lovin that swarm of bees
Recent community posts
This Sure Is A Log
Sorry for being so silent! This whole second week became a weird mix of Actual work things happening, family things, friends visiting, and everything being too warm in general. I'm working right now on getting a bit of the game in for the deadline, and then will probably update it soon soon after! :)
Jaime, New Log, New Day:
Work week started again, but I've been putting more dialogue into the script, with notes on sounds effects. I'm realizing how much facial expression changing is to me, because the scenes become so much clearer and more animated even with a small mouth change. I think my new goal will be to photoshop enough expressions for these scenes! It's a bit harder with scanned in art, because I have to keep it looking painted. The entire Chapter 1 might not be done, but it will probably be more fun and coherent to get through with expressions.
I'm excited to try the image scrolling function...
Other notes: It sure is hot out right now.
Jaime Log Day "A Bunch of Them"
Hey everyone! I've been painting a lot. A lot. All of the characters have one sprite (other expressions will be edited on later) and I have a handful of bgs and cgs for the story so far. Having some contrast issues with this scene but I might make the background duller. Once I get the story out, I want to add pauses and flair to the text. Also, haaa, Famine's name will probably have to be light gray.
Loving simple sweet ren.py. Want to change that font soon.
Jaime Log Day 5:
I gotta get ready for many image resizing ADVENTURES
other updates from today:
- resizing really is fine i'll just be adjusting a lot of images
- made a height doc to help with resizing, all the sprites can be compared before i can save them into their own image
- read a lot more on python! messed with the code, positioning, display and such
I used VX Ace for the last jam so if you run into any issues I might be able to shoot some scripts and answers your way! A good thing to do with sprites is take a sprite sheet from the base resources in VX Ace and make your sprites over them.
Jaime Log Day 4:
Another work day more busy than usual! So I was tired.
- Did some sprite lineart and made a sketchy bg to test upload
- Went through ren.py's tutorial thing
- Checked out all them script files to see what was there
- Made a music inspo doc! And my brother actually made some hilarious "Emotional Moment" music for us (well, I think it's funny)
THX! the idea/story itself is vince's, i just suggested we bring his play back. i'm v excited. also getting to stop and paint is a nice break from the computer, even with the extra effort of scanning a lot of things.
Jaime Log Day 3: (IMAGE HEAVY, SORRY)
HeyyyOOO I had quite a lot of work today, gotta love them deadlines,,
Today I mostly did some character design concept sketches of the four horsemen + all possible Love Interests (ooooh! <3)
Sketches of Death, which has been tricky, because I played her role in the original play and I'm trying to not make her look like me. Earlier sketches were way too similar but I think I'm diverging! Also, Beatrice is in the corner. I wonder what her deal is!
Here's War (in the beanie), Pestilence (in the bowtie), and Famine (in...that hair). I also tried to stick to but also deviate from the people who played them in the original play. It helped make them pretty funky.
Vi! One of the date able characters. Her middle eye has winged eyeliner on both sides and it's important. I worry about being restricted with expressions by her mouth, but also I want to be more monstery than not.
Michelle, another possible love interest. She's a buff angel. You'll notice both of the last two girls sort of have a more and less human form. There could be possibilities of fun expressiveness that causes them to transform into their more "true to the being" forms.
NOW for kinda test sprites! I want to do this whole game in traditional watercolors, which will be a fun challenge, probably especially with sizing. So, while getting a feel for these characters I painted these. All colors (and designs) are currently unofficial as I did not blend any colors.
Ok it is time for me to sleep! I have another busy day tomorrow. I'll probably just make test colors of the other characters. Can't sit down and get into a good meaty session until Thursday. See you then! Good luck everyone!
Jaime Log Day 1, 2:
I was out at a friend's house this weekend, but I have been working on character concept sketches and am about to read up on Ren.py. I have work M-W and will have less time to work on the game, but I will get some actual character art in the next couple days!
aka "All The King's Horsemen: Flirting With Death -- Super Kiss Monster Love Ultra; Arcade Edition", a dating sim where Famine, Pestilence, and War try to set up their fourth horseman of the apocalypse, Death, with monster girls they think she'd like. With vibrant and clashing personalities, will everything work out? Who will Death end up with? Will she stop yelling at everyone all the time? Will Pestilence make more horrid puns?
- StuffyMuffin (Vince): Writer
- Potatofuzz (Jaime): Artist, Programmer
This is going to be a dating sim based off of a play that my teammate StuffyMuffin wrote. This is his first time writing a game and being in a jam. It will be made in Ren.py, which I have never used. I participated in the last jam, and made The Nestle. Our goal is to have a polished first chapter/chunk of a sim that will eventually have three love interests and possibly multiple routes.
you really chose the best possible music? you get SUCH a good feel with all the graphics and humor and the music just ties that together. when my first fight happened i was bopping along so much that i almost died?
also, I think you should start Gared off with a couple of healing items, because I did not get any as a product of a fight until I was almost dead, and I could only buy one Fing at the shop...then you gave me all that money,, hhaa. I was avoiding all the enemies without it and it would definitely be too hard in the long run
one thing I noticed is that there's a pretty bright flash that happens when you cancel on the menu? is that intentional? you might want to take that out because it's a bit intense.
Loved all the little details, love Gared's fighting movements. Nice visual clue to how to get to the skeleton! and the other back cave. I'm excited to see any further work on this game, good luck.