charming and cute! I loved all the little pet peeves listed for each of them-sending people to hell for reclining seats on planes added a few years to my life.
A G Moody
Recent community posts
This game is a delight! I adore the design and the sounds. It's simple, clever, cute and delightful. And more importantly the sprouts changing pitch means you are hooked from the get go, you aren't making something static, but a growing 'song'. and it's so much to explore and play with!
I am charmed by this game, I'm not a huge bullet hell fan but the 'cute mode' was a perfect difficulty curve for someone who struggles with double jumps. Really looking forward to the full release of the game and all the gals! The artwork on the dev. twitter looks so much fun!
I streamed this game and had a blast, thank you for sharing the demo with us for free!
I streamed this and had a blast! (if I were thinking I would have recorded it but alas)
It's super cute, with a crazy slick amount of polish for something free, and some of the most fun and charming visual metaphors for just being TIRED.
I realy like where this is going! I think you have the framework for a realy clever introspective magical girl story.
The controls at times were super floaty, sometimes I'd click on things and she's just keep on walking into the nearest wall XD
but for what you got done in two week, this is fantastic!
SPACE POOP! this game is super cute, with some amazing solid design!
I angry with a lot of the other comments, the the controls were a bit floaty, but the diffculty curve was gradual enough that I was able to learn the tricks to work with the controls- a rarity when I play any sort of plaforming game,3D or 2D!
Whooooa this is FANATASTIC.I love your art, and enjoyed all the cute conversations with the clients! I really really hope you do a longer version, with more rendered art (they're really good!)
I did get stumped on a few of the puzzels even when asking for hints, I wasn't sure what to look for in the descriptions a few times.
oooh, this was a really interesting game! l like your use of the black BG at times.
you might want to add scrollbars to your game- or just mention that it should be played fullscrean, as the options sometimes get cut off at the bottom of the window.
This is adorable! I did have issue with the wall-jumping and room-entering. I got stuck in an endless loop of entering and exiting the school, and flower girlfriend wouldn't talk to me again, so after that...I wasn't to sure where to go.
BUT. this is a game you made in two weeks, you got a SHITLOAD done. the art is adorable, the characters are cute, and the animations work with the game! I really hope you finish this!
Super cute game! I did have some difficulting finding the hitboxes on some of the demons- without a 'hit' animation it's hard to tell. And my attack just kinda...stopped working on the 3rd floor.
All in all, you had two weeks, and I think you did a great job! please keep working on this!
It's cute! I love the simply blue colors for the environment, it's a different take on the retro look!
My only problem was that I had issues figuring out what was a platform, but for two weeks in a new game engine, I think this is fantastic!
Neat concept! I hope you flesh it out later on!
I know in you description you mentioned the difficulty not scaling like you would prefer, but I thought it got harder as I went along- but I'm also bad at platformers!
Day 3 (or Day 1 of Unity madness)
I got the FPS camera to work, turns out it is NOT really possible to extrapolate from a 3rd person camera. But Unity does have some prefabs to use.
So I used one of those and slightly modified a ray-casting script to make the objects 'disapear' when clicked on.
Learned quite a lot about troubleshooting code, but I'm a bit disappointed in myself for not realy learning the nitty gritty of the raycasting script. It works, but I don't really understand how.
So tomorrow my goal is to pick apart the raycasting script, tidy it up a bit for better use with prefabs, and get a UI to trigger when a box is picked up!
(also gifs...it's a boring devlog that has no gifs..I'm just real really tired)