TURBO... X!!!
Gem Room Games
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Thanks so much! We talk about the planned fulfillment timeline on our Kickstarter page (https://www.kickstarter.com/projects/gemroomgames/9-lives-to-valhalla). We've got a good chunk of the book laid out on our Sneak Peek too! You can find that here https://gemroomgames.itch.io/9-lives-to-valhalla-sneak-peek.
Hi! Dukk Borg is a setting for Mork Borg and requires those rules to play. The rules in Dukk Borg are meant to be additive/interoperable with that foundation. A rules reference is available here, which should have everything you need: https://morkborg.com/content/
It's really great! That was a Rob Hebert original - you can check out his stuff at https://nerdypapergames.itch.io/
We're pleased to announce that the third and final round of DUKK BÖRG is complete, and is available at https://gemroomgames.itch.io/dukkborg!
DUKK BÖRG is a grindhouse fantasy tabletop game about duck-human hybrids banding together in pursuit of death or treasure before the world ends. Inspired by the beloved Saturday morning cartoon DuckTales, DUKK BÖRG introduces characters, places, and treasures found long after the McDuck clan’s adventures have finished, the moon has exploded, and the sun has turned red in its dying days.
Designed to be used with the award-winning tabletop rpg MÖRK BORG (2020, Stockholm Kartell), DUKK BÖRG takes the beauty and brutality of MÖRK BORG and uses them to emphasize what we all loved about DuckTales: unlikely heroes, high stakes adventure, found family, and the pursuit of outrageous wealth that can all be found amongst the wreckage of racecars, lasers, and aeroplanes. The MÖRK BORG compatibility of DUKK BÖRG ensures that the characters, settings, and other elements of DUKK BÖRG may be played as a complete setting, or alongside those of MÖRK BORG for delightful, if horrifying, juxtaposition.
In DUKK BÖRG you are the treasure hunters and gizmo speakers that seek to be the richest ducks of a dying world. You will form your own clan of found family, hoping that together you’re smarter than the smarties and tougher than the toughies. You will face off against witches and crime syndicates, seek out ancient treasures, explore the doomed city of DUKK BÖRG and the surrounding Calisotan environs, and watch helplessly as apocalyptic psalms based on the classic theme song tick down to doom. Life is truly like a hurricane here in… DUKK BÖRG!
Hi! I've been trying to embed a mailchimp signup form on my creator page.
Mailchimp generates html for a form. I've pasted that into the html editor on my creator page. Curiously, the form displays correctly in the preview box, but displays as just a chunk of raw code on the public-facing page. Any ideas as to why this happens or how I could fix it? Would it be considered custom css that I'd need access to the css editor to use?
Thanks in advance~
Really excited to see the polyhedral set added! One thing that would be nice would be to have commonly used modifiers like "5+" for five or higher contained within
the die, if there's a way for it to stay readable.
Even and odd polyhedral dice would also be really useful.
Thanks for all your great work!
Oh! We misunderstood the part of the the jam rules stating "Submissions can be free or "Pay What You Want" and MUST be content for MÖRK BORG the TTRPG and not for other game systems." We interpreted that as they MAY be free/PWYW as opposed to MUST be free/PWYW.
Obviously we want to respect the intent of the jam and are happy to withdraw if necessary. We'd hoped to be included as an example of a pop-culture folklore so if there is a way we can be removed from the drawing aspect but stay part of the Jam, that would be cool. If not, no hard feelings, and apologies for our misunderstanding.
Thanks! We highly endorse Following Rob, who did the original art pieces, at https://nerdypapergames.itch.io/