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Run It Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #370 | 3.644 | 3.644 |
| Fun | #480 | 3.254 | 3.254 |
| Game Design | #520 | 3.288 | 3.288 |
| Overall | #533 | 3.234 | 3.234 |
| Audio | #565 | 3.068 | 3.068 |
| Innovation | #620 | 3.068 | 3.068 |
| Graphics | #739 | 3.085 | 3.085 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Run It Back is about controlling a cute 2D character and using its special "Run It Back" ability to be able to complete puzzles. However, it gets rewinded after a certain amount of time so you have to be quick!
Did you write most of the code yourself and made all the assets from scratch?
My team member and I worked on this together, we are both programmers so we wrote most of the code from scratch although some bits were taken from tutorials or guided by random stackoverflow posts when we got stuck. This is our first game jam.
The assets were all from the Unity Asset Store but we had to adjust some of the assets to make things we couldn't find, such as the sign posts. The music and sound effects were all copyright-free.
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Comments
I liked the game!
Thank you! I liked yours too :)
It took me a few minutes to understand the "Run It Back" mechanic, but when I did it made for an interest mechanic. Would be nice if there was a timer on it though and adding the ability to start rewinding it when I wanted would be useful too.
I liked the layout of the levels, though I wouldn't put spikes under the box at the end, unless there was a check point near by, that's a little too mean I think :P
Thanks, I'll try and explain the mechanic a bit better as I'm polishing the game atm! There is actually a timer UI on the top left of the screen but its a bit small so maybe you didn't see that. LOL sorry about that >:D Thank you for playing and for your feedback!
It is a nicely done platformer. The mechanic, though kinda frustrating some times, is interesting, and could be worked on to have a really nice game on the future.
As a suggestion, player should be able to jump after leaving a platform, so give him some time for that.
Good job!
Thank you!! :D
Neat game. If I had any suggestions, it would be that it'd be nice if you could manually start the rewinding. But I do really like the graphic of the time bar in the top right. Great job, for your first game jam especially.
Thank you very much! :D
Nice job!
Thank you :)
I liked the way how in the run it back mode, you could use traps as platforms. The only thing I think would be nice, is if the player could choose when to stop rewinding back.
Thank you for playing and for your feedback! Yeah unfortunately we ran out of time before we could implement the functionality to allow the player to manually rewind, but that has now been added so hopefully you'll play the game again after the game jam when we've polished it up a bit. Thanks :D
I liked how each parts of the mechanics are introduced piece to the player at a time as the levels go on instead of shoving all the instructions into the player's face.
The game also seems to follow the theme of "rewind" quite well. Having the "run it back" being required in order to reach some parts of the levels really made it feel like the most important and notable feature of this game. However, I would prefer if I could have the ability to rewind after I'm done using the "run it back" feature instead of having to wait for the bar to deplete all the way.
The platform maneuvering feels a bit too precise in most areas. It feels like I have to land just right along the edges of each platform or I'll miss the jump completely. I would prefer if some of the platforms were moved closer instead of relying on hitting the edge each time. Having precise jumps in platforming games isn't a bad thing however, it just needs to be incorporated in a way that feels smooth. With some platformer games, they incorporate a feature that gives a grounded check a slight delay before determining that the player is off the ground.
I also would have preferred if the "rewind" player body could pass through the past player body with the exception of jumping on its head. There were a few times where upon using the "run it back" feature the rewind player ended up colliding rapidly with the past player and ended up falling off the stage.
This might be a personal opinion, but I'm not sure if I'm a fan of the music that plays. It sounds more like something you would hear from a bubbly commercial rather than a video game. The music also seems to repeat the same melody multiple times rather than changing into a unique tone, so it got pretty tedious listening to the same set of notes throughout my playthrough.
Thank you so much for your detailed feedback! I'm glad you liked how the tutorial was laid out :)
Yeah, we ran out of time during the game jam but I've now implemented a manual rewind so you don't have to wait it out anymore, and also "coyote jumping" to give more leeway on when you can jump after leaving the platform etc so hopefully that'll make it smoother and you don't have to jump as precisely!
Do you remember how you managed to make the rewind play collide with the past player? Usually the rewind player is offset either to the left or right of the player (depending which way you're facing) so it would be interesting to know and hopefully it's just a collider issue we can fix!
Sorry about the music! I'll try get some more different songs into the game :) I hope you enjoyed playing <3
I tried replaying the game to see if I could recreate the collision bug, it seems to mostly occur on the moving platforms.

Ooo I don't think I tested that haha, thank you for going back and recreating it! And for the video as well, that really helps!
This platformer is actually very very cute! I had so much fun playing it!
Thank you so much, I'm glad you had fun :D
Very cute platformer. Fit the theme very well!
Thank you! ^^
Nice game, graphics are cute and the idea of rewinding is great.
As a platformer, your game could be more permissive. Give to the player the possiblity to make his jump right after he leaves a platform and add more checkpoints, it will be less frustrating.
Good job !
Hey, thank you very much for your comment and for playing :D Yeah someone mentioned "coyote jumping" which I think is what you mean, I managed to get that implemented after the game jam so you have some leeway when jumping off the platform and don't fall straight down! I will definitely look into adding checkpoints too as it's frustrating to restart the whole level especially if you're near the end.
