe focus a bit on what you want the experience to be, what you want the player to get out of it, and I think you'll have a pretty successful thing. You've already got the basics down.

Submitted

Game Title/URL: Dr. Dyle's Puzzle Quest. 

https://andergroundsoft.itch.io/drdyle

Pitch/Information: 

Do you like Match-3 games?

Do you like Health Bars?

You don't like to deplete a health bar and want to FILL it instead?

AnderGroundSoft welcomes you to Dr. Dyle's Puzzle Adventure, a game in which you travel around Dr. Dyle's island healing your patients in 30 -or less- movements!

I'd like feedback on: Anything! I'm starting and would like to know your opinion on any aspect of the game. Please be gentle!

I need help on: If you would like to see something in the game I can try to keep on experimenting!

By receiving your critique I will play your game to give feedback (:

Submitted

Game Title/URL: TIMERS.  T.I.M.E.R.S by Privateer_Lev (itch.io)

Pitch/Information: My game is a futuristic First person, 3D, RPG Strategy puzzle game.  I managed to get the first two chapters done for the jam.

Roguelike single life play at this time, no saves.

I'd like feedback on: To be honest I would like feedback on any aspects of the game to this point, as I do plan on continuing this project.

Engine: UE4 | OS: Windows | Size: 630 Mb | Disk Size: 1.7 Gb (developed on laptop so it should play on most)

Submitted

Game Title/URL: https://brassmuffin.itch.io/work-approval-inc

Pitch/Information: You're playing as a dude working a boring office job, and have to keep yourself entertained by playing games when your boss isn't looking.

I'd like feedback on: Anything

I need help on: There's a bug when opening the computer where any obstacles that were on screen will pause for a second before moving. I stop them by setting their velocity to 0 when the computer is closed and setting it back to -10 when its open. It used to work fine but something changed and i've got no idea what happened.

Submitted(+1)

Hi,

cool game!

I like the art and the sound effects 😃

Fun little game - congrats! 🎉

Submitted

thanks im glad you enjoyed!

Submitted(+1)

Fun game!

Cute little concept, loved how the boss seemed to come at random intervals. Made it a little more difficult to time putting that computer away! 

Enjoyed playing it, and definitely kept going until I made it to 5pm!

Submitted

thank you! the random intervals took a while to figure out so im glad the extra time investment was worth it!

Submitted

Gobs - A galactic representation of the game many of us played when we were younger, Pogs.

https://dreamaise.itch.io/gobs It was supposed to be a webgl but after severe difficulties I had to go windows.exe.

Suitable for all ages however it is gambling. Score is  not currently working so, is it really gambling? haha

 The theme was heal and with my theme chosen ahead of time I could only adapt. The atmosphere and visuals is where I tried to drive home the heal aspect. Effort made to try and make it as comforting as I could should you just be on the mend yourself. 

I ran out of time in so many ways so I will list known issues. Settings volume and pitch not working. Playfield missing in battle 1. Fade transitions not working.  Battle states and the separation of players enemy's turn not working. No animations for player or enemy turn. And many more I'm sure as this is my first ever game. Oh and stated above total gobs won score is not working again...

What I had to chop because of my inexperience and time constraints. Inventory, click to drag to said inventory, slam / players turn / enemy's turn animations. Pause menu.

Ps .It's so rough around the edges, watch yourself!

Submitted

Game Title/URL: Supply Guy, https://brendaw.itch.io/supply-guy

Pitch/Information: The goal of the game is to help your teammates to not run out of resources. For that, you need to choose a mate to help and move to the resource spot to pick and deliver it right back to your mate. After that, pick another one...

I'd like feedback on: Want to know if the game is fun enough to be played. Also, if the art, effects and balance are ok. Thanks for letting your opinion here :)

Submitted(+1)

Hi 😃

It's fun enough to play - yes! 😁

  • The color change on the character makes it hard to read if I collected the right resource.
  • And I kept selecting to wrong resource, maybe a bit more space between them. Or even locating them in different spaces entirely? 🤔

Great game congrats!

Submitted (1 edit)

Thanks, @KANAMedia!

I'm taking your suggestions for the upcoming adjustments.

I'm gald yo found it fun to play :D

Submitted(+1)

Had a fun time playing the game!

Definitely wasn't sure if I was going to make the other characters "sick" when I was green trying to deliver those colored shirts. Fun concept though and enjoyed a few playthroughs :)

Submitted

Thanks, @Shoebox Games!

Yeah, this mechanic is not in the best shape :), but I'm taking note of this for the upcoming fixes.

