My favourite ending is THE FND. I coronated a fox.
hexavexagon
Creator of
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Hm. I wanna say 3-7.
2 people is probably fine, but because it has a GM role I'd want there to be at least two players to be able to bounce off each other.
8+ would also work but at that point the mechanics might be a little involved for the pacing you'd want. If I were gonna run a group that big I'd probably try a game called Freeform Universal for a similar but simpler experience.
It would be easy to see Stillfleet's mechanics and mistake it for a standard roleplay experience. Its stat blocks, classes, and equipment tables will hold an immediate familiarity to anyone used to playing older and more traditional TTRPGs. But where Stillfleet shines (aside from the art and layout) is the intricate web of fruitful voids it produces (you can drill down into any aspect of the game and play with the concept for hours), and the truly wild characters it gives you (every class and character feels uniquely overpowered. While you will find yourself in the occasional situation that just isn't your character's forte, the ability to burn your grit pool on any action you choose gives you the agency to produce a truly terrifying or deeply emotive scene wherever it suits the narrative).
The quickstart rules are okay. But I'd recommend joining the patreon and getting Wythe to run games for you (plus having access to all the in-production material for the full version).
I dislike not being able to see the suggested price of games. I want to know what someone values their work at, and I want people to know what I value my work at, and I want that not to be at the expense of people having flexibility with pricing and buying things.
A lot of my work is paywalled at $2, and I feel not seeing the actual price I'm putting on them sends the message "I think this is $2 worth of work" and not "I think this is a steal at $2".
Physical game design tool for the supporters who are designers too. <3
https://nevarware.itch.io/design-lenses


















