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Potatofuzz

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lovin that swarm of bees

This Sure Is A Log

Sorry for being so silent! This whole second week became a weird mix of Actual work things happening, family things, friends visiting, and everything being too warm in general. I'm working right now on getting a bit of the game in for the deadline, and then will probably update it soon soon after! :)

-Jaime

i like the little peeks of polka dots :))

Jaime, New Log, New Day:

Work week started again, but I've been putting more dialogue into the script, with notes on sounds effects. I'm realizing how much facial expression changing is to me, because the scenes become so much clearer and more animated even with a small mouth change. I think my new goal will be to photoshop enough expressions for these scenes! It's a bit harder with scanned in art, because I have to keep it looking painted. The entire Chapter 1 might not be done, but it will probably be more fun and coherent to get through with expressions.

I'm excited to try the image scrolling function...

Other notes: It sure is hot out right now.

ahh cool i'm excited to check it out!

Jaime Log Day "A Bunch of Them"

Hey everyone! I've been painting a lot. A lot. All of the characters have one sprite (other expressions will be edited on later) and I have a handful of bgs and cgs for the story so far. Having some contrast issues with this scene but I might make the background duller. Once I get the story out, I want to add pauses and flair to the text. Also, haaa, Famine's name will probably have to be light gray.

Loving simple sweet ren.py. Want to change that font soon.

<3

Replied to NNChan in [devlog] 22 Cat
(Edited 1 time)

his little panicked paws....

that bookshelf is precious

i love manny....

yesss look at all these cute characters. they are important to me

(Edited 1 time)

Jaime Log Day 5:

I gotta get ready for many image resizing ADVENTURES

other updates from today:

  • resizing really is fine i'll just be adjusting a lot of images
  • made a height doc to help with resizing, all the sprites can be compared before i can save them into their own image
  • read a lot more on python! messed with the code, positioning, display and such
Tomorrow i'm off work so I'll probably work on getting the characters and flags defined, and also perhaps get the first scene sprites ready. I also want to edit the menu styles, I'll probably do a bunch of misc paintings to get textures and little skull drawings from. Goodnight!

what's up i'm little red and i have....gun

excited abt this! good luck

I used VX Ace for the last jam so if you run into any issues I might be able to shoot some scripts and answers your way! A good thing to do with sprites is take a sprite sheet from the base resources in VX Ace and make your sprites over them.

Eileen has great taste in music as well

yeah it'd be cute! just beware of eye strain

i'm suspicious of that cat

Jaime Log Day 4:

Another work day more busy than usual! So I was tired.

Today I:

  • Did some sprite lineart and made a sketchy bg to test upload
  • Went through ren.py's tutorial thing
  • Checked out all them script files to see what was there
  • Made a music inspo doc! And my brother actually made some hilarious "Emotional Moment" music for us (well, I think it's funny)
One more day of work and I'll be able to rly get in on this project. :)

lovin the eyeball cutting board. excited to try this out??

Aaa the scrolling background reminds me of Animal Crossing

Awesome going for different gods and myths! Good luck

thank you! i'm trying to make everyone distinct

THX! the idea/story itself is vince's, i just suggested we bring his play back. i'm v excited. also getting to stop and paint is a nice break from the computer, even with the extra effort of scanning a lot of things.

i love love love stories about dreams and dreaming!! good luck

Replied to karidyas in Apollo Dev Log

lovin the mint chocolate color but that definately might be my love for mint chocolate chip ice cream...

Jaime Log Day 3: (IMAGE HEAVY, SORRY)

HeyyyOOO I had quite a lot of work today, gotta love them deadlines,,

Today I mostly did some character design concept sketches of the four horsemen + all possible Love Interests (ooooh! <3)

Sketches of Death, which has been tricky, because I played her role in the original play and I'm trying to not make her look like me. Earlier sketches were way too similar but I think I'm diverging! Also, Beatrice is in the corner. I wonder what her deal is!

Here's War (in the beanie), Pestilence (in the bowtie), and Famine (in...that hair). I also tried to stick to but also deviate from the people who played them in the original play. It helped make them pretty funky.

Vi! One of the date able characters. Her middle eye has winged eyeliner on both sides and it's important. I worry about being restricted with expressions by her mouth, but also I want to be more monstery than not.

Michelle, another possible love interest. She's a buff angel. You'll notice both of the last two girls sort of have a more and less human form. There could be possibilities of fun expressiveness that causes them to transform into their more "true to the being" forms.

NOW for kinda test sprites! I want to do this whole game in traditional watercolors, which will be a fun challenge, probably especially with sizing. So, while getting a feel for these characters I painted these. All colors (and designs) are currently unofficial as I did not blend any colors.

DEATH

MICHELLE

BEATRICE

Ok it is time for me to sleep! I have another busy day tomorrow. I'll probably just make test colors of the other characters. Can't sit down and get into a good meaty session until Thursday. See you then! Good luck everyone!

one of our "RAs" lmao

good luck growin thems plants

the brown and pink one is better on my eyes. love your pixels!

ooh the liminal space of friendship is a cool concept. i am curious.

I don't have experience with the engine so I can't help with that, but I adore that first npc's outfit.

Jaime Log Day 1, 2:

I was out at a friend's house this weekend, but I have been working on character concept sketches and am about to read up on Ren.py. I have work M-W and will have less time to work on the game, but I will get some actual character art in the next couple days!

Created a new topic [devlog] Flirting With Death

aka "All The King's Horsemen: Flirting With Death -- Super Kiss Monster Love Ultra; Arcade Edition", a dating sim where Famine, Pestilence, and War try to set up their fourth horseman of the apocalypse, Death, with monster girls they think she'd like. With vibrant and clashing personalities, will everything work out? Who will Death end up with? Will she stop yelling at everyone all the time? Will Pestilence make more horrid puns?

TEAM

  • StuffyMuffin (Vince): Writer
  • Potatofuzz (Jaime): Artist, Programmer

This is going to be a dating sim based off of a play that my teammate StuffyMuffin wrote. This is his first time writing a game and being in a jam. It will be made in Ren.py, which I have never used. I participated in the last jam, and made The Nestle. Our goal is to have a polished first chapter/chunk of a sim that will eventually have three love interests and possibly multiple routes.

<wip>

capture them!!!!

Cool I love the models horns!!

She contrasts well with the bg but it still keeps it soft!

I feel affection for Blu. Good luck!

I like those kicking sketches

Hey hey! My twitter is basically useless to follow cuz I just use it to reply to people and check if webcomics updated, so check out my art/doodle blog spryhaunch! I'll probably posting more dev stuff (it's queued) as I start working on more things. I'd love to keep in touch!

The moment I saw that dance shoes were in there for Herb's items I almost teared up w delight I love these characters so much....

you really chose the best possible music? you get SUCH a good feel with all the graphics and humor and the music just ties that together. when my first fight happened i was bopping along so much that i almost died?

also, I think you should start Gared off with a couple of healing items, because I did not get any as a product of a fight until I was almost dead, and I could only buy one Fing at the shop...then you gave me all that money,, hhaa. I was avoiding all the enemies without it and it would definitely be too hard in the long run

one thing I noticed is that there's a pretty bright flash that happens when you cancel on the menu? is that intentional? you might want to take that out because it's a bit intense.

Loved all the little details, love Gared's fighting movements. Nice visual clue to how to get to the skeleton! and the other back cave. I'm excited to see any further work on this game, good luck.