And I'm really glad that you had a fun time playing it! <3

Submitted (1 edit)

Healing touch! https://alkns.itch.io/healing-touch

A rogue-like where your objective is heal creatures with your healing touch!

I'd like feedback on: Game design, sounds and music

Submitted(+1)

I played until the second boss, which I didn't defeat.

I found the second floor enemies easier than those of the first floor. Maybe you can adjust the game's difficulty.

The game concept is fun and original, I liked it!

The music and sounds are ok, but maybe the death sound effect is too intense, dramatic?

Another thing: I think the character design can be misinterpreted like a nazi salute, so pay attention to that.

Submitted

i never thought the character design could be interpreted in that way haha, i will try to change it, but i really apreciate that you enjoyed my game,  thanks for your feedback!

Submitted(+1)

No problem! ^^

Submitted(+1)

Hey really fun game!

The design so far from what I saw was great. I'm terrible at your game apparently and could only get to the 2nd boss on 1/10 tries ha. I love randomness of the levels, you have a good depth of enemies from what I saw and every little section was challenging.

I'd say add a level selector, but that's only because I sucked at your game and wanted to see more hah. I'll give it another shot soon!

Great job :)

Submitted

Ohh thanks for your feedback! i admit the game was a little hard haha, i will try to balance the dificulty!

Submitted

Game Title/URL: Silent Wings 2491 https://tmseldon.itch.io/silentwings-2491

Pitch/Information: Silent Wings 2491 is a lite scrolling shoot'em up with some roguelike elements. However, you CANNOT shoot in this game.

I'd like feedback on:

-Does the game feels fun?

-What do you think about the game concept? Do you think there is something here to pursue?

-How does the gameplay feels? (in particular about the available evasion moves)

Submitted(+1)

Hi 😃

-Does the game feels fun?

Yes it's fun!

-What do you think about the game concept? Do you think there is something here to pursue?

I like it, I didn't make it to far - but I think there is definitely enough to expand on.

I don't know if the "no shooting" will carry it all, because I think the fun in roguelike comes from all the different item combinations you can get.  But maybe you are more creative then I am 😁

-How does the gameplay feels? (in particular about the available evasion moves)

  • The evasion moves feel more dangerous than trying to evade the bullets normally, being looked in place and the amount of time they take - I think. 
  • Maybe you can give a bit more health at the start - it's really hard at the beginning. 
  • Maybe the spaces between de bullets can be a bit wider at the start to?
  • The borders, where the plain cant go more left ore right, could be more visually  clear


Cool game congrats!

Submitted(+1)

Hi! thank you for playing and the feedback! The most important thing for me it is the fact that the game feels fun. So, I'm happy that it is the case. I will take your feedback into consideration, I think I still need to balance some aspects of the game as you have stated.


Thanks again for your time!

Submitted

Game Title/URL: Zombie Jam https://mattd123.itch.io/zombie-jam

Pitch/Information: Cure the zombie plague with Zombie Jam

I'd like feedback on:

-The art is probably the weakest point in the game, so any feedback on that is appreciated

-How is the music and sfx sound in the game?

(1 edit)

Game Title: WholeHearted https://darica.itch.io/wholehearted


Pitch: A game where you play as a ghost girl and try to help a zombie girl get her heart back by possessing her many limbs


 Feedback: we would like feedback on: level design, writing, but really anything that comes to mind.

Submitted

Hi - first of all I really like it 👍

Nice music - dialog - setting - story!

The think that would improve the experience the most would be better character controls.

They feel really floaty, but maybe that's on purpose 😁


Maybe you can try this out and find something that works for your game:

https://gmtk.itch.io/platformer-toolkit

Submitted

Tried out your game and thought it was really cute! The dialogue, story and music were great. 

I loved how the ghost moved as a character without items and thought it was cool the ghost lost those powers when they picked up an item. I noticed the ghost wouldn't jump though and I couldn't get that 2nd green arm to open that jar!

Super cute though and enjoyed it :)

Submitted

Zombie Turn 

https://shoebox-games.itch.io/zombie-turn

The world is turning! Waves of zombies are heading towards you. You, a wizard, have been capable of evading them by throwing potions capable of turning zombies back into humans!

Hey everyone! Hope everyone enjoys my game made for the game jam! Looking forward to trying out a lot of the other entries :). I learned a lot through this process and would love any feedback, but most of all, enjoy the game :)!

Thank you!

It's very simple but fun to play! I think the idea of turning the zombies human again as opposed to just killing them is cool, and wonder if it could be expanded upon somehow if you were to continue with this project. 

Submitted

Appreciate you taking the time to play my game and glad you had fun :)

Submitted

Yes - simple but fun 👍😃

Maybe you can add some sound effect for when the person is back to it's human form? 

