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kaikue

9
Posts
2
Followers
A member registered Sep 02, 2018

Recent community posts

Wonderful game! I saw your post on TIGSource a while back and am delighted to see it finally released. I loved the exploration, physics, and humor.

You might not want to be distributing all the pixel fonts though, since I don't think they're free... I don't know the license though.

Delightful animations and nice iteration on the concept (both darkness and physics-cursor fit well with the main mechanic). Music got kind of repetitive.

A whole lot of fun. I went back and got all the items in each level after beating the game. The mechanic of clicking to pick up items was surprisingly enjoyable, it gave a great feel of frantically trying to grab stuff as you run past.

Some pretty fun puzzles. I agree with the others about buggy movement (if you're using a tilemap collider, try making the player an edgecollider instead of a boxcollider so they don't catch on walls)

Really cool design. A few of the jumps were a bit punishing, since if you mess up even a little you have to replay a minute or so to get back, and I agree that the gravity song gets annoying, but I liked the main information mechanic a lot. Playing music to unlock new abilities reminded me of Aquaria.

Neat idea... I was able to give up the same ability multiple times though, which sort of defeated the point. Would have been nice to have other stuff to do other than run and shoot enemies.

Really fun and clever concept. I liked how you translated a lot of the metroidvania tropes (gap that's slightly too long to jump, etc.) into text. One thing you could do is have some possibilities that aren't explicitly given (e.g. "There is a small gap to the right", but no "Go right = D"), which would encourage more experimentation and thought about the descriptions.

Fun mechanic and nice art. Is anything supposed to happen after the boss stops shooting, or is that the end?

Neat concept and some really clever puzzles. I liked the part where you teach the mechanic by having the player walk out over the spikes, that was a very memorable tutorial.