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Interesting game with lots of options for combat. It wasn't really necessary to engage with the systems much though- the small enemies are easy to avoid/kill normally, and the big guy's attacks can consistently be dodged or just tanked (if you have full health by the second phase). Ideally the game would encourage you to use the different attacks through the enemies and level design, where there are different situations that each attack is suited to. I think there's a lot of potential here.