What are your goals for this jam?
Here are mine:
- Write at least 1k every day for the script, if not more
- Actually finish the game
- Finish the game before the deadline
My goals for the jam are fairly simple, because I'm going into this with very minimal knowledge regarding game design.
I've been having ideas for games since 2004 or so and never thought I'd get around to making them a reality. Here's to a good jam!
My main goals:
In the interest of not totally dropping the ball, it's probably going to be a very short, experimental thing; I don't want to bite off more than I can chew. But I'm so excited about this jam and so grateful for the experience! Good luck, everyone!
I want to
Sounds like everyones first goal is to finish their game.
Why is it so hard to finish a game? For me, I think it's being a perfectionist about it. I don't want to do it unless it's good, and it's hard to make it good, so I lose interest.
Hey, everyone! This is my first game jam, but I have high(ish) hopes for meeting my goals with it.
Hey everyone! I'm no stranger to making games, but I sure am one to finishing them! It's not for lack of trying however. It turns out that one can love tinkering a little too much. I'm an engineer at heart; a long line of prototypes can attest to that.
Consequently I don't get the chance to hone my art/music-fu as often as I'd like. So here's the plan: take a relatively unambitious game idea (perhaps a clone of a classic or a straight-forward platformer) and give it a small twist, but focus mostly on music and art.
But the goal? To finish the game! And if I finish early, maaaybe then I'll get my tinker-fu on.
The best of luck to all of you and have fun!
Well, my goal is to make a game with, at the least, the features I want in it regardless of how much content I have. I've always loved the old style RPGs and text games, and remember spending way too long playing Legend of the Red Dragon on a BBS (remember when those were cool?), so for this jam my dream is to make something in that vein: a text-based RPG.
I am learning Python almost from scratch to do this because I couldn't find a utility to make the sort of game I described. I figure learning a programming language is a good investment of my time anyhow, and Python was highly recommended to learn by people I respect.
My goals in making the game are:
1. A combat system with a couple different techniques you can do (not just "you hit it. it hits back" forever).
2. A "hub town" - more generally, something the player plays with that doesn't involve to the combat system
3. A means to make your character stronger, such as a store to buy gear, or a way to enable a new combat move.
Of course I need to have at least something for a game, but I'm wanting to focus on the learning more than the finished product here: if I can manage to code in all those things, even if there's just 1 enemy, 2 choices in town, and 1 enhancement, I'll consider it a success. Of course, if I can add more on top of that, so much the better.
I'm not sure how tall of an order this is (or even if I'm undershooting), especially with my starting-from-zero position and learning Python as I go, but on the bright side I don't have to mess around with sprites or sounds or collision detection or anything like that...
OOOOO Seeing all these goals is getting my blood pumping!!!! Here are my basis goals:
This is my first time joining a game jam. At first, I went solo, but then I remember one of my friend that loves drawing, want to become a game artist, but have no experience (as far as I know) making game assets. So I go with her.
Basically, my goal:
Happy New Year and Happy Game Jam. :D