Submitted

Glad you took the time to try my game! :)

I like the idea of an extra sound effect for when they turn back human. Appreciate the input :)

Submitted

I never realized that you could move to north and south , i thought it was like space invaders or something hah, also, zombies take too much time turning into humans. It is a cute and simple game! congrats!, i'd love to play it with more enemies and powers!

Submitted

This was fun :) I think that once you heal one of the zombies you can deactivate their colliders right away (and let the healing animation play) so we can heal the ones behind, and limiting the bullets would also make it more challenging

Great job!

Submitted

Game Title/URL: Quintessence: Beyond the Watchtowers CCG https://taliaellib.itch.io/quintccg

Pitch/Info: A children's card game inspired by games from the 90's Japanese CCG boom, particularly Duel Masters.

I'd Like Feedback On: How well it plays, how comprehensible the rules are, any rules issues, any broken cards (too good/unplayably bad).


By receiving your critique I will play your game to give feedback!

Submitted


🌱 Garden Rescue


Is a garden management game, where you rescue a peace of let down land and create a beautiful garden from it.

  • I didn't had much time left to balance, so let me know if the time to grow and the money you get for selling is ok 
  • Do you think clicking things with the mouse is fine or should I add a character to run around with? 
  • Let me know anything that crosses your mind while playing 😃

Thanks! 

Submitted(+1)

Hi! :D

I really enjoyed your concept and gameplay!

I think the only thing I would balance in the game is the speed of the day to enable letting it pass more slowly. I know that the goal is to see in how many days you will tide the farm, but for me I kind of enjoyed just tiding the farm, and even in the slow pace it felt a little bit rushed for my "calm" style of gameplay :)

Everything else is really nice! Congrats!

Submitted(+1)

Hi - thanks for taking the time to play and write :) 

Submitted(+1)

I really like the concept but I was a little confused about what I need to do to make money, maybe having the price of things somewhere could help, good job :) 

Submitted

Hi - thanks for checking it out :) Yes good point!

Submitted(+1)

Hey!

Enjoyed your game very much. I love the suggestion in your own post about a character running around and maybe slowing the day a bit with that. I think some little details in the UI to help with the cost of things, selling prices and products.

Loved the concept overall though! Tending garden's is super relaxing and enjoyed your game :)

Submitted

Hi :D thanks for taking the time to try it out :)

Great feedback!

Submitted(+1)

ZDOC! by marigold ✿, Juggernaut04 (itch.io)

A simple top-down 2D game made using Unity. Core mechanics involve entering a pattern of arrow keys correctly to "heal" zombies. Personally my first time making a completed game.

I'd love feedback on anything! Things you liked and things that can be improved as well. Thank you!

Submitted(+1)

So fun! I really like the controllers and idea :) great job

Submitted (1 edit) (+1)

Great game! 

Played it a lot and the controls are feeling really smooth , i love the art and art style - great job 👍 

The only frustrating thing is that the combinations over the head are easily blocked by each other. Maybe there is a way to make them not overlap?

Submitted(+1)

This is such an interesting concept, reminds me of the old educational spell to win games (in a good way). 

No bugs that I found, although may want to work on pathing as a few got stuck behind buildings and then could be attacked in safety, ooo, maybe the inputs only work by line of sight, although I have no idea how difficult that would be to implement.

All in all, very interesting and enjoyable

Submitted

 https://dumplingowl.itch.io/planting-poetry

Planting Poetry - A twine game about reading poetry to your houseplant and learning to grow after tumultuous life changes.

I would love feedback on the pacing and how the text animations affect readability. Thank you!

Submitted(+1)

This is my submission: https://zamcham.itch.io/the-last-trees you should be able to finish the game in less than 10 minutes lol

Submitted(+1)

I like it! The little dude you control is very cool. I really wish he was animated. The puzzle are quite simple, but there's a nice difficulty curve with introducing the new mechanics. I made a silly mistake on one puzzle and got stuck, I wish there was a restart stage option (Unless I missed it somehow).


Good job!

Submitted(+1)

Thanks for playing, definitely, some graphic enhancement would make it look nicer, there is no reset button but it's great that you pointed it out. Thanks for the feedback :) 

Submitted(+1)

I enjoyed playing through it - great job 👍

I also managed to get the cart stuck one time and had to wait for the respawn 😅

Submitted

thanks for playing, I was told a restart button would be useful and I can see if definitely would :) thanks for the feedback

Submitted

Finished the game yay! I assume I have saved earth now. 

I like the concept, very cool and dystopian.

