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log #4

Work done so far : I made 4 NPC sprites as I was planning on doing altho I wasn't super inspired to make them and I don't find them great . At least they're p distinct from one another. I integrated two of the NPCs in the game with their speech animation. I also connected my rooms & defined the walkable/walk behind areas for the 2 I hadn't taken care of, and tweaked some of the backgrounds a bit.

Concerns : The scaling between characters & the background in this preview above is way off, I'll have to see if I can make characters change size depending on the room they're in, or if I'll have to redraw this.

Short term goals : Tomorrow - Research what the engine allows me to do, if anything, wrt character:room size differences; draw some more rooms (let's say 4), make the speech animations for the two NPCs who lack them & integrate them in the game.

General thoughts : I think I'm going to aim to design & integrate all the rooms & characters this week, then create & integrate all the items & dialogs next week. That leaves out some stuff like intro & ending sequences, which shouldn't take relatively long, but are still pretty vital. I'm also going to try to push through when I'm not feeling super creative, like I did today, and reach the goals I set; I want to create something that runs & has a beginning and an end. Perfection is the enemy of the good & more importantly, the done, etc, whatever.