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Aaron King

A member registered Dec 27, 2018 · View creator page →

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Please do! In case you didn't see, I made a little collection here:

Book power! Thank you for the comment.  This is my favorite little annual project.

Blessed by kumada1! Game design merit badge unlocked. Thank you so much for the kind words.

You should always feel free to work on SpeedRune hacks! If you ever finish and publish one, let me know, and I'll add it to the collection and to my best to promote it. Thanks!

Right now, is the only way I can accept money for this. But since PayPal doesn't work for you, don't worry about it! Download it for free, print it out, give it away, whatever you want!

Here's a link to the version with the old cover:

The supplements are each year-long campaigns. A few have new rules/procedures (like running extended large battles), but none of that is vital, and a lot of it is a conscious step away from RuneQuest lore, being inspired by other books and games.

If you want to run Dragon Pass stuff, I honestly think your best bet is to get the Chaosium supplements for the region and do some quick conversions.

That was the cover of the first edition. I think i still have the file on my computer; I'll upload it tomorrow! And thank you for the kind words. There are a whole bunch of supplements to the game in the SpeedRune Jam!

Yes, thank you so much! Added to the encyclopedia with the link currently pointing to your YouTube channel. Happy to change it to anything else.

Hello! In case you haven't seen it, I put together a digital encyclopedia for SpeedRune full of weird history and stories. This is just to say, if you want to put anything in the encyclopedia, please let me know! I'd love to include some sort of attribution and a link to your itchio page. The Carrd isn't monetized in any way (and I don't think it can be), so this is a just-for-fun thing. And if you ever want your entry taken down, I would happily comply.

Some of the rules I had for myself when writing for the encyclopedia, which you do not in any way have to follow:

1. Write from a Point of View

The encyclopedia is curated and often written by individuals who have their own voices and their own points of view. Who's speaking through your entry?

2. Be Subjective

The curators of the encyclopedia gathered stories from all around the world. Some of these stories are wrong, or they don't align with other entries. Some are likely mangled from passing from original teller to whoever eventually recorded it. There is no "true lore" in SpeedRune.

3. Have a Conversation

The encyclopedia contains rebuttals, theorems, and disagreements. It's replying to and commenting on the world, the people who live there, and what they believe.

If you want to send me an entry to publish, let me know here! And we'll figure out a way to get it to me.


thank you, books! 

That's a good joke!

With almost every RPG thing I read, I'm left thinking, "I wish this was 10-30% shorter." Traysikel is maybe the first time I've thought, "I wish this was twice as long."

If you're reading it for the first time, read the player pamphlet first! Even if you're going to GM it. A lot of the open story information is essential in understanding things in the GM pamphlet. Definitely not a slight against the game; I'm just a forever GM, so I always look at GM sections first.

Five stars! Gimme more.

I got a physical copy at All Systems Go in Minneapolis, and I really dig it. A fun mix of OSR, weird fantasy, and more contemporary vibes. The Theoglut art is fantastic.

Ryne forever! If I could, I would give you a free re-roll in the game.

Thank you so much! Let me know how it goes.

Yes, this is exactly it! Thank you.

Thank you so much! And don't give up on RuneQuest; lots of the adventures and worldbuilding stuff are great for use in SpeedRune. And if you ever get it to the table and/or write some extra content, please let me know!

Thanks for the kind words!

A super fun game on its own and also one of the most inspiring examples of game design for other designers. Lots of great design tech (fallout, for instance) to pull out of the game and put into your own. Definitely one of my biggest influences.

I want to see this performed at a poetry event. I want to roll 1d4 and shout my answer from the audience.

Whoa, thank you so much! I have no idea how Role works, but I appreciate the work you put in. Okay if I share these?

Thank you for the kind words and the translation!

Yes, it's so good! I've loved Degen's comics for years, so it was a real dream to get to work with him on this.

An absolutely stellar adventure. We talked about it on our RPG book club podcast, joined by amazing guest Dia Lacina.

This is very cool, thanks so much! Is it okay if I tweet this out? Do you want to be tagged?

What a great game! Our RPG book club podcast just recorded an episode about it.

This is a very insightful review! I left a more detailed comment there. Thank you so much.

I made the game public again. Also feel free to check out Patchwork World, a fantasy PbtA game where I applied a lot of the lessons I learned writing The Veil Fantastic.

Thanks for the kind words! Let me know here or on Twitter if you end up using them for anything. I'd love to check it out and promote it.

Thanks so much! Shoutout to Tito.

Thanks so much for this! Made my day.

Honk honk.

I trust Kevin Siembieda to hug it out with me.

The most fun I've had making a character.

Not the author here, but I'll take a shot at replying: "bear" carries a specific meaning in certain gay communities. Wikipedia says, "It describes a hairier and/or heavy-set gay or bisexual man."

So to interpret the result, the character is a gay person interested in bears (heavy hairy dudes). It's could be a joke, but it could also be a fun way to subvert expectations.

As for presenting it to your players, you could probably start off by saying, "Hey, you might not get to pick your sexual orientation in this game. Is that okay with you?" If so, great! If not, you could change that option to something else or let them reroll.

Absolutely intrigued! I'd love to see a longer version, maybe that mixes both halves of the pages? Like, the mechanics don't (to me) feel tied into the top half of the page.

But it's all good content! I love the details and the mechanics, but the actual drive to adventuring is only mentioned a couple times. I'd love to see a longer version with a sample of play, example dungeons (or just a table of rumors for dungeon delving), some sample items with tags, etc.

I hope the critical points of this post aren't overwhelming; I definitely want the takeaway of my comment to be "I want more!"

Dearest readers,

I write you from my modest house at the edge of my more modest wheat fields. My mood, drained for days by an unkind sun, was significantly lightened when my mailcarrier (you remember, the well-muscled and steadfast beauty I mentioned in my last letter) brought a delightful little package to my door. It was a curious book, called Grandpa's Farm, put together by some folks I new before I moved out to the prairie.

Let me tell you, after just a few minutes of reading, the sun's persistent stare was all but forgotten, and I was reminded why I planted this wheat. This little booklet contained inspiring ideas of constant (albeit often slow) progress, blossoming friendships (like mine with the thick-limbed mailcarrier), and the brief & wondrous payoff that comes after years of work.

And the illustrations! Delightful, ephemeral, yet somehow containing the sweat & devotion seemingly endemic to these toiling prairie folk around me.

Looks like I've gone and rambled again. My apologies. Not many folks to talk to out here. But it's my sincerest wish that, if you find yourself similarly longing for a friend who'll listen raptly to your chronicles of labor, you'll get yourself a copy of Grandpa's Farm. And do let me know how it goes.

Truly yours,


I made bees.