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Revenue Split option

A topic by Ember and Ash created Aug 12, 2020 Views: 4,701 Replies: 37
Viewing posts 1 to 20 of 34 · Next page · Last page
(+58)

As a creator and collaborator, being able to set on a per-project basis a revenue split to go between my own and other Itch accounts is a Really Important Thing. Particularly for Physical Games, a number of the other platforms used have this feature, and it makes it a challenge to split an audience to multiple platforms so that collab projects can have the split automatically applied. I want to support the growth of indie games and Itch has been important for that, but I think this is a requirement that we still need put into place.

(+30)

Yeah, I never want to deal with DrivethruRPG again, but the one thing they have over itchio is easy revenue sharing. And they've gotten some big projects from it! Uncaged, for instance. I'd love to see a big itchio-first RPG anthology.

(+30)

This option is critical for me to be able to move all of my projects to itch for sale; I typically work with and split revenue with a team of collaborators.

Handling the paperwork and payouts separately is a ton of extra labor and time that prevents me from using this platform for all but my smallest solo projects.

(+24)

I would LOVE it if there was an option to do this. I've wanted to start major projects over here instead of DMsGuild/DriveThruRPG but since I'm frequently working with multiple collaborators, I've been stuck places where I can split the revenue. 

(+24)

It is also a main motivator in where we direct people primarily, currently DTRPG is our main platform because of our business model, focusing on profit sharing. We put stuff up on itch, but that has been voted to go to a company warchest for future use, and not paying our creatives because have 6 and counting books each with different contributors functioning under a different % of profit splitting based on contribution.

The more we put out, will make it increasingly more and more impractical to manage the paperwork without expensive software (that we cant afford and would rather focus on continuing to put money into the pockets of our creators)

If Itch enabled profit sharing, we'd quickly and decisively make Itch our primary platform.

(+21)

This would make my life so much easier and I have friends that would appreciate it too. People really shouldn't have to do the bundle thing that the games Can Androids Pray? and Cellular Harvest have done as a workaround. Game development is usually a collaborative process.

I also really wish that bundles could be split on a more granular level than whole percentages. Once you have a number of games in there past 5, it gets really hard to divide the proceeds unless someone wants to Paypal the other devs the extra money they've received. I love Itch but both of these features would make my life easier.

(+20)

I currently only have one personal project up and in work on my platforms, that is a solo project. But i have a handful of projects currently in planning and currently in development that will require a profit splitting option, which means that a have to primarily focus on DTRPG, which is... not ideal. but it's where my options require me to be. I'd also go all in on itch if they added this. 

(+19)

I have a project I'm working on right now where a revenue split would be SO CONVENIENT. I want to publish this project on itch.io but currently am not able to because of there being no revenue splitting option. :( 

(+20)

revenue sharing would make it much easier for us to collaborate with other creators, especially those that work in the creation of digital games

(+20)

Revenue Sharing is sorely needed. Its going to help larger projects take place on itch. There is no real downside to it. I have people I am collabing with and we are hesitant to use Itch becouse the lack of revenue sharing.

(+22)

I would also love the ability to do revenue share with people I hire for work - artists, editors, etc. I have had not great experiences with DriveThru RPG; I also don't want to make more D&D related content if I can help it because I've not had a great user experience with OBS.

I want to focus on making more games, and less time trying to sort out pre-projects how I'm going to be able to pay everyone equally and equitably if the platform I use for releasing projects doesn't have revenue share.

(+16)

I've said before what a hugely important feature this is for me, but I want to say it again.


There is nothing that would make me more inclined to publish work than being able to fairly share revenue without relying on kickstarter.

(+16)

it's a long-awaited option that would be extremely useful

It seems to me that it should be one of the priorities for this cool and handy website

(+14)

A revenue split option for multiple creators across accounts would be incredible, and there'd be no reason not to have all my various projects here.

(+13)

Larger games w/ multiple creators on them would be much easier to manage with this option. Even just having a 2-3 account option and a slideable percentage distribution would be very helpful

(+18)

This is my most desired feature from itch.io. Collaboration is a source of creative energy, but I shy away from it because it's a wearying accounting commitment. I'm sure I'm not alone. Revenue apportionment functionality would unlock a lot of collaborative energy for people. 

(+12)

Like many folks here, I would happily port Hydra Coop products over to Itch. But with multiple authors and royalty splits under a single publishing umbrella, there's no point in us doing so until we can continue paying our creators based on our existing agreements.

(+12)

Also very interested in being able to do this.

(+11)

oh this would be incredible!! There’s so many talented people on here that I would love to collaborate with and revenue sharing would be great for that! It would also help with bringing contributing writers into projects, anthologies, and everything else everyone’s brought up upthread of me. 

(+12)

I would be able to bring so many sorts of different projects here and make sure pay between collaborators is done in a fair and equitable way. Currently if I want to do revenue sharing, it's a mess.

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