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A member registered 1 year ago · View creator page →


Recent community posts

@Jupiter Hadley, @AEtharr

Thanks for the feedback! The dialogue actually changes based on how much money is given, but you also made me realize that I forgot to add a decimal, so you gave him $100 instead of $1.00!!

I had my speakers up so the text noise scared me so bad!

I love presenting evidence!! Brings me back to two fandoms I enjoy, and the text and face animations really sell it!

This is a great short and sweet demo! Congrats!

Posted in Sharky comments
(Edited 1 time)

Not bad!

When I first started to play pressing the right arrow caused an error and I had to close the game. Thought I was stuck at the tall wall until re-reading the directions and that I had to bite the wall! Sharky also bites tiny walls which can get confusing if you accidentally press the button, but Id say just playing for longer would get you used to it. Over all, I enjoyed it!

What program are you using?

Thank god thank you

(Edited 1 time)

Lord please give me the strength to actually make a game this time and the power to not get bogged down learning sophisticated 3D techniques for a damn 2week gamejam!!!!! !!!!111!!!!!!!!

Let's try this again!!!!

I do have experience, especially since the last jam, and I want to do better! And be able to look back on a game and say boi I did that.

I am quite familiar with Unity but always get stuck on the dialogue part which kinda. Stops everything. But! Lets try this again.
I'm passionate about video games that's why I'm still here. Love JRPGs; slave to the deep storylines and never want to leave. I would like to become a member of a community and make friends too.

(Edited 1 time)

Ah I remember this, and you managaed to match the artwork to a T.

I think this would make a real good game.

Posted in [devlog] sw1tch

I enjoy puzzle games like this so I hope it all goes well for you.

I also appreciate how you aim to be sight-friendly.

Posted in [devlog] hico

You art looks lovely and I really like the menu

I cannot wait to banish demons and save my Church from Sin

I am so pumped to see this finished holy shit good luck!!!

Replied to J in Game Jam Goals!


I love this

Replied to Yuwrenn in Game Jam Goals!

Also, maybe this should be made sticky?

Posted in Game Jam Goals!
(Edited 4 times)

Goals...for now.

  1. Work with menus. I have no idea how to make menus as I am now, so this is a great time to learn. Menus are really important aspects of a game for me (especially with 3d games), so. I want to make some.
    • Specifically, instead of a game I think just making the scene involving the bringing up of a menu/ menus might be worth two weeks, heh. A menu prototype.
    • Options to leave the menu, to buy, sell, those things. I want to make a menu for a shop/ shops you will most likely have to enter.
    • I really want to add a cute chain link option when you buy things at the store. But. Just thinking about that code tho. I have made small mathy systems before in c++ and it can cause tears, ah any other coding format ahhH
  2. Along with the menus comes the scene so I want a nice scene. The inside of a store.
  3. Actually have something to show!! Learn how to upload a game bc how the hell. This is another thing I have been looking up.

I am the type that just. Does not make concept works but if I want at least something to show for it I know I should, I know I should... I might make some of those devlogs to keep me faithful. And to get help.

Inspiration: The brief store scenes I saw in the Persona 5 previews, and. Devil Summoner 2, Baten Kaitos Origins (god) & Baroque.