First thing I noticed was the character wasn't animated, but didn't notice after a few seconds of doing the puzzles

I got stuck in one room and lost 

I was impressed at how many assets you made for the game and overall the puzzles were good and the time was strict but fair. So well balanced.

I enjoyed it. Looking forward to the gritty wasteland adventures of that little guy

Submitted

A restart button is definitely needed! Thanks for playing, I started late and didn't have time to make animations lol, I appreciate your feedback :) 

Submitted

Awesome and fun little game! Really enjoyed the art and audio. Would love to see your character animated.

I think someone else mentioned this already, but managed to get my little yellow cart stuck when I over shot how far to push it haha.

Great level designs by the way. Love how you implemented little tougher challenges in each stage.

Great job :)

Submitted

Thank you for playing and for the feedback, getting the car stuck on the first try was definitely part of the plan mwahaha 😈 but I forgot the restart button, now I added it :) thanks a lot

Submitted

FIELD+MAGIC

Game Title/URL: https://charliemcgruff.itch.io/fieldmagic

Pitch/Information: A short game of three battles where you build spells to heal your troops on the field. The better your accuracy the more the spells favor your troops, and the worse your accuracy the more the spell favors the enemy.

I'd like feedback on: Is it fun? Does it look alright? Do all the art elements seem to form a cohesive style?

I need help on: There were some bugs I saw during development, but nothing I could recreate consistently, so if anything pops up please let me know. Also, the balancing was very difficult for me. I wish I had more time and more people to playtest. I know it's a tough ask without going into details about how all the systems work, but any tips or feedback there would be great. Is it too hard? Too easy? Does it feel fair?

I've already had some very good constructive criticism here, and I would really appreciate some more!

This was my first game jam, and really my first game/project I actually finished. Doing all the artwork and coding was very stressful and I often thought I wouldn't finish, but overall I enjoyed it immensely. One of the most satisfying things I've ever done in my life :)

Submitted (1 edit) (+1)

I really like the idea, it's the first time I that play a game of this type.  I was a little confused about which spell tile did what, so maybe explaining that when the game starts would be great, or to make it more interesting, maybe adding at the top a combination of tiles to get a certain spell, something like this https://imgur.com/a/F60OeBJ, just a random thought, overall, good job and cool mechanic :) 

Submitted (1 edit)

Awesome, thanks for checking it out and I really appreciate the feedback!

I agree that I need to do a better job of explaining or onboarding :) There's so much I would do differently if I had to redo it!

Submitted(+1)

I gave it a few goes, It was hard, I lost the first round about 5 times. I didn't notice the health go up of any of the battlers but I managed to get a good run and managed to save all of them. So I guess they were being healed. Had to focus on that little rune bar pretty hard.

The only bug I noticed was that the runes sometimes overlapped but nothing game breaking 

It was fun, it was hard though and I'd probably suggest making the first level a little easier or a little slower maybe and build up to speed.

Art wise it was good, and the effect of stuffing up the runes is good. Seemed cohesive to me

Submitted

Awesome thanks! Some very good points. The first level could definitely be easier. I think I took the difficulty for granted because I had gotten pretty good after playing a bazillion times :P

Also, yeah, they do heal, but it's such a small part of their overall health that you don't really see it. I was aware of it during the jam but wasn't really sure how to fix it, but I think I might have an idea of how I could make it clearer.

Thanks again for you thoughts and time!

Submitted

Fate of Kingdom

You play as a royal magician putting his knowledge into test and repaying his debt to the royal family by saving them from the inevitable doom of the kingdom's fall.

https://r4hulcorleone.itch.io/fate-of-kingdom

Hi everyone, I hope you enjoy playing our game and we are here to have your feedbacks.  We are working on next update so your feedbacks are great and welcome.

Submitted

Very nice art, loved the pixel aesthetic,

The concept of keeping the princess alive was good, I was so worried the first time she got swamped and couldn't make it out. But she pulled through. Very cool. look forward to seeing more enemy types and levels.

Also I noticed that if the princess knocks over the barrels, there's more chance of items. is that on purpose because I thought it was interesting if not a bit hard to do at times.

Can I please request one feature though, an in-game cursor as I kept losing where it was  

Submitted

Hi Alxinc, Thank you for playing and sharing your feedback, About the rate drops, no , we don't increase the drop chance by princess. For cursor, sure, Stay tuned to get a magical in game cursor in our next fix release.

Submitted

Hi Alxinc, Hope you have a great time out there, Here is our new update with some bug fixes and the magical cursor you requested, Hope you enjoy it.
https://r4hulcorleone.itch.io/fate-of-kingdom/devlog/407868/fate-of-kingdom-upda...

