No worries and Done!
Ember and Ash
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“Jungle of the Jade Jaguar” has enough content to run and the Sword system is interesting and thematically appropriate.
JJJ could definitely be expanded into a much larger adventure and the text “Magic pulses from this weapon, a cut straight into the dimension of THE GREEN – and from that cosmic wound pours an unending reservoir of life. Flora and fauna, ceaselessly evolving, spill forth in a riot of unchecked creation...” is an interesting enough premise that it could support a much lengthier module and bestiary - which i would like to see.
So as it is, it’s pretty good! And the skeleton it provides could be laden with a very weird body for an even more involved module.
An excellent component of DNGN+DRGN, the creatures herein have excellent vibes to match the vibes of the art and layout — The Meatworks being an excellent take on an ultimate opponent.
One great touch - especially given the incredibly concise wordcount - is recommendations on how to use these creatures as obstacles and NPC encounters rather than *just* a target for violence.
It definitely helps flesh out more of the GM ideology that underlies the game. Recommended.
This is the game version of a dungeon-synth cassette given to you by the guy who has a wizard painted on his van.
It has an easy-to-understand ruleset that offers a little more depth than many other micro-rpgs. However, it does carry the same caveat that while it offers rules, it probably isn’t enough material for a new GM: without a decent understanding of the dungeon-delving genre, I think a GM might flounder a little.
I definitely recommend it for a lightweight, quick ruleset when you need a session on the fly, or maybe for a short beer-and-pretzels kind of campaign.
Given that I, and many others in this thread, use other platforms with this feature in place, I feel fairly confident in saying none of those problems represent a block to doing this. But, in short, most of the contractual relationship is governed by whatever agreements are in place between the creators and Itch need not be involved in those at all.
The only real issue would be that changes to the revenue split and this could function like collaborative bundles do now — everyone has to agree. In that event, all Itch has to do is distribute the funds based on the agreed upon amount. Any other conflict is already remediable under existing contract law and mediation between the parties.
If you’re interested in including a physical game, I offer https://byemberandash.itch.io/shiver
As a creator and collaborator, being able to set on a per-project basis a revenue split to go between my own and other Itch accounts is a Really Important Thing. Particularly for Physical Games, a number of the other platforms used have this feature, and it makes it a challenge to split an audience to multiple platforms so that collab projects can have the split automatically applied. I want to support the growth of indie games and Itch has been important for that, but I think this is a requirement that we still need put into place.
While I may be biased (being a contributor to this anthology), this is one of the best adventure anthologies I have ever seen. The quality of content, the level of creativity, the unparalleled artistry make this book an incredible artifact. It is worth well-more than the asking price, so you're getting quite a bargain, and putting money to a good cause.
Beak, Feather, and Bone is a great and fun game in itself, but even better as a tool for creating the flow and factions of a home city for an RPG campaign. If the provided factions don’t quite match what you would want to use, you could very easily create your own list of factions and still use the process this product offers. Truly, a “must” for any world builder.
if you have ever stayed up too late and had some wine and talked about wild ideas and metaphysics and your own history and weird spooky stories - so, basically, if you’re anyone who interacts with other people, Carved in Crystal is a game you can play, even if you’ve never played a role-playing game and you will have a good time.
I’ve been quite fond of Shadowrun and its blend of magic and neon-futurism for a long time. But the rules are cumbersome and it isn’t really Punk.
Balikbayan is the game I want Shadowrun to be. The rules are simple to use but allow a lot of depth in player choice and character design. There is a strong tension between restoring magic or being captured that is not in direct opposition. And it is thoroughly based in a culture, rather than being so generic. A stunning game, both in its rules and it’s presentation.
Hello fellow GamoWriMoers!
Here we are, finishing the first week of November. I hope you are all finding your feet into your games. I know, for me, it has been a slow start 'cause life and stuff, but I have a good bit of time this weekend to devote to it. Right now I'm sitting at about 6 pages, so not too bad.
How are you doing? Are you finding any problems getting into the swing of writing? Do you want to talk about your project excitedly? You can do that!!
Happy writing!



























