Prejam prep : I thought abt the main gist of the plot. My game is about a human who stumbles into a fairy ring & gets stuck in a fairy village. They must pass a trial if they wanna go back home. The trial consists in making 3 fairy meals correctly by gathering clues & objects around the village. I'm incorporating common lore abt fairies such as the fact that eating fairy food results in being stuck in fairyland forever, and that metal repels magic (both will be plot points). I've chosen my engine (adventure game studio) & I've also made a couple of sketches :
Concerns : I have never done any video game design so I will have to learn how to use the engine as I go, and it's kind of hard to estimate how much time I will need to do what, bc it's so new. I will do what I can & try to keep my game short & simple.
(The title of the game is temporary, I'll try to think of a catchier one.)
Work done so far : I drew the background of the room that serves as a starting point.
Concerns : Gotta mess around with the resolution/scaling (?) for my background on AGS bc right now it shows my room as zoomed in & it's unsightly. Gotta make sure I keep my scaling consistent between rooms, also.
Short term goals : I'm going to aim to make 2 more room backgrounds today and define the walkable/walk-behind areas today. Gotta take a break first.