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A jam submission

Faint HorizonView game page

Navigate treacherous rocks and deadly naval mines in this atmospheric boat ride
Submitted by Looncaller — 1 hour, 8 minutes before the deadline
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Faint Horizon's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#84.1254.125
Presentation#104.1254.125
Overall#133.9063.906
Enjoyment#203.6253.625
Use of the Limitation#333.7503.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Henry Barkey - everything

Software used
Unity, Logic Pro X, Photoshop, Aseprite

Use of the limitation
As soon as the boat hits an obstacle, the player dies

Cookies eaten
four I think

How was your experience with Mini Jam?
Really fun! I'm very proud of the outcome of the game. 72 hours is a good amount of time for a game jam.

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Comments

Submitted

This game is mind blowing!  I thought a monster was going to come after me while I was driving.

An amazing concept and I enjoyed it overall.

Developer

Thank you so much! thats the exact feeling I was going for lol

Submitted

The game seems amazing!! Loved the overall concept of the game. The visuals of the game caught my eye.

Good luck with the jam I hope you like other games in the jam too<3

Developer

Thank you!

Submitted (1 edit)

Really liked this one. How something as simple as running back and forth between the cabin and the bow of the ship in order to navigate can be so much fun is a mystery to me.

Developer

Thank you! I think needing to constantly move around helps the player stay engaged

Submitted

I really like the style! The ship looks really retro and really nice! Maybe brighten it up a bit, some segments are pitch black!

Anyway, as for the game itself, I didn't know what to do. Eventually I somehow glitched myself out of the boat, so you may want to take a look at that :o


Overall, a decent effort! Very ambitious! I like it!

Developer

Thank you! Yeah the collisions are an issue, but you should be fine if you avoid pushing too much against the edges. Also, there is a short video on the game page that demonstrates how to play it, so that might help you out.

Submitted

wow, atmosphere and the game style looks so beautiful. 5/5

Developer

Thank you!

Submitted

Interesting art style, addicting gameplay and cool atmosphere. Good job)

Developer(+1)

Thank you!

Submitted

A retro game involving scary darkness and a lighthouse!? Well, great minds think alike.

I thought the controls were totally fine once I got used to them, the attention to detail on the PS1 graphics were just awesome. The dynamic audio as you move about the ship and steer were just awesome. 

The game was decently challenging too. I'm curious, what did you use aseprite for? The textures looked bigger than pixel art. 

Developer

Thank you so much! there's definitely something inherently dreadful about being the only beacon of light in a sea of darkness. I'm a big fan of ps1 graphics (and its easier to make quickly) I actually only used aseperite to make the fog particle texture. just thought it deserved an honorable mention lol

Submitted

A retro game involving scary darkness and a lighthouse!? Well, great minds think alike.

I thought the controls were totally fine once I got used to them, the attention to detail on the PS1 graphics were just awesome. The dynamic audio as you move about the ship and steer were just awesome. 

The game was decently challenging too. I'm curious, what did you use aseprite for? The textures looked bigger than pixel art. 

Submitted

It was an absolute delight to play, the sense of danger is awesome and the goal that you can always see in the distance is very enticing. Easily the best game I played so far from all the submissions for sure!

That said, I had 2 small problems with the game - and I do hope you'll take some time to finish it up - that might hamper someone's enjoyment:

1. The player character sticks to walls, doesn't slide, which made navigation in the dark very hard (until I figure out that there is a flashlight - other buttons are on the screen, that one isnt). I also once went into a wall next to the throttle lever and packined a bit, because I was going into a mine. In general - nothing major, just some QoL stuff.

2. The ending wasn't really satisfying. I'm not sure what I was expecting tbh, but I really wanted something to be there other than a screen of text all of a sudden. I think a docking sequence and maybe getting out of the boat to do or see something (something very simple, like a grave of a loved one up next to the lighthouse and then fade to black and credits would work beautifully!). And also the mine screen text was a bit anti-climactic, all it needs is like a "click" and then sudden black screen with a muffled explosions sound.

And if you don't feel like doing it, let's talk, I'd love to finish it up or make my own version, it's such a cool concept!

Developer

Wow thank you! Happy to hear you enjoyed it so much. Yeah I had trouble using regular colliders and rigidbodies, so I just quickly came up with a solution involving triggers. As for the screens, It probably would have been easier to make screen suddenly change to black, but I hate jumps scares so I deliberately made it gently fade in with a not too startling noise. I think I might keep working on it, and make it some kind of survival horror. Thanks for playing!

Submitted

GOSH, THIS IS AWESOME, I LOVE IT. This is amazing!! Absolutely one of my  favorite entries for this jam so far, seriously, this is outstanding, I love it!! <33 The visuals are amazing and the whole concept of the game is so fun, I got hooked into it for quite a while! This is so good!!

The sound design is also amazing, it adds so much! Sadly it was really hard for me to see things in the game, I struggle with picking out colors and shapes when it's all really dark like that. ><; I have a lot of trouble avoiding the mines, lol!! Still, this was so much fun! I love it!! <3 This is awesome and deserves SO MUCH more attention, seriously!! 

Developer

Thank you so much! Glad you enjoy it! Yeah I also think I need to adjust the flashlight a bit. 

Deleted post
Developer

Thank you!

Submitted

Loved it. Very creative use of the limitation. The boat controls felt very responsive. I love the sounds design; I especially appreciate how there is a different sound profile inside and outside the cockpit with a smooth transition, very pleasing to the ears. The pixel shader compliments the art well. I found the mines a bit difficult to avoid even with the audio cue of the beeping, but the gameplay was still very fun. Outstanding Jam!

Developer

Thank so much! I put a lot of effort into the sound, and making the deck and cabin feel like distinct places.

Submitted

I love vehicle games like this. It has a tense atmosphere, that "strongly suggest" you to move slowly and carefully. Had there be an additional time limit, the game might be even more tense, but could be a little stressful for some. As it stands, it seems like an interesting game to speedrun.

One nitpick, I personally never liked those "pigeonhole" flashlights, despite the fact that they add a bit to the atmosphere. I'd still have a weak outer cone around the lit area, that doesn't go as far as the main beam goes, to at least lessen the harsh contrast between lit and unlit areas; especially when we're walking on the ship (Plus it is far more natural. I got a strong diving flashlight that is a really good example)... It would add even more to the atmosphere of the ship, as it is your only "safe haven" out there. ;)

Great game to play, really enjoyed it.

Developer

Thanks so much, glad you enjoyed it! yeah I definitely need to adjust the flashlight a bit.

Submitted

very good game, i really like the graphics, one of the bests

Developer

Thank you!

Submitted

Very atmospheric, and it instills a real sense of danger. Great work!

Developer

Thank you! That's what I was going for!

Submitted

The best game i've seen so far

Developer(+1)

Wow, thank you so much!