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Game Title: https://alxinc.itch.io/cessnock

The premise:

The first playable character is this shard being, she's hiding out in the woods in an empty house. Finally she's had enough and wants to find some friends. As she leaves, she finds out that there is a organization that is felling the forest that she lives in and has to destroy them on her way to find friends.
It turns out that her shard is valuable and all the robots that are felling the forest reprioritize on site to obtain the shard.

Along the way she will come across other misfits that become her friends and help stop the destruction of the forest surrounding her home. Once other characters are unlocked they will move in.

Although, none of this story is implemented into the game yet and zero cinematics have been worked on.

But the graphical premise is that of an old ps1 or n64 game. It's a roguelite style, as in when failure occurs all found ability upgrades will be lost. The only permanent resource is the currency in-game known as 'vitas'. This can be used to add furniture to the house (which serves as the main menu). Each piece of furniture will help out by adding a powerup to each run.

There is currently three playable characters that can be unlocked during game and two playable levels.

Unfortunately, the alternate game modes are not working at the moment (it's a simple fix, equivalent to missing a ';') but in the interest of the deadline I haven't resolved yet. I will once all jam stuff is done as I would like to continue on this project.


I'd like feedback on:

Please be critical

- if it's not fun, please suggest how I can make it more interesting and if it's within my scope and fits with the game I'll try to resolve it

- if it's too difficult please let me know, I didn't have time to add in a difficulty slider but the functionality is there ready to go.

- Really any bugs, or things that seem out of place


I'd need help on:

Really, just some textures and sound, but given enough time, I'll figure out how to do it.


Planned features:

Just so you know where I'm going with this

I would like to do cinematics and some dialogue between the characters (once unlocked).

There was planned 5 areas and two bonus areas

Need more level modules to decrease chance of coming up the same room with more variation and variable sliders for each room

Three additional game modes

- Unlimited mode, where bosses don't appear and there is no limit to how many level and the generation uses all available level modules

- Horde mode, where the robots find the house and the player has to defend it

and another one

I also wanted to add in split screen multiplayer and all the current AI would work with two players but I couldn't figure out the character select screen for the second player - I'll get around to this

More options for upgrades and a few cosmetics


Thank you for taking the time to read this novel and looking at my game

I think it's windows compatible? I have a Mac 🥺 You can do a WebGL version and I could try it :)

Hi Zam,


Yes sorry, it's only for windows currently.

I don't have any functionality to export to Mac or WebGL


Additionally as I'm using a rather old version of UE4 any of the supported platforms provide me with a page not found on support.

I will maybe look into moving up to UE5 and supporting other platforms 


Sorry for the inconvenience 

I really liked this one. Not only is it 3D, but it feels really polished for a 2 week jam.

However, there is one thing I would like to say about the game. I feel like the player speed is a bit slow. Whenever I died it would take me awhile to get back to where I died.

Other than that though, it's pretty good.

Thanks for having a play


Movement speed is an easy fix, I'll look into it on the next update

(1 edit)

Awesome job! And I really enjoyed your devlog during the jam as well.

I really love the style, absolutely nailed it. That first enemy's spinning attack is so dope. I think the movement speed is fine, not sure if it needs to be faster, but the jump feels very floaty. But, that being said the platforming feels great and pretty accurate, so maybe it's just me.

Another thing is maybe more feedback when losing health? I looked up at one stage and saw I only had one health left, and I hadn't thought I lost anything (I think I might have lost health falling when trying to get the powerups, or maybe the saw blade hit me?).

I've only done the first character, but will definitely try to go all the way through!


Oh, one more thing, some of the sounds are awful, but in a REALLY good way, if that makes sense. I love it!

(+1)

Thanks for playing!

I'll take note and add some screen effects or a notification when health is low. 

If you'd like to try the rest of the characters, you can unlock everything by pressing the 'O' in Cessnock.

I need to add in more variance and I was thinking of adding bends and verticality but that will be something down the track.

I really do need to tune the feel of the characters and add in more animations and polish, eventually.

Again, thank you for playing and the feedback is appreciated