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Grim Baccaris

A member registered Jan 01, 2016 · View creator page →

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Thank you so much!!! I'm so thrilled that you enjoyed it! Thanks as well for catching the broken images; they're fixed now!

I'm glad you enjoyed it! Thanks so much for giving it a try and for catching that 1 HP bug! The fix is live and players now have 200 HP after selecting a class. Dashing past enemies is a totally fair way to survive - another alternative if you find yourself low on health is to sell bones to buy healing items.

You're right, I was testing maps and forgot to reset the starting event. Thanks for helping catch this, it's now fixed!

Oh no!!! Thanks for catching this and thanks so much for your patience, this is now fixed!

It's my pleasure, and I do recommend that order - thanks again and best wishes for the game club!


Thanks so much for considering these games for the club! The post-comp release of Heretic's Hope is around 2.5-3 hours long; post-comp Devotionalia is around 60-90 min to complete all three rituals and the epilogue.

Thank you! It's definitely sparse, just a glimpse into a world where even "summoning an alien god" is something you can opt into with an impersonal corporate survey. Glad you enjoyed it!

Thank you so much! It's great to see people playing one of my older games. I cracked open my file to double-check how you can progress. It looks like to bid in the auction, you need to either be in good health or have already purchased and consumed a cure, without developing any new maladies before approaching the auction house. To proceed with the parade, you have to first go west from the piazza, then north from there to the dance hall, where you'll share a dance with someone. After that, approach your dance partner again to attend the parade.

Thanks again for commenting and giving me the chance to revisit this! I think I should make a walkthrough at some point. I hope you enjoy the rest of the game!

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Thank you so much for recommending this game! I'm thrilled that you enjoyed it enough to share it with others and I'm so glad you had fun playing.

Thank you so much! 🐝💖 I'm thrilled you enjoyed this game and it means a lot that you took the time to leave a comment. I'm really glad to hear that the plot and characters were compelling. Writing these bugs was a lot of fun.

Thank YOU, I'm so happy to hear that! Wishing you the best with your future Twine projects!

Thank you so much, I'm so glad you enjoyed it and I appreciate the feedback! I haven't listened to The Magnus Archives, but it sounds like it'd be up my alley.

Thank you! Same here, I just think teeth are neat.

Thank you, I'm glad you're enjoying the Grimoire! The title font on the cover page is Bodoni MT.

Yes, thanks for asking! Though there have been updates since this was first published, you can still follow these tutorials with both current versions of the SugarCube and Harlowe formats. This was published before the latest Harlowe update, so it doesn't cover the new toolbar that may simplify some aspects of these tutorials (like changing text colors and background colors in specific passages), but the information in this PDF should still be usable.

Thanks so much for your patience, I hope this volume comes in handy for you!

You're right! This is a more efficient solution than the one listed. (I actually use this myself, but it slipped my mind while proofreading.) Thanks! I'll update the file ASAP.

I was wondering if that might catch anyone by surprise! I'm sorry he spooked you, but I'm pleased the uncanny haunted portrait vibes are working. (Thanks so much for checking out the page!)

Thanks so much!

This made my day. I'm thrilled that this narrative was able to evoke such strong feelings. Thank you so much for playing and commenting!

Thank you so much! It means a lot to know you're enjoying the game, and I'm thrilled that the Grimoire has been helpful to you. Volume II is on the way!

I'm so happy to hear that! Thank YOU.

Not at all, thanks so much for pointing that out! My grasp of Greek is still a total work-in-progress, so I appreciate it. Glad you enjoyed the game!

Thank you so much for this incredibly kind comment. I've been thinking about it all week. Getting such thoughtful, utterly lovely feedback is amazing. I really appreciate seeing your thoughts, and knowing that you regard this game and my other work so highly is truly touching. I enjoyed making this game a lot, and I'm so happy that it appealed to you so much and that you engaged with it so deeply! This series in particular is dear to me, so that's such an uplifting feeling. Stay safe and be well!

Thank you so much for your support! I hope this will be helpful for you as you're getting started; let my know if you have any questions as you're working through it!

It really is. Horror could always use more weird tooth stuff.

Thank you, that's exactly what I was going for!

I really appreciate you saying so, thank you!

Thank you so much, that means a lot!

Thank you so much for the kind words and for your support! Really glad you found the Grimoire helpful.

It's my pleasure!! So excited to hear you were looking forward to it!

Thank YOU!!! I'm so happy this is useful to people!

Thank you so much!

Glad it worked! I'll add a note with directions on how to interact with the embedded portions. Thanks again for letting me know.

Okay, thanks for the info! If you click inside the frame of the Bitsy portions, then press the down arrow key (or any other arrow key), does the text start advancing at all?

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Whoa, that's DEFINITELY a bug; thanks so much for letting me know. The screenshots on this page should all be visible in-game.

What browser are you using, and is your browser up to date? If I can replicate the bug, I can hopefully fix this or find a workaround.