Thank you. And yeah, I hated that limitation - too limiting.
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The Seaside Is Infinite jam comments · Replied to kambopoloid in The Seaside Is Infinite jam comments
The Seaside Is Infinite jam comments · Replied to PonPonSmite in The Seaside Is Infinite jam comments
sweeping leaves on a windy day jam comments · Replied to djtonyd82 in sweeping leaves on a windy day jam comments
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sweeping leaves on a windy day jam comments · Replied to ZK in sweeping leaves on a windy day jam comments
sweeping leaves on a windy day jam comments · Replied to Ratainen in sweeping leaves on a windy day jam comments
(prototype) Congratulations, You Have Died! jam comments · Replied to dirtbug.games in (prototype) Congratulations, You Have Died! jam comments
(prototype) Congratulations, You Have Died! jam comments · Posted in (prototype) Congratulations, You Have Died! jam comments
sweeping leaves on a windy day jam comments · Replied to Visual_mov in sweeping leaves on a windy day jam comments
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itch.io Community » General » Release Announcements · Created a new topic Blok15 - dystopian block and active ragdoll movement
Features:
- Individually control arms to climb in a ragdoll movement system
- Brutalist future architecture
- Nothing else at the moment
You know, Stalker games had an interesting approach to level design (or anti level design). GSC made a faithful reconstruction of the area around Chernobyl and Pripyat without worrying how combat or exploration would work in there. That led to very natural, realistic feeling world without the usual game tropes or expected rewards. I tried to replicate that in this prototype on a much smaller scale. Obviously there's a lot more work to do, but I wanted to get some early opinions.
itch.io Community » General » Release Announcements · Created a new topic Space Caravan ... Survival, Strategy, Hell