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Some pretty fun puzzles. I agree with the others about buggy movement (if you're using a tilemap collider, try making the player an edgecollider instead of a boxcollider so they don't catch on walls)

Hi - Thanks for the reply. Yeah I've since fixed a lot of the issues and you're right box colliders were one of my main culprits (that and some bad movement logic). My plan is to upload a post-jam version once judging closes. Thanks again for taking the time to play.