There's a chill clicker/incremental game sensibility to its progression. Was going to say I liked the peppy pacing at first, but it slowed to a crawl around the time blue gems were needed and the rooms got too cluttered with worthless early ores. By the time I hit pink ore, the relevant ores were just generated too ridiculously rarely. If you're going to expand on this without changing the core gameplay you're going to need very entertaining sinks for all the worthless obsolete ore. Thanks for your work.
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Miner Troubles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #245 | 3.167 | 3.167 |
Engagement | #248 | 3.250 | 3.250 |
Overall | #299 | 3.083 | 3.083 |
Creative use of art assets | #387 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the comment! There are some tools like the bomb and staff that specialize in clearing out the less valuable ores fast. But I agree there definitely need to be more end game focus. I was thinking of adding in gem converters at a 10:1 previous tier to next tier ratio so the old ores are not as useless. Thanks for playing!
I really liked playing it! Got all the upgrades.
The only things I prefer would be different are:
- Faster movement speed
- A little more rooms and mining tools :)
and
- Allowing to have all the equipment in your inventory and switch between it
OR
- Not upscaling the swap cost.
Because I switched to the staff and then it took me about 5 minutes to get the gems for the pickaxe swap, because staff was sooo slow at mining the needed gem. But after swapping to axe it took me 5 seconds to mine the remaining 200 gems :)
Also I don't know why, but there are two same workshops at the bottom left and top left for the staff (with different prices for upgrades somehow) :)
Overall, really liked it!
Great feedback! I'm planning on implementing the inventory system soon, so check back later! I ran out of time for the jam so I had to go with this method. I will consider bumping up the movement speed as well :D The workshop in the final room is a discount workshop that reduces upgrade costs (not a bug). I'll make that more clear in the future. Glad you enjoyed it and thanks for the detailed feedback!
Sweet, sweet grind earned dopamine! :D Engagement 5/5
Good job, I need to make some grind game as well. Unfortunately, I did not make it to the diamond tier....
Wow, did you hit 99 with the PICKAXE?! That's pretty crazy lol. Thanks for the feedback! I'll add some more stuff in later :D Wdym by "flashing is horror"? Mouse controls do feel a bit clunky, I was thinking of adding in more feedback to resolve this. Thanks for playing!
Edit: I think I know what you mean by flashing. You mean just appearing instead of a transition. That's a good point, I can make a bottom up transition for the UI element. Thanks!
Nice chill mining game, the gems are great for fast levelling. I could see myself playing this for far too long :P
Incremental games are so addictive! It's very barebones but I still spent like 5 minutes mining. The "outside" is maybe a bit to bright and a strain on my eyes while zoomed out, maybe a dark tone? Good job even though it doesn't seem very far along!
Played well and I liked the concept and the nice relaxed element.
I was confused by the "contents" window as it would say 5 gems but I'd only get 2
polished and calming, really solid base. could later benefit from upgrades or decorations to make from minerals you acquire to pretty up the environment. nice!
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