Submitted(+1)

Hi, thanks for the update. The cursor is excellent! love the lightning effect

Although, on the bugs side, the music volume resets on new level and the footstep noise loops when in menu if walking.
The football with the skulls is nice but I found that it blocked the exit on one occasion - possibly make them turn to dust (or other effect) after being kicked?

Submitted

Thank you for playing the update. and new feedbacks, We are working on new update with fixes, so stay tuned!

Submitted

Tower Offense

https://miceormouses.itch.io/tower-game-from-that-mouse-guy

Tower defense game where YOU (yes, you!) are the enemy. Battle (or actually, heal) your troops to the top to successfully take down the enemy base and win!

I'd personally like feedback on the sound design and the music as I put a lot of time and effort into the making of it. In all seriousness though, I'd just like to have feedback on anything really. Any possible bugs, how fun the game was, if the game runs poorly on some devices etc.

Submitted

Great job! I am a fan of tower defense and definitely enjoyed being the tower offense this time mwahaha, what I think would need to improve is the UI, maybe place the money at the top, it took me a couple of seconds to find out it was at the bottom left, I think we are all used to see the resources available at the top lol

What I loved: the whole concept of buying enemies based on money, LIVE,  that kept me engaged picking up coins and trying to see which enemies would be the best option at the moment :) loved it!

Submitted

There was a wide variety of healing options, well balanced and achievements to boot. A very enjoyable game

Feedback wise,

I personally didn't get any audio from the game :(

Performance was great and I don't have a good computer so a plus :)

The only thing I noticed was that once the tower get destroyed the game keeps playing for a few seconds. Apart from that, literally no bugs or anything unexpected  

Submitted

Thanks for the feedback! The game doesn't have any form of audio. I was just joking... But it's nice knowing that the game was running great.

Submitted(+1)

Very fun, I was a little confused at start but the idea is brillant.

Maybe change the music, because this one is too stressfull :D.

and tha ability to upgrade our own sentry.

Submitted

Had a good time playing through it - great job 👍

I think it could be fun to place towers that spawn units, maybe that's something to try out 😁

I didn't had to think a lot where to place my towers, i just slapped them every where and won 😅 

Maybe that's because the map is quiet small.

I had fun! Congrats on building a cool game 👍

Submitted

Game Title/URL: https://burgerguy4.itch.io/overheal

Pitch/Information: So hard and funny tower defence game with intresting watering mechanic. Try to make base that can survive all 20 waves!

I'd like feedback on: How to make game more balanced and intresting, and of course, criticism.

I need help on: Find the software for making sfx for the game, and free software for video editing could be great too

Submitted(+1)

Hi - very interesting game idea.

Maybe make the waves at the start easier - so people like me can figure stuff out without player the tutorial first 😁

After playing the tutorial, I still didn't mage to get a lot of turrets up. Maybe I'm just bad 😅

Great work! Congrats on Publishing 👍

Submitted(+1)

Cool game, I found it quite difficult before I figured it out lol maybe that's where it needs to be balanced :) good job

Submitted

Game Title/URL: https://0nitenshi.itch.io/squarzzle

Pitch/Information: A puzzle game in which you need to find your way to the exit. But take care each move cost life, and healing point are rare.

I'd like feedback on: Anything that can make the game better and improve my skills. And, did you stuck on a level for a long time (too easy/hard) ?

Thx for replies

Submitted

Hi - great work 👍😃

A ton of content there all ready. I'm not a big puzzle gamer. 

But I like it, it fells nice to smash against the walls 😄

I got stuck at a third or fourth block moving level 😅

Submitted

Thx for your feedback. Very appreciated

Submitted

I really loved the game, cool effects, and great music choice, it got me scrapping my head on a couple of levels, which is good. The coins didn't mean anything to me, so maybe making them do something or adding up to buy skin or maybe a one time power up that lets you move a specific number of tiles or something else that would get me interested in collecting them.

Overall, it was fun, the difficulty is just right :) great job!

Submitted

Thank you for your feedback. For coins, I tried to use it to give some clues to find the way.

And maybe I'll use it to unlock the next levels when you collect a certain amount.

But I will remember your idea of using it as a kind of power up.

Submitted

using the coins to unlock the next level is a great idea :)

Submitted(+1)

Game Title/URL: https://hadezerx.itch.io/necrodruid

Pitch/Information: 2D puzzle-platformer in which you get through the levels by healing plants as a druid. However, due to your necromantic corruption you can only heal one plant at the same time and the others will wither away.

I'd like feedback on: Nothing in particular, unless you especially liked/disliked something. I guess the most important question is: "is it fun?"

