lovd the idea, and the sfx especially
Play game
Limby Bimby's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #829 | 3.655 | 3.655 |
Fun | #1710 | 2.966 | 2.966 |
Overall | #1719 | 3.126 | 3.126 |
Presentation | #2565 | 2.759 | 2.759 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has only two limbs joined together and they must choose how to utilize them across the different platforms and hills.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a very interesting concept, that was difficult but rewarding when you get it just right. I loved the idea of the hand and leg joined together, and this feels like a game that lots of streamers are going to love. Great work!
I am scared. But this game is pretty fun! Makes me think a lot of happy wheels for some reason. Great game, good job!
I'm not sure how or what to do. I couldn't get past the first wall because I can't control the rotation or anything. Needs some way to control direction or something. When I grab, it seems to throw me in a random direction afterward.
Neat concept, but it just didn't click with me. Congrats on making a game in 48 hours!
This game made me rage and I liked it.
Took me a good 5 min flapping around to get the hang of it but once you get the hang of it it gets fun.
Unfortunatly the game was way too hard for me and I didn't get to see much of it.
Could have use a little bit of polish on the visuals and maybe a small menu before throwing you in the game but appart from that very good work. I had fun.
This is a fun idea and an interesting mechanic that starts impossible but you can totally start to get the grasp of and start bouncing along in no time.
I had a lot of issues with the controls even once I started a hand on them. Mostly to do with collisions or funky hitboxes. I feel with more polish and art this game could definitely take off in the indie-game streamer area. A lot of streamers are getting increasingly into these super hard and very frustrating games since they tend to intrigue audiences who don't have the patience and provide pretty fun content along the way. I totally think if you take this farther post-jam, clean up the controls, and paint it up, then it could go over pretty well once it meets the market :)
Good job!
Getting some Getting Over It vibes! Really fun. And crreepy as well haha.
Tough game, but that's the whole genre I guess of this type of games.. I've played some of the genre and I like that there is 2 main mechanics instead of 1 which kind of defines the popular games in the genre.
The game was fun, quite buggy too, but that was part of the charm. (I yeeted myself in a circle for a good minute)
The music is really fitting is making me both want to rage quit, and keep going at the same time.
Well done!~
Really nice game with a unique idea and a nice concept! Major getting over it vibes with similar rage.
We also made a game inspired by getting over it and would love it if you to try our game out!
Calm music? Hard movement controls? Probably gonna take months to beat? I'm getting PTSD from Getting Over It xD. But nonetheless, still a really fun take that perfectly fits in with the theme. Great job!
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