Fun and cute game! Actually, I was most impressed with the intro title cards, which were very clean and stylish looking! I only wish my game could look so good.
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The Legend of Sarah's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #71 | 3.625 | 3.625 |
Overall | #96 | 3.750 | 3.750 |
Audio | #115 | 3.417 | 3.417 |
Authenticity (Use of resolution restriction) | #126 | 4.417 | 4.417 |
Graphics | #135 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I did all of the artwork, programming, and SFX. A friend made the music. I had a lot of fun designing this game!
Was the resolution a challenge?
This is my third time participating in LOWREZJAM so I had an idea of what to expect. I'm a programmer first and an artist... Well, not even second, third, fourth, or fiftieth. Most of my games use bad low-rez pixel art anyway, even when it's not a requirement!
The limited screen space does make it difficult sometimes to see what's ahead of you, but I tried to make sure that paths and objectives were simple to understand, dialogue was kept short and succint, and tried to limit the size of objects, due to the player taking up a lot of the screen on their own.
What did you learn?
I wanted to work on enemy AI and using different behavior states -- allowing things like damage knockback to disrupt an attack pattern or take control away from the player. The systems I wrote for this game can be applied to many future projects to control things more cleanly.
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