You know what! You are right! I just realized my zip program was showing me folders and files dissoassicated so it looked like there was two groups of files, thanks! but those are the same files.
Departments are linked with focuses for the most part, however not everyone is going to only have focuses in their primary or current focus, this is intentional and make sense. Chances are good if they got Regenerative medicine as an Engineer, they probably have medicine as a secondary high role, i'd guess a 3. It could even be their 4, indicating that they recently swapped from Medicine to Engineering tracks.
Hey! This is exciting, outside of the times ive played it this is the first time ive heard of anyone running it "in the wild."
I'd definately be interested to hear what you have to say! I've recently got the time to get back into game design, and one of the first things im doing is running through to glow up all my old games. Arcology World is not the first on the list, but is one I really wanna get too! It'll likely be second! But still may be aways a way ^^
If you want to send any specific or longform information you can feel free to email me (basilisk.online at the mails of g) or feel free to DM me on Bluesky (Basiliskonline) for further ways to chat ^^
Just popped in after re-figuring out how i set up the decorations. (Its been a couple years since ive used Affinity (And I'm still using 1 xD)
However, You will want to look at "Decorations 2" under:
Also thanks for pointing out how hidden these are, I'll work on a quick guide for folks!
You can absolutely play black ops II with this game! (I dont know much about Black Ops II but im confident in that fact)
Please see the warning:
**this is a shitpost and commentary made flesh on a whim. Please make sure you look at the images and description before buying 😂 if you still buy, thank you. The money will be put to good use**
and if you want some snark thrown at wizards of the coast creators, feel free to grab one of the 99,916 free copies remaining xD
Hey there! Thanks so much, sorry it took a few days to get back to you, I've had a busy week!
I went ahead and added more community copies, so you should be able to claim one for free (scroll down to the Rewards section)! If you wanna get an idea on how it runs, I set up a written and illustrated example of Play here, which is free. (I wanted to do more of these for my games and other indie games but so far demand hasn't held up to the work needed to produce the Examples of play like I did there.
As for how it differs from Nova?
I haven't read Nova yet, I'm more familiar with Gila RPG's original Lumen game "Light" but I know Nova changed some, I'll do my best to discuss what is likely different.
Someone on Tumblr asked me my thoughts about this game, so I wrote something up and figured i'd share it here as well!
~ * ~ * ~ * ~
When I first started with Roots & Flowers, I was uncertain how I'd receive it. Despite being a huge Trekkie, Lasers & Feelings (Which R&F is a hack of) is not something I am a huge fan of, however I knew I loved Solarpunk stuff and Gabe is a mutual of mine and I know them to design great stuff.
Opening Root & Flowers, I was pleasantly surprised as it provided a lot more than the game it was derived from, its 26 pages (though the font is large to make it more accessible to people with sight impairements or that are just reading it on a small mobile device.
The game uses a d6-mechanic, you have two stats that form a duality, if one is high the other is low.
You set your number, if you have a higher number you are better at flowers and a lower number means you are better at Roots.
Flowers represents insight, lightness, subtlety, compassion and that sort of action.
Roots represents presence, drive, focus, movement and that sort of action.
When roll Flowers, you wanna roll Under your Flowers score on the d6. When you roll Roots you wanna roll Over your score on the d6.
It comes with a LOT of helpful information on the setting, the world and the game.
I like this game a lot, though I haven't had the chance to play it. It is a community focused game, which is something I love.
In Root & Flower, you play in a setting where humanity has managed to course correct and improve the way their society interacts with each other and the environment. However, after everything that is done, the world still bears scars and wounds of the old world.
In the game you enter an age of exploration, both within yourself, personally, your community and the world. You will find Relics from the world before, old customs, stories or culture from the world before and you will wield subtle and rich ancestral magics.
Your characters spend their focus on aiding your community in things big and small, resolving them through innovation, knowledge, technology, mediation and ancestral guidance.
⭐⭐⭐⭐⭐
(Yes a lot of this is stuff you see in the description page but hopefully you find something helpful in here xD)
Hello! I wanted to post for anyone using Primal Quest on Foundry with the following guide:

If you would like to use the World Explorer mod to facilitate the Hexcrawl, you will need to install version 0.1.1 of World Explorer. Which again, juggling various editions of Mods is easier on Forge, but doable on foundry. (and of course if you don't use World Explorer on anything else, you won't need to juggle versions

So had to reschedule a few times! My (digital) dice were on FIRE last night so it was pretty rough and ended in a TPK on the Dig Widget xD
very first encounter with the Spear trap at the enterance crit and 1-shot our rogue. (just to kick things off)
Dig widget crit twice in a row (in the same turn, first with a drill and second with a leaping attack (both only 1 action)) nat 20s both, and killed two people in one action, and things just went down hill from there. lmao.
I like the set up though, I think im gonna goose down some numbers for those two encounters before i run it again tho! xD
As i said in my 5-Star review (which are private on itch so im reposting here):
Rise of the Apes is a fantastic and evocative system, that creates a game in 3 act.
If you don't want to stop after act 3: the very simple but incredibly flexible Rise and Strength systems could be easily applied to continue the franchise or spin off in your own direction by applying a new set of 3 scene acts in the same manner presented here.
I look forward to the time i can find time to play it!
Hey! I'm gonna be running this soon, I set up the map in Dungeon Alchemist for use in foundry!

Looking forward to running this! I did notice that you include a Green Ooze in the sewer pit, but Green Ooze doesn't seem to be an available Ooze, I'm gonna swap it out for another that seems to fit but I wanted to point that out!
I'll let you know how it all goes after I run it!
Hey this! looks great! And yeah video games are fine, just not something i work with (and sometimes i forget itch is primarily for video games cause im so stuck in my ttrpg focus xD) Since this ends in 3 days, i'd suggest getting something up and submitted if you haven't yet so that you can keep working on it, but it'll be in the jam entry page if anyone comes back to check it out!
Thanks so much! I wish i could find a better way to get the audio file more navigable but i havent been able to figure that out! But glad that despite its been helpful! And yeah, I always hate when i see a font or something in a game and just can't find out what it is xD Thanks for the kind words <3