Great first game jam! I think you nailed the core mechanic, and I love the fact that you can jump on your doppelganger for more height. Something about pressing the rewind button and then jumping into a pit just feels super satisfying to do. My only negative criticisms would be the details on your collision detection and character movement. The character can seem like it twitches sometimes, and the hitboxes are a little bit off from the visuals. It also seems like you stick to corners of platforms a bit if you're pressing against them.
Great game though!
"Something about pressing the rewind button and then jumping into a pit just feels super satisfying to do" LOL that made me laugh, haven't had heard someone say that before XD I think the character twitching is just his idle animation, he kind of wobbles on the spot. I definitely need to make the colliders a bit smaller as it looks like he's floating a bit off the ground which I didn't notice before.
Yeah the corner of a platform thing is a bit annoying, maybe I'll see if I can implement a wall jump ability so he doesn't just stay stuck and slide down. Or fix the colliders somehow, I'm not sure what's causing that atm. Thank you very much for playing and for your feedback! <3
Nice idea, felt a bit weird to play, though all the problems I had can be fixed with a bit of unity knowledge.
-The hitboxes were a bit disjointed for the platforms, creating the feeling that the character is somehow levitating. It's not a huge problem but that makes the game look more amateurish.
Along that, there is no need for triangular hitboxes on the spikes, even more if you want your character to walk on them. A square/rectangle around the shape would feel better. (Bonus point if the death hitbox is a bit smaller than the spike, to make it seems more fair)
-The rewind mechanic is nice, but I didn't really understood the explanation on the sign. Since its a rewind, I took it that it was the classical "go back to where you were X seconds ago". Which caused a suicide while trying to get the first rewind coin. So, yeah, a better explanation would be nice, but it's cool. Should also have a "start rewind" button, for when you have no more use for your clone, or it fell in a bottomless pit, so that we don't have to wait until the end of the timer.
-For your moving platforms, give them a constant speed. I don't know if you used an animation, or a Vector3 lerp for them, but it's pretty annoying when there is a platform that changes speed depending on its movement.
-Finally, I don't know if it's a consequence of the hitboxes, or some weird work on the animation, but your character is seemingly vibrating when you don't move. This doesn't change the gameplay but it looks bad and thus makes your game a bit worse. Same for the jump animation that looks pretty weird.
Overall, really cool, even more for a beginner's game. Only needs more polish/unity knowledge.
Thank you SO much for such detailed feedback. I will definitely note these down and get polishing asap :D
I see what you mean now with it looking like the character is levitating, I never really noticed that before. I also didn't notice the moving platforms weren't moving at a constant speed, I think I played the game through too many times to notice T_T
I will definitely look into fixing some of the colliders. The character "vibrating" is just his idle animation, he kinda wobbles on the spot I guess xD I've actually already added a change so you can manually rewind the character without having to wait the full time, this was something a lot of people mentioned but unfortunately we ran out of the time. I will be uploading a more polished version of the game after the game jam!
Thank you! I'm glad you enoyed the game :D
Great game for your first game jam! :)
The game feels nice and the concept is really well made, good job!
I'd appreciate if you play and rate our game too :)
https://hadilepanda.itch.io/corewind
Thank you! I've also played your game and left some feedback too :)
Very clean and polished game. I really enjoyed it. It's an interesting way to make you think about your rewinding.
2 Small comments: The wording on one of your signs: "You're invincible until you get rewinded" made me think that my character is invincible, and dies when the rewind touches any traps. Possibly think of rewording there. And then possibly add a button to end your rewind early. A lot of times I sat waiting for 2 seconds because I already had the coin and was waiting for the timer to end.
Apart from that, REALLY fun game!
Thank you so much, it means a lot that you had fun playing!! :D
I agree with your feedback, this is actually something I've now implemented and yeah the text on the sign wasn't great, this has also been changed! I'll be uploading a better version of the game after the game jam is over. Thank you <3
Absolute pleasure! Would love it if you could rate our game too? https://itch.io/jam/brackeys-4/rate/723809
So cute the character design! The palette is great and the game gives a very funny experience! Like the other comments, a button for cancel the rewind would be great.
Amazing job!
Thank you so much! <3
yay
if you have time, check out our game too~
hope you have a nice day!
I will check out your game today! I hope you have a nice day too :D
This game is fun and one of the better platformers among the submissions! My only critique is that I cannot cancel the rewind feature. This meant that if the rewind player fell off a ledge, I'd have to wait for time to expire. Overall, excellent work! :D
I'd appreciate if you could also rate my game!
Thank you for playing and I'm glad you had fun! Yeah unfortunately we ran out of time before we could add that in, but it's definitely something we're adding to the game once the game jam is over :D I will play your game too!
The game is very fun, I like that it has a bit of puzzle elements, I would have liked a button to cancel the rewind, the same R could be, good job !.
Thank you, I'm glad you had fun playing our game :D Yeah unfortunately we ran out of time before we could implement functionality to let you cancel the rewind, but it will be something added to the game after the game jam!
Beautiful graphics, cool concept, audio is a bit too repetitive but that's understandable as the time was just a week.
Yeah the BGM does sound a bit repetitive and gets stuck in your head for a while after... perhaps I could try to fit in different music for different levels when we add more stuff post game-jam. Thanks for the feedback!