Submitted

Game Title: https://alxinc.itch.io/cessnock

The premise:

The first playable character is this shard being, she's hiding out in the woods in an empty house. Finally she's had enough and wants to find some friends. As she leaves, she finds out that there is a organization that is felling the forest that she lives in and has to destroy them on her way to find friends.
It turns out that her shard is valuable and all the robots that are felling the forest reprioritize on site to obtain the shard.

Along the way she will come across other misfits that become her friends and help stop the destruction of the forest surrounding her home. Once other characters are unlocked they will move in.

Although, none of this story is implemented into the game yet and zero cinematics have been worked on.

But the graphical premise is that of an old ps1 or n64 game. It's a roguelite style, as in when failure occurs all found ability upgrades will be lost. The only permanent resource is the currency in-game known as 'vitas'. This can be used to add furniture to the house (which serves as the main menu). Each piece of furniture will help out by adding a powerup to each run.

There is currently three playable characters that can be unlocked during game and two playable levels.

Unfortunately, the alternate game modes are not working at the moment (it's a simple fix, equivalent to missing a ';') but in the interest of the deadline I haven't resolved yet. I will once all jam stuff is done as I would like to continue on this project.


I'd like feedback on:

Please be critical

- if it's not fun, please suggest how I can make it more interesting and if it's within my scope and fits with the game I'll try to resolve it

- if it's too difficult please let me know, I didn't have time to add in a difficulty slider but the functionality is there ready to go.

- Really any bugs, or things that seem out of place


I'd need help on:

Really, just some textures and sound, but given enough time, I'll figure out how to do it.


Planned features:

Just so you know where I'm going with this

I would like to do cinematics and some dialogue between the characters (once unlocked).

There was planned 5 areas and two bonus areas

Need more level modules to decrease chance of coming up the same room with more variation and variable sliders for each room

Three additional game modes

- Unlimited mode, where bosses don't appear and there is no limit to how many level and the generation uses all available level modules

- Horde mode, where the robots find the house and the player has to defend it

and another one

I also wanted to add in split screen multiplayer and all the current AI would work with two players but I couldn't figure out the character select screen for the second player - I'll get around to this

More options for upgrades and a few cosmetics


Thank you for taking the time to read this novel and looking at my game

Submitted

I think it's windows compatible? I have a Mac 🥺 You can do a WebGL version and I could try it :)

Submitted

Hi Zam,


Yes sorry, it's only for windows currently.

I don't have any functionality to export to Mac or WebGL


Additionally as I'm using a rather old version of UE4 any of the supported platforms provide me with a page not found on support.

I will maybe look into moving up to UE5 and supporting other platforms 


Sorry for the inconvenience 

Submitted

I really liked this one. Not only is it 3D, but it feels really polished for a 2 week jam.

However, there is one thing I would like to say about the game. I feel like the player speed is a bit slow. Whenever I died it would take me awhile to get back to where I died.

Other than that though, it's pretty good.

Submitted

Thanks for having a play


Movement speed is an easy fix, I'll look into it on the next update

Submitted (1 edit)

Awesome job! And I really enjoyed your devlog during the jam as well.

I really love the style, absolutely nailed it. That first enemy's spinning attack is so dope. I think the movement speed is fine, not sure if it needs to be faster, but the jump feels very floaty. But, that being said the platforming feels great and pretty accurate, so maybe it's just me.

Another thing is maybe more feedback when losing health? I looked up at one stage and saw I only had one health left, and I hadn't thought I lost anything (I think I might have lost health falling when trying to get the powerups, or maybe the saw blade hit me?).

I've only done the first character, but will definitely try to go all the way through!


Oh, one more thing, some of the sounds are awful, but in a REALLY good way, if that makes sense. I love it!

Submitted(+1)

Thanks for playing!

I'll take note and add some screen effects or a notification when health is low. 

If you'd like to try the rest of the characters, you can unlock everything by pressing the 'O' in Cessnock.

I need to add in more variance and I was thinking of adding bends and verticality but that will be something down the track.

I really do need to tune the feel of the characters and add in more animations and polish, eventually.

Again, thank you for playing and the feedback is appreciated  

Submitted

Please use this form if you'd like critique on your game!

Game Title/URL: 
Cleric's Burden
https://itch.io/jam/my-first-game-jam-summer-2022/rate/1612679   

Pitch/Information: 

You basically play as the cleric of the party and its your job to keep the party alive to defeat the final boss. ( 6 waves, 6 bosses ). The game is basically an attempt clone of vampire survivor which I have not played before but wanted to try. Also was a good excuse to try out "Object Pooling" which is a very important concept

I'd like feedback on: 

  • The performance of the game
  • The game balancing 

I need help on: 

  • How do i go about balancing enemy health and amount, exp and player damage and abilities ? 
  • Any performance techniques i should know about for 2d games such as this ? 
Submitted

Hi everyone!

