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A jam submission

OverbookedView game page

Don't miss your connection!
Submitted by Vitbull88, carrapaz, lbere, KrustyTincan, Raska — 8 hours, 5 minutes before the deadline
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Play Overbooked

Overbooked's itch.io page

Results

CriteriaRankScore*Raw Score
Art Direction#823.7533.753
Innovation#1153.3123.312
Overall#1223.3423.342
Fun#1253.2693.269
Game Design#1753.1403.140
Theme#2123.2373.237

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 64 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

it's fun to throw passengers with a cart.

Developer

Indeed. Thanks for playing!

Submitted(+1)

really cute art, you set the mood to be very stressful, while still cartoony and fun. i would suggest maybe a better tutorial, or not have time tick down while you're reading because the first few times i was totally confused on what to do. controlled well, but was missing simple things such as some particles and animations for polish. no other complaints though, good submission!

Submitted(+1)

Pretty unique and fun game. It's really well put together and love hitting the fish people with the trolly I could do it all day lol The art and music is nice and very fitting too.

I think it needs more direction though. After I stopped the knives and spoons etc.. going through customs I didn't know where to go and ran out of time. That coupled with the inability to skip tutorial messages I'd already seen hindered my desire to re-try.

Really cool entry though. Nice work :)

Submitted(+1)

I dig the music and you capture a good sense of urgency. I'm not too fond of when the fish people get in the way. It's also really aggravating that you time dialogues rather than making them player controlled. If you lose you basically have to sit through them every time. Not to mention, since you're trying to rush later in the level it makes it a little difficult to read through important dialogues before they disappear. This might just be me, but I'd definitely prefer if dialogues appeared based on events and triggers but disappeared based on player input. 

Submitted(+1)

I like it! Kind of a mini game collection style. Felt like a fun party game. 

Great job creating a sense of urgency with the fast move speed. The music was a good match also. Knocking over the fish was pretty fun/funny.  

I think there were a few rough edges that hurt the experience (minor camera issues, missing sound effects, having to watch the tutorial every time, etc.) but I'm sure you had to prioritize your time for the game Jam. Well done for sure!

Submitted(+1)

Cool looking game! great music! 

I feel the luggage should go a little slower, also the timer should start after the tutorials

I took my luggage to the window but nothing happened

Submitted(+1)

Very 'out-there' game, I like it! The fact you could knock npcs over was hilarious. I do like the maze with the passport, nice touch making it a random spawn point aha. One issue is I could throw the trolley ... into the receptionists, and I'm guessing other places lol, and then its gone for good.

Submitted(+1)

Tourist tuna made me laugh x)
Art style is really cool, whether on the main page or in the game. It was a bit tricky to read and play at the same time (perhaps a tutorial will be better for that). I tried five time to get the plane I never make it.. At least, the game taught me something about myself : I'm a lazy person haha

(+1)

Very much fun and super cutie :3

Submitted(+1)

A bit too random for me, it just seems unfair at times. Also tutorial is hard to follow since we are such in a rush. But you did convey the feeling of missing a flight for sure haha

Great job! :)

Submitted(+1)

A fun little game, I'm not sure if I actually beat it though? I sent the cart into the check in lit by a green light and the game just kept ticking down till game over. Weird bug, but loved the look of the game and the unique take on the theme!

Developer

there is a door in the left side of the room,

It opens after you deliver the package.

You compleated 2 rooms out of 4

Submitted(+1)

Ah, okay, that might have been in the instructions, but I'm gonna be honest, there was so much text in one of the panels I just skimmed it for the next step. Thanks for the clarification!

Submitted (1 edit) (+1)

The presentation is really nice, especially the 3D models and music.
However, it took me several tries to finally realize I could sprint with the Shift key (it's mentioned nowhere in-game, only in the game's description).
There's no reason not to sprint, and you move so slowly otherwise that beating the game is nearly impossible! I would personally just give the player one consistently fast speed; that would make the game a lot more enjoyable.
Also, as others have said, making the instructions stay on screen for longer would definitely help.

Submitted

Nice job, personally my favorite part was bowling down the fish.

Submitted

I really enjoyed this game it actually took me a few times to get to my flight. the art style was quite soothing as was the music, my only suggestion would be to give the player a better chance to read the instructions in the beginning as they disappeared a little quickly. Other than that you guys executed it really well!

nice work!!

Submitted

I love the music, the art, the gameplay (except the passport part-- I didn't enjoy randomized timed puzzles) but it's really good. I feel like the tutorial section wasn't as confusing to me as it was to others. Once I got it, became pretty easy. But it's a nice game. Maybe reduce text to 1 or 2 words and have less randomization in puzzle design of mazes. That's my tiny snippet of feedback. Otherwise great work

Submitted(+1)

Showing such lengthy objective/hint while in a time limited game is not a very clever design. Objective hint disappearing and not knowing the objective making the rest of the seconds left not worth it. I may have been to the airport, but its not like I could play the game like in real-world airport.

But this game does have beautiful level design and multiple arts for lose/win conditions. The character movement also feel really nice and Its a little fun at first to knock everyone around.

Developer (1 edit)

The design of the tutorial was a pain, and difficult to balance. One of the main game features is that the music is synced with the timer. My first attempt was a paused tutorial, but I had to pause the music too, and it was terrible. So, I ended up with this choice of real-time panels to read. There are certainly better solutions, such as UI elements on top of the player head that tells you what to press, or other clever systems, but you know, 10 days with a real job, family, etc... no time for the jam development XD I think that being the game 2 mins long, one can imagine that the player will make 3-4 attempts to learn the games, and maybe lose time for reading/understanding, and then do a final run without thinking about it. That's the story under the tutorial. I understand you don't like it, but there's not a trivial solution as stopping the game, to my opinion at least.

Thanks for playing, and glad you enjoyed the art!

Submitted (1 edit) (+1)

I got confused after the passport part, But I feel like it has great potential after polishing.

Submitted(+1)

Nice Game! Its a bit hectic to get everything done in 2 minutes just like an actual airport experience can be. Good job!

Developer(+1)

hey, how is it going? Thanks for playing! I'll try to check out your game asap!

Submitted(+1)

It is going well! More time again to work on some jams again! and with you?

Developer

Going well. Still short of time, but sometimes I still loose my mind and try to make a game for a jam, missing the initial scope 😂 it's the hobbyist destiny

Submitted(+1)

Its a nice adventure game with different mechanics after each goal. I like to smash people(?) and throw them away :D It was a nice experience and I had a good time. Nice work ^^

(?) They look like a fish or alien very funny and clever style :D

Submitted(+1)

Ah Ah Ah! those fallen characters! LOL The music speed gives a very hard sense of urgency! It's stressing! Congrats!

Developer

Thanks for playing! Glad the music added some urgency but hope it didn't stress you out too much haha

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