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Photon's Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2 | 4.417 | 4.417 |
| Overall | #3 | 4.033 | 4.033 |
| Artistic | #7 | 4.417 | 4.417 |
| Technical | #11 | 3.917 | 3.917 |
| Design | #13 | 3.813 | 3.813 |
| Gameplay | #21 | 3.604 | 3.604 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fantastic jam submission! The art is great, I particularly love the environmental details, it feels very polished. And the mix of turn-based gameplay and puzzles is something i've not seen before!
Thanks for checking the game out!
Nice game! The energy mechanic is well found, I am not a fan of puzzle game but I enjoyed trying to understand the different aspects of this one.
There was a cool megaman battle network vibes in the ambience and graphics of the game which gave me a bit of nostalgia Haha
Well done!
Thank you very much for checking the game out! I really enjoyed Ruins of Mitriom, and hopefully one day I'll be able to make a game as good as that!
Awesome graphics and music! Really like the connection with theme and good puzzle design. Excellent work!
Thank you for the kinds words!
Excellent use of theme and awesome graphics. It has even cool story :)
Only thing I would change is either to allow movement by holding buttons or to move with mouse directly to clicked tile, other it is excellent job!
Yes the movement needs its tweaks. Thanks a lot for playing!
Lovely little game, enjoyed the casual flow and how the theme is implemented. Very nice!
Glad you liked it!
Great artwork man. I like it. The mechanic is also very cool yet simple to follow. Nicely done!
Glad to hear the mechanich was simple to follow! Thanks for playing!
Super fun concept, very polished, and the art is great! Would be great to disable text for places we've already been, but it's a quick click to scroll past (and is probably useful if someone clicked past it on the first go). But yeah very impressive! Had a lot of fun playing it.
Thanks for playing! I think a checkpoint system and the option to disable dialogue would have been great polish!
Thanks for trying it out! yes, I noticed the same problem. I think a good solution is to disable mouse input for 0.5 seconds or so when dialogue triggers
Very beautiful graphics and consistent mechanics!
The puzzle is smart and the game design/difficult progression is very polished.
It's impressive for the tiny time we have. Congrats!
Thanks! I have noticed that a lot of people were quite happy with the difficulty curve, level design, and "tutorial" while others found themselves clashing against a wall. Quite intresting how every one procces a game
Also, one of the devs of the project is called tiny haha
Love the puzzles, art and story, really awesome game! My only point is that it would be better if we could hold the mouse button to walk or just click in some point and the character moves to there
I agree 100% Thanks a lot for playing!
I really liked the artstyle and gameplay, the game itself fells really polished, like something you would easily release to some kind of top flash games website back in the days.
Thanks a lot for playing our game, and for the nice compliments!