100% fake. doesn't follow the theme at all, instead of infinity I met a really nice monster and we're going on a duel tomorrow night. I expected my swiping to go on forever but I'm happily fighting my way through hordes as we speak.
Yeah I fought with some design elements, the sluggish was meant to make it feel like you were in a tank and a lot of the "old school" feeling. Thanks for playing.
Great entry, One thing to think about in the future is to put a collider on the camera and give it a little bit of free reign on where it can go. that way you'll have less instances of it popping out of bounds.
It's got a good foundation but there needs to be more feedback to the player. As it stands there's no way to gauge the strength of a unit compared to others.
The concept is neat. I like the building challenge but that initial part gave no quarter and I spent my entire time barely past the first couple of platforms without heavy rage inducement.
The idea was interesting but the execution lacked a bit. I liked the scan element and if pathing was a bit better it would have been a fun and frantic game. Keep refining and you'll have a gem.
A really interesting entry, though I ran into an issue where I couldn't jump high enough to get past the first three bottles. overall a strong entry in the jam
Really great entry, the perspective at first seemed hard to manage but after a few playthroughs I was able to hone in the feel of it. Look forward to more entries from you.
I liked the mechanic and it was pretty fun, more than what you would expect from a balance mechanic. The moving water back and forth with clicking was nice compared to the usual left and right arrows. In this case taking control away helped the gameplay.