fun game and very enjoyable! it even has upgrades each death which gives more depth to the game
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Kidnap The Princess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 3.684 | 3.684 |
Overall | #20 | 3.276 | 3.276 |
Presentation | #25 | 3.263 | 3.263 |
Enjoyment | #26 | 2.947 | 2.947 |
Concept | #29 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me
Software used
Godot, Blender, Krita
Use of the limitation
the point of the game is to be the bad guy kidnapping the princess
Cookies eaten
none ;)
Comments
Are there any hints for where the princess is or is it just trial and error?
I liked it! I kinda didn't get how to hit the enemies without getting hit just as much, but I assume I just have to try a path that avoids enemies the most? Either way it was fun, the visuals and sounds are really nice and I found it really cool that there's some transition on the soundtrack when an enemy appears. I'd only suggest making a smoother transition to each step, but that's more of a polishing thing.
Overall great, 5/5 :)
Wow thanks so much!
My intention was to make combat unavoidable and intentionally "hard", so you have to die, be lost and get overwhelmed at the start, and then slowly as you repeat the encounter you can survive longer and longer with growing power/hp, and be lost less and less as you know where to the dead ends are, but always "on your toes" looking for the princess.
I think I did reached to this general feeling, even if I didn't manage to hit it home with everyone so well :D
Nice game. It is fun. I would be very happy if you would play my game.
Neat little game! Basic but cool concept, especially enjoying the way the map is generated and only ever partially revealed.
I played it in chrome and the audio sounded a bit buggy/ started cutting in and out, and it took me a while to understand if my hits actually worked on the enemy. But that's just minor polish, still a really solid entry!
A fun game; I liked the quick roguelike cycle. Also the map reveal part was cool as an additional bonus. More variety in enemies and tactics (and maybe a procedurally generated map?) would be cool for future.
One technical note: I got a "AudioContext constructor: Sample rate is not in the range" error when I tried to run it on FireFox; worked fine on Edge though.
Short but not bad, i really enjoyed it (I would have liked more level :) )
It was simple and short, but it was fun to gradually get stronger. At first you couldn't see the map, but later you could, was that due to growth?
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