I really enjoyed this! I had fun making giant barns and bridges after solving the presented problems and trying to get onto the roof of a giant barn.
Play game
Where You Look's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1840 | 3.222 | 3.222 |
Presentation | #1905 | 3.056 | 3.056 |
Overall | #2070 | 2.991 | 2.991 |
Fun | #2364 | 2.694 | 2.694 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join the island to the mainland to complete the little quest, reunite villagers by fixing their problems.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Short but sweet. The style certainly has a kind of charm to it, I bet most of the 48h was spent building those assets. It’s a kind of unique experience among the games I’ve seen so far, pretty ambitious scope. I was kind of waiting to come across this kind of interpretation of a theme where it’s a more abstract joining together toward some cause.
My main critiques would be that it’s a bit short and there isn’t much to it so the fun factor isn’t as high as it could be, and the mouse sensitivity is about 5 or 10 times higher than what I’m used to which is a tad uncomfortable.
nice idea, reminded me on Superliminal. I found the controls a bit clumsy, and a previsulization of how the objects would look like in game space would be nice.
It took me a while to figure out how to build but the idea is cool. The view sensitivity is quite high, but I had fun with it.
Never before has a man so foolish been given the power to summon barns so large.
This is one of those projects where it seems like your focus was less on making a complete game and more on trying out a new idea or technique. That's a totally valid thing to do and I can't really argue with these results! plonking stuff down was a simple kind of fun and I'll admit to no small joy in trying to discover exactly how big a tree I could make, before making an ever-diminishing conga line of them.
You've got the beginning of a really cool concept! The game needs rotation controls, and of course more missions, but the ability to spam bridges from the sky is always a welcome feature when I'm churning through jam games.
Uniting people is always the good path haha. I like how building objects further from you makes them a hell lot bigger.
Nice concept ! This game have some Superliminal vibes to it, but with a twist, and I'm impressed you did this in 48h !
Leave a comment
Log in with itch.io to leave a comment.