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(1 edit) (+1)

I liked it! I kinda didn't get how to hit the enemies without getting hit just as much, but I assume I just have to try a path that avoids enemies the most? Either way it was fun, the visuals and sounds are really nice and I found it really cool that there's some transition on the soundtrack when an enemy appears. I'd only suggest making a smoother transition to each step, but that's more of a polishing thing. 

Overall great, 5/5 :)

(2 edits) (+1)

Wow thanks so much!

My intention was to make combat unavoidable and intentionally "hard", so you have to die, be lost and get overwhelmed at the start, and then slowly as you repeat the encounter you can survive longer and longer with growing power/hp, and be lost less and less as you know where to the dead ends are, but always "on your toes" looking for the princess.

I think I did reached to this general feeling, even if I didn't manage to hit it home with everyone so well :D