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lysander

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A member registered Apr 02, 2015 · View creator page →

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this is fine! no worries!

Your game needs to be public and not drafted! When I go to your itch.io page, I don't see the game at all. Is it published?

Email the game link to us at myfirstgamejam[@]gmail.com and we can send you a custom submission link.  Hope that helps!

Hello everyone! Thank you for joining us for another session of My First Game Jam! As with every jam before it, it's time for the post-jam wrap up and the best part— sharing your work! Now, what's next you ask?

A) Write a post-mortem!

A post-mortem is an analysis of a project's process—what was successful and what was less successful? The purpose of a post-mortem is to understand what really worked for you or your team and what broke down. Did you struggle or get stuck on one mechanic? Did your team communicate well? Did your audio person have enough resources to work with?

You can write your post-mortem as a final post to your devlog (and we encourage it for consistency!) or you can post it as a separate thread with [Post-mortem] as a tag in the title.

Check out these post-mortems on Gamasutra for some inspiration (and maybe see if you can find your favorite titles!) Don't feel that you have to match the tone of these articles, though. Your post-mortem for the jam can be as formal or as informal as you'd like--all you really need to document is what worked and what didn't!

B) Share your games!

Time to show off what you finished (or didn't finish!) We've provided a separate thread specifically for playtesting and sharing right over here. Please follow the instructions provided if you'd like to receive critique on your game!

C) Play some games!

Now this is the part where you get finally relax! Go check out your fellow jammers' work and don't forget to leave a comment and let them know how they're doing! The community is the lifeblood of this game jam, so we encourage you guys to reach out and leave feedback on your peers' games!

D) Let us know how we're doing!

If you have any comments, concerns, or ideas for future jams, please let us know! We rely on you guys to help us improve your jam experience so please don't hesitate to give us some feedback via our exit polls, which should be arriving in your inboxes shortly if you filled our pre-jam poll! Our ask box is always open if the FAQ doesn't cover everything!

Thanks for joining us again, and we hope to see you guys again next year! 

Please use this form if you'd like critique on your game!

Game Title/URL: Self-explanatory.  Link your game here. 

Pitch/Information: A short description of the game.

I'd like feedback on: You can put a list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific.

I need help on: Optional; remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving, put it here!

We ask you use a play-for-play model for giving and receiving feedback; if someone plays your game, try playing theirs as well.

You may want to try the teamfinding thread to look for partners. Good luck with your game!

Hi everyone! Having a good jam so far? We thought it might be a neat idea to encourage a playtesting weekend, meant to help everyone pinpoint issues and check out other jammers' work! It's okay if you don't have your game done— you can still show us what you have so far! To account for the lateness of this announcement, the dates for posting your games will be between Saturday through Monday. Doing this is optional, but we encourage you to post! We also HIGHLY encourage you to check out games with no feedback; let your fellow jammers know you're cheering them on!

If you'd like to participate, please post here with the following information:

Game Title/URL: Self-explanatory.  Link your game here. 

Pitch/Information: A short description of the game.

I'd like feedback on: You can put a list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific.

I need help on: Optional so remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving, put it here!

Have fun, and don't forget to play each other's games!

(2 edits)

From the FAQ:

  • The information on my pre-jam poll form is no longer accurate! Do I need to notify anyone? 

Nope! Just let us know what changes were made in the exit poll. We only use these to get an idea of how to best help the jammers, so it’s not urgent that you change your information. This includes changes to teams, game genre, engine, etc.

(1 edit)

There's a few engines out there that require less coding knowledge. Here's a short list of a few geared towards beginners. Otherwise, if using a program is too difficult, we also accept physical games like board games, tabletops, or games playable with pen and paper.
Additionally, you might want to try RPGMaker (available for free trial) or Twine (which is 100% free).

This article might help you out! But it really just depends on what you want to do and what your needs are for your game.

This game was removed from MFGJ as it was created outside of the game jam's time frame. Please only submit games you make for and during the jam.

This game was removed from MFGJ as it was created outside of the game jam's time frame. Please only submit games you make for and during the jam.

Go ahead, that's totally fine!

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If you still have any additional questions after reading this, comment on this thread and we'll get to you ASAP!

Frequently Asked Questions

  • What’s a game jam?

A game jam is an event where participants try to make a video game as quickly as possible.

— thank you google.

