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Game Jam Goals! Sticky

A topic by lysander created Jan 01, 2016 Views: 2,474 Replies: 50
Viewing posts 21 to 40 of 40 · Previous page · First page
Submitted(+1)

Hello there! Here my goals:

  1. Create a small game. This will be my first game so the only important thing is to finish it!
  2. Improve my C++ and SDL skills! I've studied Beginning C++ Through Game Programming and now I'm learning SDL. I really want to test what I learned and get the most out of this jam!
  3. Have a lot of fun and meet people who share my interests :)
(+1)

im incredibly new to make a game so im not so focused on making an entirely finished, polished thing, but i am hoping to have basics (like the environment and such) set up! my goals are basically:

  • become more familiar with unreal engine
  • use what i learned of maya in arch school and apply it to game making
  • learn how to lot poly model probably
  • make an environment/have a character explore and interact with environment
(+1)

I literally found out about this today and since I've wanted to learn Unity for a while now, that's exactly what I'm going to do! So my goals:

  • Learn some basic Unity skills
  • Make some neat game art
  • Make one working level
I'd love to make a full working game but due to my inexperience and full time job, I don't think I could find the time to learn AND complete that kind of goal. Small steps though, onward to learning new skills!
(+1)

Hey y'all. I've done a couple game jams before using Unity3D, but nothing turned out as a finished project. I'm happy to attempt to help with newer developers.

I usually tend to lurk around places and never say anything, but I'm trying to break that habit and reach out, connect, and make friends with other developers. This is a pretty important step for me.

Goals for this game jam:

  • Finish a small game.
    • Needs to have title screen
    • Win state (once you win, you should be able to play the game again without exiting program)
    • Clear controls and instructions for player
  • Make a schedule/deadlines so I can push my progress along
    • Complete idea/design by X date,
    • Complete controls by X date,
    • Complete one level by X date,
    • Etc..
  • Reach out and talk with other developers.
    • Make at least one friend/acquaintance
    • Publicly document/show my progress of my development
    • Have a presence in some type of game development community

If anyone is interested in connecting with me, send me a message/reply/something. Maybe we can connect and both grow as developers.

(+1)

Thank you for hosting this thing! I'm super glad I stumbled on it, since I've been having ideas for games since I was, like, six but I've never acted on them. Goals:

-Design all of the basic objects the puzzles need to work (players, walls, goals)

-Make a level or two using just those things.

-Add some more complicated stuff (spikes, warps, conveyor belts????, keys/doors????)

-Basically just see what I can accomplish in two weeks! It's definitely not going to be ~finished~, since this is my first real project.

Submitted(+3)

ah im trying to keep it simple, i think!

  • learn the basics of ags/the mechanics of point and click style games
  • see how quickly and thoroughly i can develop a story
  • challenge how i usually go about storytelling as a comic artist
  • see how much i can reasonably complete in a 2 week period!
since i have work and my webcomic on top if it i'm more focused on the learning/creating aspect than the finishing, i think :p

ok

Submitted(+1)

This will hopefully be my first working and complete game! I dunno if I'll make a dev blog thread- I think a LOT of my assets are gonna be slammed out in the final few days.

specific goals:

  • learn twine! (DONE!)
  • 2.5 k words total (not much I know, but I want an animation on each page!)
  • at least 20 different animated gifs
  • at least 2 different endings/paths
  • keep it simple
  • make friends!
HostSubmitted(+1)

hi guys!! i'm a bit behind on the goal setting part because i'm a little unsure of my scope atm but here's what i'm shooting for at the moment:

  • designing an interior environment + space skybox
  • creating at least dozen different types of plants
  • scripting + animating at least one kind of interaction with a plant!
  • learning C#
some stretch goals or work i'm looking forward to beyond the jam are
  • procedural generation/procedural interaction
  • animated player character who responds to plants
  • writing shaders + attenuated lights
Submitted(+1)

whoa C# :O

I admire everyone who is just diving into new programming language! 2 weeks seems so short to be able to build a game with something new!

(4 edits) (+1)

Goals...for now.

  1. Work with menus. I have no idea how to make menus as I am now, so this is a great time to learn. Menus are really important aspects of a game for me (especially with 3d games), so. I want to make some.
    • Specifically, instead of a game I think just making the scene involving the bringing up of a menu/ menus might be worth two weeks, heh. A menu prototype.
    • Options to leave the menu, to buy, sell, those things. I want to make a menu for a shop/ shops you will most likely have to enter.
    • I really want to add a cute chain link option when you buy things at the store. But. Just thinking about that code tho. I have made small mathy systems before in c++ and it can cause tears, ah any other coding format ahhH
  2. Along with the menus comes the scene so I want a nice scene. The inside of a store.
  3. Actually have something to show!! Learn how to upload a game bc how the hell. This is another thing I have been looking up.

I am the type that just. Does not make concept works but if I want at least something to show for it I know I should, I know I should... I might make some of those devlogs to keep me faithful. And to get help.

