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A jam submission

Get Out of the DungeonView game page

try to get out of the dungeon by controlling the mob.
Submitted by MFauzan (@MFauzan80) — 5 hours, 26 minutes before the deadline
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Get Out of the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6433.8153.815
Overall#10233.4323.432
Fun#11843.2223.222
Originality#17603.2593.259

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you can control the mind of mobs and make them join you.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

Incredible mechanic and polish, great job!

Submitted(+1)

This is a really cool mechanic and you've done some great level design that complements it nicely!  I just wish the spikes were a bit more forgiving with nearby hitboxes, butI really like the art of the game!

Submitted(+1)

I think my main gripe with this game is the lack of feedback. A simple sound/effect when possessing and cancelling the possession would go a long way.

Another nice thing would be a better visual of what happens when you press a button/shoot an eye. There was a level where I had no idea what either of them did (and then I was killed by spikes, but that was mostly my own fault).

For the first possession level, consider moving the skeleton to the left side and have the button on the right. I spent an embarrassingly long time wondering why I couldn't possess the slime (button), before I found the skeleton.

Submitted(+1)

The Mob possessions is a great and versatile mechanic! But as others already mention, the spikes hitboxes are just too unforgiving. Also, I think it would help if the game view was a bit more zoomed out. But other than it’s a well-crafted game.

(+1)

Great game, congratulations!

Submitted(+1)

It has a good concept, its easy to play and it looks great. However, the spikes' hitbox seemed a bit unfair :/

Submitted(+1)

Whew those spikes are a bit hard haha. But I really like the concept and the different abilities. Really well done!

Submitted(+1)

This sounds like a really odd compliment, but the controls on this are really good. They're in the exact right place so, even though I'm not a PC gamer, it felt intuitive to move. The puzzles and the gameplay was also really fun, although I would reduce some of the sensitivity of those spikes. I felt like I barely scraped them and they killed me.

Submitted(+1)

The controls are really nice. The audio actually made me jump though, haha. With no music I expected no sound.. and then the door sound is just so sharp and sudden.

The puzzles themselves aren't too tricky, moreso just tedious as I have to worry about the spikes constantly.

All in all nice job though

Submitted(+2)

Nice idea! As others have said, the spikes are a bit too punishing/difficult. The hitbox could be more generous, or the time they're down could be longer.

The art looks great :D

Submitted(+1)

Really neat idea.  As otherwise mentioned, the spikes being able to kill you as soon as your hat-pixel is next to them did make them slightly annoying, but you were generous in the amount of time you had to cross them.  Actually, I felt that the game incentivized controlling one mob at a time to micromanage them individually into exactly where you wanted them, while it might have been especially interesting if you hadn't been as readily able to keep them separate.  Or perhaps I did not get as many levels in as I should have to see that.
Nevertheless a really interesting mechanic-set and cute game ^_^  Thanks for making it! Cheers.

Submitted(+1)

Pretty cool game! The spikes hitbox felt a bit unfair at times, but the puzzle design was pretty amazing!

Submitted(+1)

Super cool idea, love turning what would usually be enemies into allies. I did notice that trying to move Left or Right while moving up wasn't possible. You'd have to stop and then start moving left/right but otherwise I had no issues

Submitted(+1)

Well polished! This game feels complete! Nice job, in this short period of time!

Submitted(+1)

This is a really good game. The level design complements the mechanics very well. Great job!

Submitted(+1)

This is a really good game. The level design complements the mechanics very well. Great job!

Submitted(+1)

Cool concept and nice art. I had trouble telling when the spikes would hit me however.

(+1)

Awesome idea! The collision detection on the spikes is a bit unclear, but other than that i had fun

Submitted(+1)

Really nice and polished game ! The mechanics are great and the puzzles are enjoyable. If you did that in 48h, I'm fairly curious about what you can do with more ! Good job !

Submitted(+1)

I agree with the previous comment, the tutorial is great, really! Also, I really like the artwork, well done for 48h!

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page