Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Privateer_Lev

157
Posts
9
Topics
20
Followers
9
Following
A member registered Mar 20, 2019 · View creator page →

Creator of

Recent community posts

Very neat theme implementation. I'm not a big clicker fan but I like what you've done. The art, mood and sounds definitely made me feel claustrophobic.

Thank you for looking and I appreciate any feedback. I'm squashing bugs as I see um, but am most focused on combat at the moment. First space then remove the 100% jenky melee that's in there.

Thanks again

I truly appreciate you taking the time to look and leave feedback, I'll get to the polish after I pound out the dents :D Getting really close on space combat piece.

I appreciate your feedback and you taking the time to look. Working on the unfinished combat right now.

Thank you for taking your time to look and leave feedback. True the combat is not good at the deadline. I'm actually working on the space combat right now and then will fix melee map combat. I am using Unreal Engine.

Fun play! Though I think I need to report some police brutality :D

Thank you for taking the time to look and to leave feedback.

Fun game, interesting theme :D Keep making great games!

I really enjoyed playing your game. Keep making great stuff!

Good basic premise. Nice simple, playable game. keep going!

Cute theme, I am obviously bad at games and spent most of my time dying. Sounds and controls great

Cute game, I found it odd that bite and coin shoot always goes in the same direction regardless for the direction you're heading, maybe something with going right or left at the start. Good sound and music.

Nice mood, I died a lot, maybe my lack of skill. The tutorial is nicely done as well.

Cute game.. I'm bad at games and will apparently be alone.. and cheesless. :D

Thank you or taking the time to look and leave feedback. In this limited build I set the Free resources amount to be enough to upgrade the three main buildings and research the enhancement of the metalworks (Increasing production rate). In addition to production from buildings the melee game play provides food resource, the space 'debris' is not intended to provide a great deal of resources. Unfortunately, I didn't get the space combat done before the deadline. Space combat is intended to provide an avenue for "collecting resources in the wild".

Currently only the four primary buildings are active; Metalworks, Waterworks, Plantation and research.
Each building once up upgraded the first time will begin producing that resource.

No doubt the game still needs many features and fixing both ground and space combat are top of list for this project.

Thank you for taking the time to look and leave feedback. I intended to address the combat after adding space combat, which didn't get finished before the time ran out. I appreciate the feedback.

Thank you for taking the time to look and leave feedback. Sorry it's not a more complete game to play.

I like it.. mainly because I don't feel bad when I die :D Good job!

Very nice! Great music and the tutorial UI is beautiful. I was able to survive :D

I like the theme you choose. More obfuscated (hidden) questions might be better. 

Thank you for taking the time to look and leaving feedback.

Really impressive. I'm a fish fan and your sim is awesome!

I was hoping to see her bite someone when I failed ^_^ Very cute game. Nice work!

Nice work, I really wanted the bar under the Hotdog stand... The music choice is good, I felt rushed from the moment it started.

Thank you for taking the time to feedback. You are right but I didn't have time before deadline to get to the niceties, haha I didn't even get to all the need to haves :D 

Been a fun couple days.

(1 edit)

I'm sorry that happened to you. I'm sure I added a key for "if the dice gets hung". Maybe I forgot to document it. There are a couple timers which obviously faild to detect it. Thank you for taking the time to leave the information. I will look at it.

I didn't document it.. Hitting the "d" key will immediately re-roll the dice. 

Yes, he does say "Can of corn" it's an expression for an easy fly ball to catch.

Thank you for taking the time to play and leave feedback!
What sort of lineup option(s) are you thinking of?
What type of stats keeping would you like to see?
..I guess I need t think about saving games so there could be some progression.

(1 edit)

Confusion seems to be a theme, so I've added some tutorial screens to explain; baseball and how I set it up to use dice.
This will be in version TabletopBaseballv.12 posing once game is unlocked from current voting period.

(1 edit)

Since confusion is the majority of the replies.

I have added additional text/detail to the tutorial screens for;
ver. TabletopBaseball.12 which will be uploaded once the game is unlocked from voting period.
Devlog: TabletopBaseball v.12 - Tabletop Baseball by Privateer_Lev

Thank you for taking the time to leave feedback. I will experiment with some changes toward your suggestions.

Thanks for taking the time to look and leave message. Really all you do is click the mouse buttons, right or left (pretending to roll dice) depending on which team is batting.

I'm sorry this is somehow confusing. It is a tabletop baseball game; One team is at bat, the other is the pitcher (dice roller). The pitcher rolls the dice and the result is what occurred eg; hit/out etc. The result is found, audio clip plays, baserunners/outs/runs etc all update automatically.

The game is made so that two people could play, Guest pitching with ~ G or left mouse button, and the home team player pitching with ~ H or right mouse button.  Since most don't have two local players you can hit the ~ C key and the guest team will be pitched by the computer You can also hit ~ A and the game will autoplay both sides.

The goal is more runs than opponent after nine (9) innings.

(2 edits)

Thank you for taking the time to look/play?/post.

Sorry, it's a simulation of a game I played as a kid in my neighborhood. Kind of a trip back to a simpler time imo. So kind of time traveling.. I am old :D 
Just how I interpreted it.

I hope you enjoy my game and if you have any suggestions, I am still actively working on this project (Not lost interest yet :D) and would love other people's input, as I am a solo hobbyist.

Have a Great Day 

I want to thank you for taking your time to try my game and for leaving such great, well thought out feedback. I have noticed the far dice (visibility) but truthfully had stopped looking at results (I'll get them contained again). I really like your idea of high lighting the roll represented on the dice wall. I'm still fussing with the dice a little as I too, often seem to struggle to make good rolls or feel it's random enough.

Thank you again
Have a Great Day!