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VicSparkz

18
Posts
6
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A member registered Jul 01, 2017 · View creator page →

Creator of

Recent community posts

This is awesome. The balance between sprite size and resolution was perfect, the work really paid off. Sound effects and music were great too. I ran into a bug where orb got stuck on a platform that I couldn't reach, but thankfully you implemented checkpoints so I didn't lose too much progress.

Neat little idea, reminded me of The Witness. I think the alarm puzzles are the stronger of the 2.

Was gonna say that the character felt a little slow, but comparing to your gif I think I might have just been getting a low FPS. Great job on the sounds, really liked the death one.

Great job on the presentation. Really like the CCTV it'd be cool to see that used as a gameplay element of some kind.

I really like the idea. Wasn't able to get the sword to go very far and bounce like in the gif. Must be a trick I am missing.

I could feel influence the Oracle games before reading it the game page. You really captured the cute simplicity of those games.

Really impressed you were able to convey that much information in such a small space. I've played around with building tactics style games in the past, there not easy to make let alone in such a small amount of time. Great job, definitely worth continuing past the jam.

The little effect you did for the shine on the floor is great. Simple, but it really sells how polished they are. Great use of sound effects too.

Great job on the explosion, super punchy. Love the little gibblets. Don't think I've ever played a platformer with that style of movement, very frantic.

Neat idea just needs more fleshing out. I assume the plan was to dodge the tertis pieces while lines are being formed?

Love the look and music. Really punchy gameplay. Only suggestion would be to add checkpoints, maybe before the bosses.

Thanks! I had sounds and a minimap were planned, just ran out of time.

Love the variety in characters, super cute! Couldn't manage to get a win, the AI was way too good at playing defensively.

Nice game, beat all 3 levels. Bosses 1 and 2 felt swapped in terms of difficulty.

Really cool. Mechanics made prefect since to me. It reminded me of those pseudo code games designed to teach programming, but in a more gamified kind of fun way.

Awesome job!

Yeah I agree. The sounds were one of the last things I added. I was so focused on making them and getting them in that balancing slipped my mind. Oh well, next time.

Thanks for playing.