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log #6 (might be making an excessive amount of logs per day compared to other ppl but it helps me so, hm, yeah)

Work done so far : Made more character design doodles, I find these much more eye-catching than what I'd initially done yesterday. Characters made yesterday are definitely going in the trash. I'm aiming to make more or less 20 characters so these new designs account for half of them. Made some (non-animated) sprites for 7 characters, which are now a better height (abt 70px tall). Will not be redesigning them; but might polish them if I have extra time. Switched from using JPixel to Aseprite to make the sprites; huge improvement.

Also did some research wrt the scaling issue and it looks like I can change the scaling the playable character appears in for a specific walkable area. Doesn't look like it scales the NPCs accordingly tho. May have to design bigger-than-usual sprites for characters indoors and vary the scaling between indoors & outdoors for the playable character; I think it'll work out better than having everything be at the same scale everywhere bc my indoors background would look kind of half-empty in that situation.

Concerns : None at the moment. (Well, the skin color selection in 8bit could be better, but there's not much to do wrt that short of doing dithering, & I don't feel like it.)

Short term goal : I'm going to aim to accomplish the room-making goal I set yesterday (make 4), sometime this evening, but I'll postpone making speech animations because I did enough sprite work for today.