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A jam submission

Rise AgainView game page

Rise through the trials to achieve ascension, with enemies who share your pain
Submitted by JustWinginIt, hunnilou — 25 minutes, 48 seconds before the deadline
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Rise Again's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2624.1354.135
Overall#13053.2993.299
Fun#19392.8812.881
Originality#26472.8812.881

Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player, enemies and crystals are all linked to each other by sharing the same health resource.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 85 to 66 of 85 · Next page · Last page
Submitted

70500 its that good? lol! Great work!

Submitted

I love the graphics, the cell shading is really well made ! The gameplay is a little bit less on point, I think adding some feedback on hits would have made it more punchy. The camera and make it really to aim properly, you have to shoot constantly to adjust the direction of the shots.

Submitted

The game was really fun to play, even though I had some performence issues. The visual looked very nice and the music fitted well. Great work!

Submitted

Impressive visuals, enjoyed it 🤘🏻

Submitted

The game didn't load, even after few minutes.
Looks fun on screenshot, but I couldn't play it sadly :(

Submitted(+1)

Pretty fun game!

The graphics and game feel are very good. I liked the moving arena, you even had the time to add effects. :D I was confused about what to shoot at first but still won somehow.

Well done! Awesome game overall!

Developer

Glad you enjoyed yourself! 

I'm very proud of the artists, they did a great job! :D

Thanks for playing! :)

Submitted(+1)

wow !  I like this artwork; but I am confused at first; the dark character s are enemy or friends? 

ps:  movement and  effects are great ,it is unbelieve make those in two days

Developer

Thanks for playing!

The dark reflections are trying to kill you and the crystal, but killing them hurts you, so you've got to decide between killing enough to make it easier or having a full health bar.

Submitted(+1)

Wow! Very convincing game. I loved the artwork and everything looked very polished. Music was epic, although some of the sounds seemed a bit out of place.

Developer

Very kind words! Thanks for giving it a go. 

Sorry for the late reply! We all crashed a bit over the weekend.

Submitted(+1)

Interesting idea. Art and animation look really nice!

Developer

Thanks for playing! Hope you enjoyed it.

Submitted(+1)

I really enjoyed the animations and the art style! also the concept of sharing life with your enemies was interesting to explore and forced me into ways of thinking different approaches to combat situations. Good job!!

Developer

Thank you for playing! Glad you enjoyed it :) 

Submitted(+1)

Interesting idea! The player sharing the health with the enemies was  really neat. I also liked the art and animation in particular.

Developer

Thank you for playing and your kind words! Apologies for the late response! The team ran out of steam a little over the weekend.

Submitted(+1)

This is the best implementation of sharing a health bar with your enemies that I've seen so far. It forces this very defensive style of play and you actually give the player other, non-violent ways to defend themselves so it doesn't just become a bullet-hell. Great job!

I did notice though that the shades all target me - not the crystal. I realized then that I could win by just running away far from the crystal so it would never get shot at, and then I reverted to kinda bullet-hell-y tactics. I didn't feel like I was defending the crystal - I was just defending myself. Having the shades target the crystal, even if it's not constantly, would help me feel more like I'm defending it instead of just defending myself.

Developer(+1)

The Shades should be targeting both the player and crystal, but because of the nature GameJams, there is a lot of balancing and polish that could improve things! Hopefully the design idea came across at least! But thank you for the kind words, and the feedback!

Submitted(+1)

This game really has an interesting concept. The fact that hurting enemies also hurts yourself means that I need to find a different strategy compared with traditional arena games, which is so brilliant! Also, the artwork is just stunning! The best 3D game I've seen in the jam so far! There is a minor issue that sometimes the camera will go outside the arena and then I cannot see anything. Overall, this is a really fantastic work for 48 hours!

Developer

Thank you! Yes, the camera was something that we struggled with, so there is much more we could have done to improve that! But we're glad you enjoyed it regardless!

Submitted(+1)

It's amazing how you managed to make all this in just 48 hours! The idea is good, that you get punished by not being able to get enough points instead of just dying is awesome. That's nitpicking, but I would've liked more visual feedback when hitting an enemy, understandable that you guys didn't have time for this with all the work you've made.

Made 100000 point btw :P

Developer

Nice score! I'd like to see how that stacks once we get the leaderboards in there. Thank you for the kind words!

Submitted(+1)

This game is so damn beautiful! <3 What sorcery made this possible in only 48h? O___O I guess this was only possible 'cause your team was very well... joined together...

I'm sorry - I'll go now xD

Developer(+1)

This comment made me chuckle for longer then I should admit :D

Our team has done a few game jams at this point so the artists have gotten quite good at working under pressure! 

Thank you for playing and thanks for your kind words!

Submitted(+1)

Awesome graphics for the game! A smart concept that hurting enemies hurt you as well. From what i played I never saw a reason to shoot the enemies, I just dodged and used my other abilities to not get hurt and healed up after each wave. Also the web game resolution was too big for my screen and it ran at very slow fps. Might wanna look into some optimizing. But otherwise cool concept and I had fun playing : ) 

Developer

Thanks for playing! 

This is our first time really trying WebGL so we overlooked a few things like that, but at least we know for next time! 

The general idea was meant to be killing the enemies made protecting the crystal easier, but at the risk of putting you closer to death but admittedly we didn't get the balance quite right, also you only get your shield back if an enemy dies. 

If we were to develop it further we'd probably want different enemy types to encourage you to take our some enemies but leave the weaker ones around of something. 

Submitted(+1)

Visually this game looks awesome, how do you manage to do that in just 2 days...

The mechanic makes for a fun game, just need a bit more fine-tuning & bug fixing. This is a great foundation, I will be there when you post an update after this, stellar work! :)

Developer(+1)

We've done a few jams at this point, the artists are good under pressure XD

Thank you for you kind words, and thank you for playing :)

Submitted(+1)

This best 3D game I have come across in this jam thus far! I don't know how you did this in just 48 hours! It really could be a demo for a triple-A game!  Amazing!

If you do release a post-jam version, it would be helpful to have camera controls and some sort of visual indicator when an enemy is hit! Regardless, this project is mighty impressive!

Developer(+1)

Thank you for your kind words! I'm very proud of the art team and what they managed :)

Yeah the enemy hit thing is the main feedback we've gotten. If I recall correctly it was the next thing on the list but we just ran out of time! But that's how its goes XD

Submitted(+1)

I totally understand!

Submitted(+1)

My deepest respect for the art. This is incredibly well done.

As for the implementation for the theme: During my playtime i didn't quite understand where the theme is implemented. When i read that the player, enemies and the crystal have the same health ressource, i didn't fully understand it either. Could you explain it to me please?

Nevertheless, i had a lot of fun climbing the tower. Amazing submission though.

Developer(+1)

Thank you for playing!

So basically, if the player hurts an enemy, they also hurt themselves, and vice versa. Also if the crystal is hurt, the player is hurt, and the enemy that attacked the crystal is hurt. 

It was supposed to be a risk/reward game where killing enemies made it easier to defend the crystal but put you closer to death so if we you did mess up you're more likely to fail. Admittedly we didn't' balance it very well.

Submitted(+1)

Wow! Awesome! This game looks very nice! I really liked that you go up in the tower! Nice job!

Developer

Thank you! This comment makes me happy I spent the time on that ending instead of other things :D Thank you for playing. 

Viewing comments 85 to 66 of 85 · Next page · Last page