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Game Title/URL: Herbarius / https://the-blue-stone.itch.io/herbarius

Pitch/Information: Herbarius is a simulation game in which you'll take the role of a herbalist who heals people using various plants.


We'd like feedback on:

Is the game concept fun?

Is the game boring, banal?

Is the game easy to handle / understand?

What do you dislike in the game, and what could we do to make it better?

What do you find original in the game and we should keep?

And finally, what are your general thoughts about the game?

Of course any other feedback is appreciated!

If you notice a bug, a translation error or another problem, please report it!

I didnt dive too deep in the game, but I would say the concept itself is ok. Though it would be more fun and/or interesting if you can add a twist, that would add your touch to it. Can be sth dark, sth fun, sth competitive, sth atmospheric, depends on you. I see that you do have the day-by-day shopping / living expense system. Maybe you can make it a challenge for the player (like in "Paper, Please" or "Passportout") and sell that idea also?

As of now, the game is too difficult to make sense of what the player should be doing but I think you will add how to play soon enough. The latin naming may turn some people (including me) off. I didnt understand what the seeds are and what it would do in simple English. So I was mostly clicking randomly hoping it would work. Maybe adding hints or simple dictionary so that player can fall back to when not sure (tho that may lower the risk of killing people down)? Your call

Bug wise, not sure if it is one or not, but i can use my mouse scroll wheel as if it is LMB. if it is not a bug, then it would be very confusing.

Lastly, for a first game, it is impressive that you managed to make all those systems in game. Hope you learned a lot and had fun.

(+1)

Thank you very much for playing and giving your feedback!

I'm not sure I understand what do you mean by the "Papers, please" like challenge, can you describe it more precisely please?

The objective of the names in Latin is to force the player to do some trial-and-error, so a dictionary would make the flowers' effects too easy to understand, even if that's a good idea.

I'll correct the mouse bug in the next update, thanks for the report. We also plan to add achievements to give the game more interest.


Again, thanks a lot for playing! I effectively learned lots of things, and we had a lot of fun creating Herbarius.

oh, sorry I was not specific enough, "Papers, Please" is a game and it has some aspect of managing money and living expense. It has real consequence in the game if you do not manage it well. I figure it would be a good addition in the game.

Oh ok, I see better what you was saying. Thank you for the suggestion!

Hard to add anything after Dusto, but I'll try. I think the concept here is great. There's a lot of places you could take this, whether that be the Moonlighter / Recettear route, or a more straightforward shopkeeper sim. What I'm trying to say is, this is not new territory you're entering here. The shopkeeper genre is, if not mainstream, then at least well-established.

The game itself is a good start, I'd say. As Dusto said, a bit of expansion in the book tab would be nice, and maybe that could be gameified. Games like Moonlighter and Recettear have a dungeon-crawl aspect; yours could be more research based. You could gather notes from your fellow herbalists or through trial and error about what plants work for what. I'd also say a bit more room would be nice. Three pots is a good start, but the ability to expand your shop would be pretty cool.

As far as replayability, I would say another gameplay loop would be good. Stardew Valley has the farming, but you can also fish or mine or fight monsters or romance people. The shop maintenance is a good base, but maybe expand a bit so the game isn't quite so one-and-done. I like how focused the game is on herbalism; maybe the introduction of a narrative would help us as the player learn the art of herbalism with the character. They're obviously pretty new to this since only know what one plant does. This could both expand the gameplay as well as to give people a reason to get invested.

As Dusto said, the amount of systems in here is impressive. Great job so far, and keep up the good work!

Thank you very much for playing the game and giving your feedback!

A story can be a good idea, we will think about it.

Thanks again!