Inspiration: The brief store scenes I saw in the Persona 5 previews, and. Devil Summoner 2, Baten Kaitos Origins (god) & Baroque.

(+1)

Also, maybe this should be made sticky?

HostSubmitted

you got it!! :3c stickied!

Thanks!

(1 edit) (+2)

Goals

  • Get comfortable working with GameMaker and in GML
  • Familiarize myself with procedural generation
  • Practice with writing and using scripts and state machines
  • Have something fun and playable by the deadline
Submitted (1 edit) (+1)

Lol, my goals for this jam went from sky high to achievable. :P

Before, I was gonna do a full 3D thing with good AI and dragon flight and practice with particles and looping worlds and all this crazy stuff, but now it's just:

  1. Write rules that work and make sense.
  2. Playtest the game to make sure it's fun.
  3. Finish making the game.
  4. Meet people, give feedback, and maybe make some friends.

In the end, I've written a rule set for a physical 2-player battle card game played with a standard playing card deck and am polishing it up by playtesting with a friend. :)

Submitted(+2)

Like others, my primary goal is to just familiarize myself with the program in question - in this case, RPG Maker VX Ace. I used to play around with RPG Maker 95 and the one released on the PSX years ago, but the newer version has brought about changes and let's face it I'm extremely rusty. What I'd really like to do make a custom graphic set but that takes way more time than the jam would allow and I am rarely satisfied with my work, which means another big hurdle for this is being able to tell myself that something is good enough.

I don't know how much I'll be talking here, but I definitely wanna do this. I've always got scads of game ideas floating around in my head, so it's about time I managed to successfully pluck out outta my brain and do something with it. As it stands, this will pretty much just be a basic JRPG style game though if I can pull it off it won't actually play much like a traditional game. I'm more interested in telling a story through gameplay mechanics and writing for this project.

However, even if it's not a finished game by the time this is over, I'll still be happy if I've gotten a better grasp of VX Ace and what it can do.

Submitted(+2)

My goals for this are pretty simple. Basically they are:

  • Learn new things.
  • Finish a prototype for a game.
  • Try and meet new people.
  • Have fun!

I wish you all good luck with your goals! Let's try and do our best on this! : )

(+1)

It's really interesting reading through all of theses. Thank you all for sharing! <3

Mine were a bit more geared toward this project specifically but I'm also all for making friends and having fun!

Anywho, my goals:

  • Decide on a name for this project.
  • Create 10-12 art assets, minimum.
  • Finish writing two of the potential character paths.
It has a codename for now but I'd like something a little more... SOMETHING. Y'know?
Submitted(+3)

I'm super late but hi everyone! I never thought I'd actually make a game, even though I've been daydreaming about it for years now, so I'm really excited!

My goals are really simple, I'm making a platformer but it shouldn't be challenging to play because I want to focus on making an "interactive experience" (haha) first and foremost. By the end I want to:

  • Finish, so I can have focused long enough to actually finish something for once
  • Finish a whole background every other day at least (optimally there'll be 12-14 so last few will probably be pretty slim)
  • Write a simple and interesting story that complements gameplay and vice versa
  • Come away with enough experience and confidence to make a full game afterward!
Good luck everyone, Your devlogs are already filled with really cool ideas so I'm sure that even if we don't finish we'll have done something worthwhile :D
(+1)

Hi! I'm brand new to all of this biz, so my goals are pretty tame.

-Learn RPGMaker2k3

-Create some sort of playable prototype

-Maybe create some original assets if time allows

Unfortunately, this game-jam coincides with the start of the school quarter AND I'm working pretty much full time. Sooo, I'll be very impressed and happy with myself if I end up with a 'completed' submission.

(+1)

ive been practicing pixelling for a little while in preparation to try to make the game im making now,,, so my goals are

-learn construct 2

-create a decently fun and interesting level

-fill it up with pretty art

so far ive created all the mechanics i want aside from dialogue, so now all that's left is to do all my art and writing!

Submitted(+1)

My goals, besides finishing a game, is:

  • Learn the MV side view battle system. I've always been a Dragon Quest and Etrian Odyssey person, so I'm more used to 1st person battles. One of the pluses of that battle system is that you don't really have to make battle sprites for your characters. However, a lot of people prefer side view battlers, even if it's added as an arbitrary thing, so I want to get used to that system so that people could get into my stuff I guess
  • Learn how to do animations in RPG Maker. Like, most of the default animations for RPG Maker don't really fit in well with the stuff I'm trying to make and/or don't really convey what the attacks do. I want to try doing animations, though so far I've put it on the backburner to focus on completing everything else.
  • I've also kinda set a daily goal for myself to make one map and one enemy a day, and I'd feel that I'm not making progress if I don't meet those goals.
Submitted

Well, a little too late for this, but my goals were:

  • Learn Unity;
  • Make a level;
  • Make more 2 levels;
  • Make a Boss battle;

Well...the game is done, and I have only accomplished the first 2 goals :/

But I will keep build the game :)

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