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A member registered Jul 04, 2017 · View creator page →

Creator of

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Thank you. And yeah, I hated that limitation - too limiting.

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Really liked this one. How something as simple as running back and forth between the cabin and the bow of the ship in order to navigate can be so much fun is a mystery to me.

Cute game. Maybe you could play around with camera draw distance and fog so the player doesn't see all the ships.

Ambitious game. I found the combat a bit difficult so I just ran past the pirates. Really liked the riddle, more games should have riddles in them.

Interesting melding of Silent Hill and Half Life with a dash of Twin Peaks. Really enjoyed the mood,  visuals and sound design and those tank controls sure take me back. Probably my favorite of this jam.

GTA of the sea. Seriously though, a really fun game and an impressive amount of work.

Great game. Wasn't expecting it to turn into a Lovecraftian horror experience by the end.

I got you fam. Added some buoys.

Thanks for playing. I've added a web build that fixes a lot of the problems you mentioned, and yeah right after I posted the game I realized the zooming is painfully slow.

Thanks so much. Yeah I forgot to even hint at where you should build a ship - it's at the first island (the top one) in the sea. Sorry about that. I do plan to keep updating and balancing for the next couple of days, if you wish to try again.

I agree, the scene ended up too dark. That's because an hour before the deadline lightmapping decided to stop working (of course), so this was the best I could do. Anyway, thanks for playing and for your comment.

Thanks so much. I struggled with that limitation for a while  before deciding to just do what I felt would be interesting. It sort of fits, if you squint.

Thank you

Afraid so.

Well this was fascinating. The only thing I would've liked is a touch of cynicism at the end, but that's a completely personal preference.

I would recommend Space Funeral as a good place to start.

Fun game (toy?), your style reminds me of thecatamites games.

Great idea and good execution, feels really solid.

Well written, I liked it.

Really liked the presentation and energy.

Thanks, I was worried people would find it annoying that you can't sweep up all the leaves.

Thanks for playing, goddamn mesh colliders never work right.

Sorry I've been offline for a while.

Once you pick up something inventory will work, and you pick up stuff by running into it. Barrels can not be picked up just the glowing objects.

Features:

- Individually control arms to climb in a ragdoll movement system
- Brutalist future architecture
- Nothing else at the moment


Wireframe

Wireframe Building

You know, Stalker games had an interesting approach to level design (or anti level design). GSC made a faithful reconstruction of the area around Chernobyl and Pripyat without worrying how combat or exploration would work in there. That led to very natural, realistic feeling world without the usual game tropes or expected rewards. I tried to replicate that in this prototype on a much smaller scale. Obviously there's a lot more work to do, but I wanted to get some early opinions.



Try it here -> https://newvid.itch.io/blok15-prototype

Collect water and resources from passing asteroids, produce food, build new ships, protect your fleet from the attackers and make it safely home.





Space Caravan is a small game I worked on for a couple of weeks. Initially I wanted to try making an automated RTS, something with very little micromanagement. In the end it turned out more like a simple survival game mixed with a bullet hell game. So a limited success.

The music has been kindly provided under Creative Commons license by following artists: Twin Musicom, Anonymous420, Soft and Furious, Loyalty Freak Music, Monplaisir, Kai Engel, Tri-Tachyon and Orbique.




Anyway it's free and playable in browser, and there are also standalone versions for Windows, Mac and Linux.
Take a look at it here: https://newvid.itch.io/space-caravan-aeropittura