Game Title/URL:  Zombie Friends https://shuffle8.itch.io/zombie-friends   

Pitch/Information: It's another zombie apocalypse and your friends got infected. It's now up to you to try and  save them. All you gotta do is lower their infection level by shooting them with your special healing gun.

I'd like feedback on:

So after submitting the game, I realized I was so focused on making sure everything is working and looking just like I planned it, that I kind of missed the most important part of the game - making it fun! While playing it myself and seeing others play it, I realized that the game doesn't have real challenge to it which makes it kind of boring.  So if anyone has any ideas  in mind for making this game a bit more interesting that would be great :) 

Any feedback would be appreciated!

Submitted

This is a fun game, what could be better IMO: Adding the controllers when you start the game, I didn't know how to shoot until after I read the description below the game, also, I use MAC and the ctrl key has some shortcuts and I was getting out of the game all the time because of that lol, maybe use another key (like space or S for example)  I liked the platforms but I felt like they don't add anything significant to the gameplay, adding extra health on them at random timing might make it cooler (sorry if you have this and maybe I didn't play enough)

What I really liked: The gameplay, it's a simple yet very fun idea, I really liked that the platforms disappear after jumping on them, great choice on the music and sound effects, and the assets look really cute :) I had fun playing, good job

Submitted

Thank you for the feedback! This is all very helpful :)

Submitted

Pobti :https://potipot.itch.io/pobti

A 2d platformer where you can't jump but dash through the screen and climb walls while shooting enemies.

in my last game jam, I made a game where you help make a robot, and in this one you try to find a way to fix it, I used to have an enormous amount of lore for the game, but not much has made it, I just overscoped a "little".

I wonder what people can actually learn from what I put in the game and if it's not just mysterious geberish.

And I would like to know your opinion about the mini boss, and if it's any fun and the game in general.

And thank you so much to anyone who would play my game, and even for a minute, it will make me very happy.

Submitted(+1)

I've played through your game two times.

The first time, I forgot about the fact I can shoot enemies, because I don't really use ctrl in any game, so I got through the entire game as a pacifist by avoding enemies (and clipping through them on invincibility frames).

When I re-read your post and saw 'shooting enemies', I replayed the game. Honestly, not having the ability to fight back made the game more challenging and fun for me, although that's just my opinion.

Regarding the mini boss: on my second try (so when I didn't clip through the mini-boss), the fight with it was indeed quite fun and the best part of the game. Although, in the last phase of the fight (when it starts shooting a large projectile downwards and smaller on the sides), I've just stood in place between the hitbox of the large projectile and the area where smaller ones can spawn. Nothing has hit me during the last phase when I stood there, so I just shot upwards until I destroyed the mini-boss.

Regarding the story: there's only one dialogue I could find - the one at the end of the game. It was understandable, if that's what you're asking about. If you want an opinion of its quality, then I can't give it, because there was not enough story-content to rate it in any meaningful way.

Other: I think it'd be better if the player stuck to walls automatically instead of having to hold X, or at least if "hold x" was replaced with "toggle by pressing X". Trying to navigate the controls was harder than I feel it should be, and I think that manually holding wall-climb was the main reason of it.
I haven't noticed any bugs.

Good job overall.

Submitted

Woah, you're experience is so interesting . So you didn't know how to shoot because you didn't encouter the shooting tutoriel or just because you didn't like the controls ? hodling the button to grab walls was intended for hard platforming segment but that  was scrapted because of lack of time and just left the holding instead of toggling. I made the mini boss projectiles smaller to be able to cheese it the way you did , I like to give the player a chance to discover little things like this or how you can just skip it.  So am actually glad that you fond that.

and Thank you SO MUCH for your feedback .

Submitted(+1)

I entered the room in which the shooting mechanic is explained, but forgot about it around ten seconds later. I am not accustomed to using ctrl in 2D games, so later I didn't bother to double-check if anything was bound to it.

Submitted

thanks for telling me, I will improve on the controls for sure.

Submitted

Game Title/URL: Dino Dash

https://chrygore.itch.io/dino-dash

Pitch/Information: A high-score based game where you need to deliver food to tables, while feeding food to the enemies that spawn. 

I'd like feedback on: In general, I'd like to know if the game is an enjoyable experience to play. I'd like feedback on the control scheme, how it feels, and how it could be improved. And, in general, just anything that comes to mind, I'd love to hear.


Thank you everyone who tries this game! I will make sure to try yours as well. 

