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A jam submission

InertianautView game page

Escape the ship. Avoid the lasers. A Platformer without Gravity.
Submitted by mikegbrown (@mikegbrown) — 1 hour, 31 minutes before the deadline
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Inertianaut's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2673.4333.433

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is good ! Level design is really nice for that short period of time !

Submitted(+1)

Really nice game.

I enjoy especially the mechanic of using floating objects to change my own direction. I also enjoyed the level design. Rooms have a nice progression and each one have their own thing that make them special.

There is so strangle collision sometimes which spoil a bit the experience. It would have been nice to also by more explicit on the ability to move diagonaly. It really make the experience much nicer if only you discover it.

Well done for finishing the game for the jam 👍

Developer

Thanks for playing. I agree a controller display or minimal messaging re: controls would have made a big difference.

Some pretty fun puzzles. I agree with the others about buggy movement (if you're using a tilemap collider, try making the player an edgecollider instead of a boxcollider so they don't catch on walls)

Developer

Hi - Thanks for the reply. Yeah I've since fixed a lot of the issues and you're right box colliders were one of my main culprits (that and some bad movement logic). My plan is to upload a post-jam version once judging closes. Thanks again for taking the time to play.

Host(+1)

INTIRGUING!

Developer

thanks for playing. Diagonal jumps make some of those levels easier and you're right it definitely needs some more love. 

*Intriguing

Submitted(+1)

Dude, you sold yourself short on your comment on my game. This is quite well done, with some interesting mechanics I hadn't even thought of. The controls can be a bit buggy sometimes, but it's a true sign that it's a fun game that I kept going anyway. Good job.

Submitted(+1)

Really enjoy the design on this one. Loved how you introduced the concept of using bombs to blow up walls by letting it be the first thing I see when I entered the room, really nice touch. However, I missed the part about having the ability to jump of off bombs as I passed by them so it took me a bit and I wasn't sure at first how to do it. Once I learned it was fun to do so. My recommendation, add it in the description. It be nice if in a polished version the player stops for a moment on the bomb/ladder to let you know you can jump and then keeps moving if you don't ;)

Fun game! 

Submitted(+1)

Great idea! Could use some polish, I got stuck in the wall multiple times, and sometimes it would stop crawling. But the puzzles are well designed.

Submitted(+1)

Great job guys. Really love the concept and great execution.

Developer

thanks for playing. 

(+1)

awesome

Developer

thanks. 

(+1)

Okay, this one is awesome. Even if this isn't showcased in the video, at least make it a mobile game or something. This is the best game I've played yet, by far.

Developer(+1)

thanks so much for this kind comment, and for taking your time to play. We really appreciate it. 

(+1)

This is very good. I wish you had time to make more levels

Submitted(+1)

There is no inertia.

Very good idea otherwise =D

Developer

this is a gooood point. What we get for naming the game so later. Thanks for playing. 

Submitted(+1)

I like the idea a lot. Sadly I always get stuck in the second level, due to some bugs in the controls; I would've loved to see more levels.

Developer

Hey sorry - found a bug late where if you jump into the wall you're on you get perma-stuck. Most other times you can get unstuck by jumping away. Sorry again, but thanks for playing.