Absolutely incredible! Amazing art style, fun gameplay and good progression. The autosave feature worked really well. Best game of the jam so far. Highly impressive work!
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Tether n' Feather's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #45 | 4.522 | 4.522 |
Overall | #122 | 4.042 | 4.042 |
Fun | #289 | 3.784 | 3.784 |
Originality | #518 | 3.821 | 3.821 |
Ranked from 134 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic revolves around joining and swinging together the two main characters.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The art style is amazing, never seen this in a gamejam. Controls need some getting use to, but very fun, good job!
The art is absolutely gorgeous, and the two parrots are the cutest!
I found the swinging mechanic interesting, but I had to try a lot of times to get the jump rights and I felt it got repetitive after a while.
The music fit the style very well, got some Yoshi's Island vibes! :3
Wow. This is such a good game. It's one of the games from the jam that I played for a very long amount of time because it was so much fun. It really makes you feel like spiderman when you're swinging and perfectly jumping to grab those feathers. Top marks on presentation, the visuals were very good. Very fun to play and the music was fine too. Maybe a comfort feature such as a pause system would've been appreciated but even without it, the game is great! Good job developers. :)
wooww the visual are amazing! and the idea of swinging 2 characters are cool. great game!
Gorgeous game! I wish the levels were a bit more varied and introduced new mechanics/obstacles as I felt the gameplay got a bit stale after a few levels. Otherwise, great work with this! It's amazing that you were able to pull all this together in 48 hours.
Outstanding visual style, super high polish considering the very limited time frame. Took me a few tries on each level and probably at least half an hour to beat the game, it was nice and challenging. At first I kept getting confused with what key did what but I got the hang of it eventually.
Who made that water shader? I love the angularity and painterliness of the specular highlights.
It’s definitely another one of these entries where I don’t understand how it was made in 48 hours – really impressive.
That was franciscomurias, mostly. He scouted around on the GMTK's discord server and spoke to a bunch of people online and then basically got the team together! He would probably be able to give you a better answer, though. I don't really know how to tag him, however. I'll send him a text.
EDIT: Ok, not on the Discord server then. Whoops.
Hey! Team was formed mostly by me talking to people and finding a good fit! The GMTK Team finder really helped ;D
I've recently started working professionally as a game Dev but I've been jamming for many years! I used to host game jams in university and that's how I got started! Martim and Liam (the other artists) are friends, and I found the 2 programmers and the music artist with the GMTK Team finder!
Super polished , One of the games i trully like in this jam , well done !
I love, love, love this game! The art is gorgeous, super visually appealing style and the characters are so cute! On top of that, the main gameplay mechanic is super satisfying, and feels extremely good.
Plus it's super polished! The checkpoints feel great, super snappy to come back, the footstep sounds are nice, really just an amazing entry all around. Fantastic work!
Really amazing, I have nothing but good things to say about this game. AMAZING job.
Really amazing, I have nothing but good things to say about this game. AMAZING job.
Art in this game is just beautiful, game plays really smooth and it's satisfying, kudos to your team
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