Most game jams take place over the course of a weekend—24 to 48 hours is a typical length for a game jam, and they can take place online or in person. This particular jam is completely online—you sign up and submit entirely on itch.io. Jams usually have a theme, may have team restrictions, and sometimes can include a competition with voting, but overall the idea is to create a functional game or prototype in a short length of time. LDJam is probably one of the more popular ones, and you can browse currently running jams on itch.io if you want to get a better idea of what jams can be about.

  • So what do I need to do for this game jam?

Make a game (or some kind of functional interactive work) in two weeks! While weekend-long game jams can be exciting and terrifying for experienced game developers, this jam’s length is meant to encourage absolute beginners to take the time to learn how to make a game. Even if you have development experience, you should be learning something new—whether engine, language, or creating a kind of game you’ve never tried to make before.

  • Who can join?

Anyone! This jam is especially welcoming for people who have never made games before—you just may find that it’s not that terrifying or difficult with the right resources and commitment. Experienced devs are encouraged to learn something new–whether it’s an engine, language, or type of game they’ve never created before. In addition, you may enter solo or with a team of people. For the sake of the jam, we encourage everyone to be learning something new in their field!

  • What if I don’t finish? What if my game is terrible?

You might not! That’s okay. Terrible games are also completely fine! We encourage you to submit anyway. The goal is that by the end of the two week period, you will have learned a useful skill in some area of game design. Even better, you just might have a really cool prototype that people would love to play.

  • Sounds pretty cool, actually. Where can I sign up?

The jam page is right here! You’ll have to sign up for itch.io to join and submit a game—I promise it’s a really cool game community with lots of interesting indie games.

  • I’ve participated in this game jam before! Can I do it again?

Sure! We encourage repeat jammers, as long as you’re trying something new.

Be sure to fill out this sign-up form sometime before you start! This helps us keep track of what resources jammers need!

  • The information on my pre-jam poll form is no longer accurate! Do I need to notify anyone? 

Nope! Just let us know what changes were made in the exit poll. We only use these to get an idea of how to best help the jammers, so it’s not urgent that you change your information. This includes changes to teams, game genre, engine, etc.

  • Can I start working before the jam?

Brainstorming, planning, and outlining before the jam starts is completely fine! However, actual game assets should be created within the jam timeframe.

  • The jam dates don’t work for me. Are you guys planning to do another jam?

We host this jam biannually! (But don’t let that be an excuse for you to put it off!) If you can’t make the current jam, follow us and check back in the summer or winter.

  • I work a job/I’m busy! Is there enough time for me to participate in the jam?

The amount of time you put into your game is entirely up to you, so yes. Keep in mind that if you’re on a limited schedule, you may want to make something proportionate to the time you’re able to spend making it. If you’re a very busy person, don’t make something big— instead, aim small.

  • Can I get some friends to work with me?

Absolutely! Team work makes game jamming a ton of fun, and plenty of devs work together in teams!

  • Is there a limit for team size?

Nope! However, we recommend you keep your team size relatively small so that communication is less likely to break down.

  • Can I make a tabletop, card, or analog game?

Yes! Jammers have made these games before and itch.io is very open to different game media!

  • Can I make a mobile game?

Mobile games are tricky to distribute through itch.io but we won’t discourage you from submitting them! At the moment, iOS can only be distributed through the app store. You can, however, upload Android application packages.

  • Can I join the jam after it’s started?

Yes! Just sign up on itch.io and submit your project when it’s done!

  • I can’t draw/pixel/compose/etc. Can I use someone else’s work or asset packs? Are contestants allowed to use already made assets?

Yes, but only if you have the rights to it. It depends on the copyright attached to the resource you have in question. Make sure you are 100% sure a resource is free for use, or is under a Creative Commons License. If you’re not sure, it’s always safe to ask the content creator! However, your best bet is to use resources in the public domain.

A list of free resources has been compiled here.

  • How do I credit third-party resources in my game?

In either the game credits or the game’s information page on itch.io, simply state what resources were used and the content-creator’s name, and a link to where they can be looked up. (i.e., Art by cool_artist)

  • Can I make a fangame?

See the notes about copyright in the above questions. While we don’t boot fangames, we are not legally responsible.

  • Can I submit my game to another jam?

In fairness to your fellow jammers, you may only submit your game to My First Game Jam! In addition, we boot games that have been created and submitted before the jam’s timeline.

