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A member registered Jul 08, 2016 · View creator page →

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Augh, time really got away from me and I'm super sad that I had to essentially give up doing the jam.

Thanks for the interest guys! I'll still be pecking away at this in my spare time so follow me on Twitter @freshrurus for updates~

Whoa, I'm pretty late to the starting line! This is Ruru, working on their first solo vn in a jam and boy is it tough juggling the development with work and everyday life... Anyway, onto the actual game itself! (As always, title and names are subject to change.)



Inspired by the aesthetic of We Know The Devil and the holiday trips of my youth, Two Late Nights By Lake Frontier is a visual novel about fishing, camping, and the things that lurk in the night. Join your eccentric father on a summer vacation you definitely don't look forward to at tiny Lake Frontier -- a small, uncharted lake deep upstate that boasts murky water, dense forests, and enough locals to count on one hand. Seriously, that's weird. At least Lois, the cute girl manning the Info Booth, and Caleb, the sweet boy minding the Boat Rental Shed, are here to keep you company for two brain-numbingly boring days filled with terrible Dad Jokes and Puns. And fish. 

So what if you keep finding footprints the size of a Labrador sunk in the river shore?



  • This is my first attempt at a game developed by myself, please be patient with me and I would love constructive criticism!
  • This will be made with Ren'py
  • I hope to have at least the opening and one out of two routes completed by the end of the jam (a far shot from my ideal game which includes 6 good ends, not including bad)
  • Cryptidates I mean what--



  • You can name your own character (the default has not been decided yet, though)
  • Lois can usually be found at the Lake Frontier Info Booth and knows a lot about the fish in the lake
  • Caleb works at the Frontier Boat Rental Shed and knows a lot about the animals in the forest
  • Dad
  • ???? -- a character that may run the concierge of Lake Frontier Motel



A rough development timeline drafted on Trello as well as some plot notes:

Trello Plans


Some dialogue's been written for the opening:

Yep. Stay tuned for more soon!

1. Hi there! What's your name? Want to introduce yourself?

Hello!! I'm Ruru, nice to meet everyone!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I participated in the 2016 MFGJ Summer Edition with Mysteryprof, producing Amoris Flores! I hope to be more efficient in coding and make better art this time around! Despite being busy all the time, I want to join because I love games and want to see more inclusive visual novels that explore many different kinds of genres. 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I'm super fond of Hyper Light Drifter and am currently playing Nier:Automata at a glacial pace! I really love strong, visually-told stories and relatable characters.

4. Do you have experience with game development? What did you do/with what engine?

I specialise in visual novel-style games (previous game), but I also used to study game development! I've had experience with and the Unity game engine.

5. Tell us about something you're passionate about!

Table-top games! I play Dungeons & Dragons and Masks: A New Generation with a bunch of university friends!! I love my characters so much!! ( ´ ▽ ` )ノ

6. What are your goals for this game jam?

Get some more game development experience under my belt! I'm great at coming up with ideas but terrible at putting them into words haha...

7. Any advice to new jammers (if you're a veteran)?

Not really a veteran but it's okay if you don't finish! Process is more important than product.

8. If you're a returning jammer, what can the admins do to improve your jam experience?

Please let us know about any changes in deadline extensions ahead of time please;;;

This is such a nice concept! Thank you for making this, I love the colours, design, and aesthetic!

Talk to a cat. It's definitely a cat.

Just a suggestion! It would be cool if you were able to add music to your game (could be looped in the bg or based upon different rooms you enter, customisable by dev). No problem if it's too tricky or in the far flung future, though!


Sorry it's taken so long but I've played Deluge and I enjoyed the game!

The art is really nice and the music choices were spot on, I was absorbed into the mood of the game very well. The dialogue that appeared on screen broke the flow of the game, in my opinion, so perhaps changing the dialogue text to another colour or style would help! Other than that and a few grammatical errors, your game was really good!

Thanks for playing and enjoying the game!

Yes, there's only one ending for Wisteria that we could do in the time that we had.

Haha, thanks for playing and loving the game! We'll definitely think about making more games... maybe we'll make another one with some familiar characters too!

Thanks for the compliments! We're glad you enjoyed the game :-)

Hey, thanks for trying out our game! We hope you had a lot of fun~

Thanks for playing and for leaving a comment, first of all!

Yes, there are multiple endings, though they're quite linear given the time we had at our disposal with the experience we had. World building was, by far, our favourite thing to do alongside developing each character so we're glad you liked them. :)

Please feel free to give us critical feedback! Both Prof and I would love to improve our skills and critique from players really help that along.

Everything looks really sweet and cute! I hope you can push to the end, good luck!!

Really cute aesthetic! 100% interested in playing this game after it's done.

Thanks for the interest! Your music has a nice, consistent style to it and I enjoyed listening to your work on youtube.

Unfortunately we've already found the music that's going to be used in the game, but we wish you luck in future projects!

- Rugi