Submitted (1 edit)

I've played your game 4 times, getting the highest score of 19000 if I remember right.

I prefer games that are more "play once and win" rather than "play any amount of times for high score", so I might be biased. Also, English is not my first language and I am very critical as a person, so what I've written might appear as more aggresive than I intended. Take note of this when reading the text below. I'll first focus on what you asked for and then proceed to the other things that came to my mind.

Enjoyability: It's good enough to play for a bit. If I were back in school as a child on an IT lesson, I'd most likely be more satisfied with your game.

Controls: Controls are fine and intuitive enough.
The only thing that comes to my mind in terms of improvement is that currently if you push toward the desk and try to change direction without stopping to push, you'll either be stuck in place or move very slowly. I suppose the player input for pushing forward could be ignored when he's close enough to a desk, so that the dino is able to easily slide in the other direction.

Player purpose: I've sacrificed my first playthrough to understand what I'm supposed to do, but that's normal for this kind of a short game. Adding images at the game's page so that the player can look at the playing area's screenshot before starting the game might have alleviated that 'problem' a bit, but I don't know if it's worth the trouble for you.

AI: AI gets stuck on desks. Considering your game is made in Unity, I think this might be helpful for you. Also, it could be cool if enemies spawned with different pathfinding types - for example, one could follow behind a player, and others come straight to him.

Enemies: At the moment, enemies just block your path and can be 'defeated' with clicking left mouse button at the nearest desk and right mouse button afterwards. I think that you could add more enemy types that require a specific type of food or more mouse clicks, OR just make enemies deal damage to you/result in an instant game over if you ignore them for too long. Right now they just feel kinda like an afterthought.

Sound: I think music in the start screen should be at least 2 times longer before looping, or the looping moment should be made less noticable. At the moment it's very jarring. Also, I think there should a sound effect whenever an enemy spawns and when you feed them food. Aside from that, sound design is fine.

Good job overall.

Submitted

Hi! Thank you very much for playing my game. I appreciate your thoughtful feedback. I will take your thoughts into consideration for the next game I make. I hope you still enjoyed your time with it! :) 

Submitted

Game Title/URL:  Mission Of Programmer [https://cytrome-96.itch.io/mission-of-programmer]

Pitch/Information: A role-playing simulation game about farming.

The game is unfinished, leaving a lot of functionalities incomplete or not shown.

I'd like feedback on: Anything. It can be based on the current functionalities, music choice, dialogues, art style, or suggestions on future functionality.

I need help on: I originally planned to add the player's hunger bar, a shop that sells player food and buys the player's commodity (which is the crops the player grows). 

If so, what's the suggested ratio between the purchase and sale price of the items?


Thank you for reading this, viewing my game, or trying out my game!

Submitted(+1)

Save The Moon

https://whiskeylover.itch.io/save-the-moon

I made a space themed sim game along with my 12 year old kid. This is our very first game, and I think it came out pretty good. It has cute graphics.  

TLDR; - A comet is about to crash on the moon and the debris will cause the destruction of Earth. Save the moon! You have 1 year (or 30 minutes of real time). 

The game is limited to 1820 seconds, or 30 minutes. You either win or lose the game at the end of 30 minutes.

I'm looking for Critique on art and general difficulty level. I've tried very had to make it balanced, but it's a work in progress.

Synopsis - 

On March 9th, 2251, Dr Abaddon Trephor discovered that a comet strike would split the moon in half in exactly 100 years. The two halves would then make contact with Earth, causing Earth to explode. He tried to warn the people, but unfortunately he was ignored by the leaders of the Earth… until it was too late.  99 years have passed since Trephor made his prediction, and now we can clearly see the comet (codenamed XORF-2261) making its way to the moon and will collide with it in exactly 12 months time. As a last ditch effort, the leaders have sent you to the moon to build a defense station to blow up the comet in its path. If we’re lucky, we may be able to narrowly avoid this disaster and live to tell the tale.

Example graphics.

A mining truck is delivering moon ore to a refinery, while a shelter and a power plant are visible in the foreground.

Submitted

Top-Shot by funnyny (itch.io)

Submitted

If I just keep going up, then i don't lose any health fsr.

Submitted

https://attempttosucceed.itch.io/diagnosed

A platformer. You are diagnosed with a case of Ligma, and you need to get to the ambulance before you run out of health. But the government wants you so they can experiment on you.

I'd like feedback on: "How fun is it?" "Is the sfx/music good?" "What do you rate it overall?" The next My First Game Jam that's held, I will make Diagnosed 2, so another question is "What could I add to the next Diagnosed game to make it better than the first?"


Thanks!