  • Should I mention the game jam in my credits?

Yes! While you don’t absolutely have to, it is common practice to link the jam you create a game for.

  • Can I sell my jam game? Do I give up any rights to my game?

You retain all rights to your game and are free to sell it. We recommend “pay what you want” as a payment model to make your game accessible but allow people to tip you if they want!

  • What is a game engine?

A game engine is a program you use to make a game. For example, RPG Maker is a popular game engine used to create RPGs.

  • I’m nervous! This all seems like a lot of work!

Don’t be afraid! Just relax and focus on having fun! Think of it as a 2 week time-span where you can focus on experimenting with a cool new medium! That’s what we’re all here for— to do something we haven’t done before!

  • Are games rated or placed? Do you have prizes?

We don’t rate or place games or offer prizes. The jam isn’t a competition–it’s a community!

  • Can I update my game after I’ve submitted it?

Yes! You can update your game after submitting it–even after the jam.

  • Help! I’m late to submitting! What do I do?

If you’re on our Discord server, message one of the available mods with a link to your game’s page on itch.io (which means, you need to upload it to the site.) If you’re not on the server, you can also reach us via tumblr. If submitting by ask, make sure you’re logged in and do not submit as anonymous. We need to send you a link back to allow you to add your game to the jam collection. Alternatively, you can also reach us by email:  myfirstgamejam[@]gmail[.]com

  • Does this cost money?

The jam is completely free to join! Some tools to develop games can cost money, but there are still free options.

  • Does (insert type of game) count for the jam?

If it is a game, it’s acceptable (though we won’t get into semantics here!) This includes interactive fiction, visual novels, physical games made by hand, etc.

  • Can I get outside help from someone not in the jam?

Short answer: Yes. Long answer: all of the tutorials and resources you’ll most likely be using to help you create were, in fact, created by someone else. It’s okay to reply on external aids to learn!

  • Is the Jam going to have an theme?

There is an optional theme announced a few days before the jam, so yes. You don’t have to use it— it’s only there to help encourage ideas.

  • Still have a question?

Send us a message or comment on this thread!

(2 edits)

Hello everyone! Thank you for joining us for another session of My First Game Jam! As with every jam before it, it's time for the post-jam wrap up and the best part— sharing your work! Now, what's next you ask?

A) Write a post-mortem!

A post-mortem is an analysis of a project's process—what was successful and what was less successful? The purpose of a post-mortem is to understand what really worked for you or your team and what broke down. Did you struggle or get stuck on one mechanic? Did your team communicate well? Did your audio person have enough resources to work with?

You can write your post-mortem as a final post to your devlog (and we encourage it for consistency!) or you can post it as a separate thread with [Post-mortem] as a tag in the title.

Check out these post-mortems on Gamasutra for some inspiration (and maybe see if you can find your favorite titles!) Don't feel that you have to match the tone of these articles, though. Your post-mortem for the jam can be as formal or as informal as you'd like--all you really need to document is what worked and what didn't!

B) Share your games!

Time to show off what you finished (or didn't finish!) We've provided a separate thread specifically for playtesting and sharing right over here. Please follow the instructions provided if you'd like to receive critique on your game!

C) Play some games!

Now this is the part where you get finally relax! Go check out your fellow jammers' work and don't forget to leave a comment and let them know how they're doing! The community is the lifeblood of this game jam, so we encourage you guys to reach out and leave feedback on your peers' games!

D) Let us know how we're doing!

If you have any comments, concerns, or ideas for future jams, please let us know! We rely on you guys to help us improve your jam experience so please don't hesitate to give us some feedback via our exit polls, which should be arriving in your inboxes shortly if you filled our pre-jam poll! Our ask box is always open if the FAQ doesn't cover everything!

Thanks for joining us again, and we hope to see you guys again next year! 

(3 edits)

Please use this form if you'd like critique on your game!

Game Title/URL: Self-explanatory.  Link your game here. 

Pitch/Information: A short description of the game.

I'd like feedback on: You can put a list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific.

I need help on: Optional; remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving, put it here!

We ask you use a play-for-play model for giving and receiving feedback; if someone plays your game, try playing theirs as well.

hi! because that requires a 3rd party program/game to play, this is unfortunately not allowed. 

hi there! that is allowed. by "hate symbols" we mean those used by hate groups. you can check on this website to make sure